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Murcielago

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Tweaked my build just a little more. Still sitting at 50% defenses with perma Hasten, but I managed to up my smashing and lethal resistance to 75%

That's pretty awesome! Is that resistance without owts?

That is without owts.

The world still needs Heroes

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Not a huge fan of tactics BUT I am .02 seconds away from permanent soul drain  ;D

 

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I am reposting below Murcielago's most recent datachunk as a long form forum post, as someone on Help chat was requesting help with a Dark/Shield Build, but cannot make Pines work on their Mac and cannot read datachunks without it.

 

Kushfire, I hope this helps.  Let me know if you have trouble reading it or anything, and I can relay to your from Pines.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Murcielago: Level 50 Natural Scrapper

Primary Power Set: Dark Melee

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Smite

  • (A) Hecatomb - Damage
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (13) Hecatomb - Damage/Endurance
  • (13) Hecatomb - Chance of Damage(Negative)

Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Endurance/Recharge
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Recharge Speed

Level 2: Battle Agility

  • (A) Shield Wall - Defense/Endurance
  • (7) Shield Wall - Defense/Endurance/Recharge
  • (9) Shield Wall - Defense
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 4: True Grit

  • (A) Gladiator's Armor - Resistance
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Panacea - Heal/Endurance
  • (25) Panacea - Heal
  • (25) Panacea - +Hit Points/Endurance

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 8: Siphon Life

  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
  • (40) Healing IO

Level 10: Active Defense

  • (A) Recharge Reduction IO

Level 12: Maneuvers

  • (A) Reactive Defenses - Defense
  • (19) Reactive Defenses - Defense/Endurance
  • (37) Reactive Defenses - Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime
  • (45) Reactive Defenses - Defense/Endurance/RechargeTime
  • (50) Reactive Defenses - Scaling Resist Damage

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Boxing

  • (A) Accuracy IO

Level 18: Dark Consumption

  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 20: Against All Odds

  • (A) Endurance Reduction IO

Level 22: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Tough

  • (A) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - End/Resist
  • (34) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - +Max HP

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed

Level 28: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Soul Drain

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (39) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 32: Midnight Grasp

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (33) Superior Critical Strikes - Damage/RechargeTime
  • (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (33) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 35: Shield Charge

  • (A) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage

Level 38: Moonbeam

  • (A) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge
  • (48) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)

Level 41: Shadow Meld

  • (A) Recharge Reduction IO

Level 44: Grant Cover

  • (A) Luck of the Gambler - Recharge Speed

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: One with the Shield

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 1: Critical Hit

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (17) Miracle - Heal
  • (21) Miracle - +Recovery
  • (29) Preventive Medicine - Chance for +Absorb

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Chance for +End

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 50: Agility Core Paragon

Level 50: Void Core Final Judgement

Level 50: Paralytic Interface

Level 50: Polar Lights Total Core Improved Ally

Level 50: Melee Radial Embodiment

------------

 

 

 

 

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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My current build way too much energy for my liking. In extended fights I'm having to really rely on Dark Consumption and if I don't have a few blues I start getting nervous so I think I'm going to change my playstyle and not run some toggles or drastically overhaul my build.

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My current build way too much energy for my liking. In extended fights I'm having to really rely on Dark Consumption and if I don't have a few blues I start getting nervous so I think I'm going to change my playstyle and not run some toggles or drastically overhaul my build.

 

One thing I was thinking of for that issue is putting a theft of essence +end into siphon life.  Anyone try this and how much does it help?

 

Checking it more closely it is a 3.5PPM, and on testing it, it gives you 10% endurance per activation, so assuming it actually triggered that often, even with base 100 stamina, it'd give you on average 35 end a minute, or average a .58 end/sec recovery, which is extremely nice.  With some endurance bonuses from IO sets or accolades, even better as you could probably get it up closer to giving you 12 endurance per activation.  All assuming you fire it off as often as possible, but it is part of the best attack chain anyway.  Would just need to sacrifice a slot in the power of course, but if you are having end issues, I'd say it should help a lot.

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  • 3 weeks later

Since I solo a lot of TFs I am making a second build designed to be able to soft cap down to L21 and have an OK attack chain with some more AoE. My other build will be made for Incarnate level content so that's why this build does not include the alpha slot because it will be only used when exemplaring. It's not min/maxed but it's my starting point.

