Solarverse Posted June 19, 2019 Posted June 19, 2019 Pretty much any ability that has an interrupt timer can be interrupted by collision. This is especially noticeable on a Stalker when charging up an Assassin Strike. If another player crashes in to you, your character moves about a foot or two and Assassin Strike interrupts. This can be replicated very easily. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
justicebeliever Posted June 19, 2019 Posted June 19, 2019 Pretty much any ability that has an interrupt timer can be interrupted by collision. This is especially noticeable on a Stalker when charging up an Assassin Strike. If another player crashes in to you, your character moves about a foot or two and Assassin Strike interrupts. This can be replicated very easily. Wasn’t there already a thread on this? I thought I remember it and you posting on this. Oh dear, I seemed to have lost another marble. "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Solarverse Posted June 19, 2019 Author Posted June 19, 2019 Pretty much any ability that has an interrupt timer can be interrupted by collision. This is especially noticeable on a Stalker when charging up an Assassin Strike. If another player crashes in to you, your character moves about a foot or two and Assassin Strike interrupts. This can be replicated very easily. Wasn’t there already a thread on this? I thought I remember it and you posting on this. Oh dear, I seemed to have lost another marble. Yes. One got buried. Doesn't matter. I seem to be the only one who cares anyway. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Zep Posted June 20, 2019 Posted June 20, 2019 I've notice I will often run up to mob. Full Stop. Hit #4 to AS and have it abort then need to hit it again - I wonder if it is a collision with the mob that is doing it? ** Asus TUF x670E Gaming, Ryzen 7950x, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, 48" 4K Samsung 3d & 56" 4k UHD, NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB ** ** Corsair Voyager a1600 **
Solarverse Posted June 20, 2019 Author Posted June 20, 2019 I've notice I will often run up to mob. Full Stop. Hit #4 to AS and have it abort then need to hit it again - I wonder if it is a collision with the mob that is doing it? I have seen this as well. However, I always chopped this up to latency. Even though you are stopped in your screen, the servers have not yet caught up to your actions, so you hit AS before your character has actually stopped. This is why I always wait till approximately .5 seconds before initiating my AS...if I am in a real hurry, I will smash and bash my Shift + 3 Key (I use a button on my mouse for Shift) until it fires off. Now what I am seeing in game, is AS activating with the spiny circle around the ability, then all of a sudden, a Scrapper or another stalker or Tank/Brute will jump in, Collision will move my character a foot or two...and suddenly I get a message saying "Interrupted" above my head, even though I took no damage and my character was in position prior to collision moving me. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
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