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Posted

I'll attach a tentative Time template I usually use so you can see some slotting options. You can shift things in it to how you like, pretty drastically even. You just need to add the Corruptor ATO's - split the Scourging Blast set in 2 and fully slot the Malice set in an attack. Then fill in attacks and go after enough recharge for what you want. As alternative slotting for Chrono you can just slot two regular 50+5 recharges.

 

Personally I've gotten away from pushing for perma Chrono. The biggest benefit it is giving you is the +recharge which lasts the whole 90s. The heal and end rec only lasts for 30s which is 1/3 of the time. Once I get a little over perma Hasten it feels like I'm unnecessarily slotting for recharge when I could be adding procs. I do still like the heal and end rec to have impact when they're up which is why I slot it the way I do.

 

Soul Mastery is usually a staple for Time. Once you have Power Boost, you don't have to worry about your defenses anymore. Lots of Corruptor primaries don't have a Build Up type power, Soul Drain can provide that function and be procced out.

Corruptor (Time Template).mbd

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Posted

clarion radial (destiny incarnate) is an alternative to power boost (the +special is virtually identical)... or you can use both before farsight i suppose.  the potential benefit here is running dark mastery over soul mastery.  the soul drain from dark mastery is half the cooldown allowing you to have PERMANENT soul drain (and mostly aligned with t9 nuke cooldown). a power boost build is going to be better where you exemplar down and dont have access to incarnate... or if you otherwise dont value your personal damage as much. 

 

dark mastery's dark consumption is also helpful if you run tough/weave and leadership toggles (you will run out of end eventually)... typically though you would run ageless incarnate with power boost so you get end recovery there... just ends up being a bit of an inverted approach.

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Posted (edited)
3 hours ago, Sancerre said:

clarion radial (destiny incarnate) is an alternative to power boost (the +special is virtually identical)... or you can use both before farsight i suppose.  the potential benefit here is running dark mastery over soul mastery.  the soul drain from dark mastery is half the cooldown allowing you to have PERMANENT soul drain (and mostly aligned with t9 nuke cooldown). a power boost build is going to be better where you exemplar down and dont have access to incarnate... or if you otherwise dont value your personal damage as much. 

 

dark mastery's dark consumption is also helpful if you run tough/weave and leadership toggles (you will run out of end eventually)... typically though you would run ageless incarnate with power boost so you get end recovery there... just ends up being a bit of an inverted approach.

 

Thanks for mentioning this. I didn't realize Clarion had that application. In the spirit of info-dumping, I went down a rabbit hole of examining the power and how it might fit for some of my builds. I'm not sure what the (Ranged_Ones) modifier CoD is using for Clarion's PB effect, but I'm guessing it's roughly equivalent to PB. The first 22.5s has a (0.6*ranged_ones) mod, the rest of the time is (0.1*ranged_ones). To get the max benefit, like usual you'd have to Clarion-Farsight immediately. Clarion's 120s rech matches to FS's 120s duration, but may have a dip in defense if you don't hit it immediately. PB provides some overlap.

 

Dark Mastery is pretty solid, the perma Soul Drain is nice. I think that the cast time of a power affects the duration you get out of the Gaussian proc? I remember someone mentioned Combat Teleport, which is another alternative.

 

There is also Power Build Up, but I don't like Power Mastery as much. I did a quick CoD search for the PowerBoostB tag for any other surprises. Adrenal Booster from Experimentation is a PB. Plugging it into a build I could only get it to a 140s recharge, but it will also take a Gaussian's.

 

There's some definite trade-off's depending on which option you pick and what your build goals are.

 

Edit: Checked PB numbers in-game. Adrenal is +27.68. PB and PBU is +78.67. Clarion is +60 the first 22.5s and +10 after. And I wanted to add a note that Adrenal became far more interesting when I realized the PB effect lasts the whole 60s duration. You can get FS sub 60s and Adrenal to 140s which means you can perma +27.68 PB FS with Adrenal alone in a build.

Edited by Wimbochismo
In-game PB numbers.
Posted
1 hour ago, Wimbochismo said:

 

Thanks for mentioning this. I didn't realize Clarion had that application. In the spirit of info-dumping, I went down a rabbit hole of examining the power and how it might fit for some of my builds. I'm not sure what the (Ranged_Ones) modifier CoD is using for Clarion's PB effect, but I'm guessing it's roughly equivalent to PB. The first 22.5s has a (0.6*ranged_ones) mod, the rest of the time is (0.1*ranged_ones). To get the max benefit, like usual you'd have to Clarion-Farsight immediately. Clarion's 120s rech matches to FS's 120s duration, but may have a dip in defense if you don't hit it immediately. PB provides some overlap.

 

Dark Mastery is pretty solid, the perma Soul Drain is nice. I think that the cast time of a power affects the duration you get out of the Gaussian proc? I remember someone mentioned Combat Teleport, which is another alternative.

 

There is also Power Build Up, but I don't like Power Mastery as much. I did a quick CoD search for the PowerBoostB tag for any other surprises. Adrenal Booster from Experimentation is a PB. Plugging it into a build I could only get it to a 140s recharge, but it will also take a Gaussian's.

 

There's some definite trade-off's depending on which option you pick and what your build goals are.

 

yea the +special at the start of clarion (i think about 15 seconds?) is almost exactly the same as power boost... and they do stack if you wanted to go that route (unnecessary though).  as far as the overlap vs duration problem... it is something you learn to deal with -- the cooldown matches duration EXACTLY so dont dally if you are in the middle of a bunch of baddies (Q it up as it is coming off cooldown)... that said i have never had a problem refreshing clarion + farsight in the middle of baddies... be it lag or whatever tolerance... there seems to be some 2 second-ish buffer/tolerance before you actually lose all your defense.  it also means that your big buffs (far sight and chrono shift) have de-synced re-applications... far sight at 2 minutes, chrono shift at 1 minute 30.  again just something to deal with.

 

special note that i am sure you are aware of all the same -- you can overwrite the boosted farsight with a non-boosted farsight... so you do need to be careful about that.  power boost can be available more often to fix that mistake.  conversely you get 1 chance every 2 minutes to do it right with clarion.

 

i think the decision for power boost should be more tailored to your power sets and what level content you enjoy running anyways.  for example electrical blast has the end sapping amplified substantially.  for fire blast... well i just  want to do more damage and power boost doesnt help that in any way directly.

 

as far as the gaussian proc -- i personally run fire/time corruptor with gaussian in Aim.  stacked with on top of big soul drains, i can very easily get near damage cap especially for big t9 nukes.  i could be wrong here, but i do not believe proc duration/length increases based on what skill it is slotted in... just proc chance.  global recharge is very valuable here to maintain very high proc chance while also having the buttons available more often.  proc chance math is an entirely different rabbit hole anyways.

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