 

Hero Plan by Hero Hero Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Murcielago TF: Level 50 Natural Scrapper

Primary Power Set: Dark Melee

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Smite -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39)

Level 1: Deflection -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(3), ShlWal-Def(3), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)

Level 2: Battle Agility -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(7), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(9)

Level 4: Shadow Maul -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(50)

Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)

Level 10: Active Defense -- RechRdx-I(A)

Level 12: Boxing -- Empty(A)

Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17)

Level 16: Weave -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(17), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def(19)

Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48)

Level 20: True Grit -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(21), NmnCnv-Heal(21), RctArm-ResDam/EndRdx(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25)

Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 24: Against All Odds -- EndRdx-I(A)

Level 26: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(29), SprScrStr-Acc/Dmg(48)

Level 28: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(37)

Level 30: Grant Cover -- EndRdx-I(A)

Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(40)

Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37)

Level 38: One with the Shield -- ResDam-I(A)

Level 41: Conserve Power -- RechRdx-I(A)

Level 44: Physical Perfection -- PrfShf-End%(A)

Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)

Level 49: Super Speed -- Clr-Stlth(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(25), Prv-Absorb%(31)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(11), PrfShf-EndMod/Acc(45), PrfShf-End%(50)

------------

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You should probably move the Gladiator's Armor +3% to OwtS and use the extra slot for another proc in Smite.

Also, if you're planning to exemplar a lot, moving critical strikes to an earlier power might be a good idea. SL would probably be the ideal place for it, but if you put Mako's in MG, you probably won't have enough recharge in it to run S-Sl-S-MG chain. Maybe put Mako's in Smite and Hecatomb in MG? With the PPM mechanic it shouldn't make too much of a difference once you have access to all 3, and having an early access to CRITICAL STRIKES would likely give you more DPS in the lower levels than having a Hecatomb proc over Mako's in Smite. Either way you should try it out yourself and see what works best.

Speaking of attack chains, Hasten is way too high up. I'd swap it with grant cover. Lower level enemies don't have too many strong defense debuffs anyway, and even if you run into ones that do, you can usually negate it by popping a couple purple insps. There are however no isnps to boost your recharge.

Finally, I think that Preventive Medicine will be slightly better than Numina's in True Grit as you don't need to rely on +regen bonuses as much when you have Siphon Life. But the difference is pretty marginal.

Other than that, the build looks very good and really fun as well. My main scrapper on live was a DM/Shield as well and now I really want to play him again!

 

 

"First in, Last out"

Motto of Scrappers.

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You should probably move the Gladiator's Armor +3% to OwtS and use the extra slot for another proc in Smite.

Also, if you're planning to exemplar a lot, moving critical strikes to an earlier power might be a good idea. SL would probably be the ideal place for it, but if you put Mako's in MG, you probably won't have enough recharge in it to run S-Sl-S-MG chain. Maybe put Mako's in Smite and Hecatomb in MG? With the PPM mechanic it shouldn't make too much of a difference once you have access to all 3, and having an early access to CRITICAL STRIKES would likely give you more DPS in the lower levels than having a Hecatomb proc over Mako's in Smite. Either way you should try it out yourself and see what works best.

Speaking of attack chains, Hasten is way too high up. I'd swap it with grant cover. Lower level enemies don't have too many strong defense debuffs anyway, and even if you run into ones that do, you can usually negate it by popping a couple purple insps. There are however no isnps to boost your recharge.

Finally, I think that Preventive Medicine will be slightly better than Numina's in True Grit as you don't need to rely on +regen bonuses as much when you have Siphon Life. But the difference is pretty marginal.

Other than that, the build looks very good and really fun as well. My main scrapper on live was a DM/Shield as well and now I really want to play him again!

Thanks i'll have to check those out
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  • 1 month later

It's been four months and no new build??? Decided to come up with a +5 enhancement build but my laptop won't let me hit +5 on my enhancements so I can't share it. Also thinking about making a LoLPvP third build. Any suggestions because I haven't the foggiest how PvP works anymore. 

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On 9/3/2019 at 6:44 PM, Eva Destruction said:

So what are y'all doing for Incarnate powers on your DM/SDs?  Especially Destiny and Hybrid.

 

Does the bonus damage from the Radial Assault Hybrid ignore the damage cap?

Destiny I'd choose whatever your build needs the most, I use it to plug holes. That being said, the one that offers recharge and recovery is my overwhelming pick. 

 

Radial assault does indeed ignore damage cap since it's a proc. But unless you find yourself at or near the damage cap a lot, Core is generally the better pick for Scrappers because of their higher base damage. 

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  • 1 month later

Nope lol just haven't gotten around to them. I am currently in the process of making my incarnate build all +5 enhancements so that's taking a while and a lot of INF lol. My next project is how to include force of will in the build so I can get new flavor foot stomp.

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