RixSolstice Posted January 7 Posted January 7 So I only recently found out about 'Reveal' which is on the P2W vendor, entirely free of course (other than a bit of inf). It's fantastic, but it still doesn't really fix one of my biggest pet peeves when it comes to missions. There have been so many times that I've been in a mission with a 'rescue X npc' or 'defeat all' targets. Now, when there's just one or two enemies on the map left, an arrow will pop up on the map showing where they are. Thing is... on a big or complicated map, especially one with a lot of veritcal space, I've found myself spending so much time trying to find what I'm looking for that I give up in disgust and either complete the mission automatically or abandon the mission entirely. At least with 'glowy' collect or place targets have a noise that tells you they're there. That 'last enemy' showing up on the map tells me that it's possible to reveal an NPC or target on the map. My suggestion is this : a P2W power that you can use that reveals ALL NPCs on a mission map. Like the existing Reveal power, you wouldn't have to use it, but it's still available. Being frustrated by some pack of NPCs being up in a corner of a large room and you just can't find them is something that detracts from the experience of the game.
Greycat Posted January 7 Posted January 7 The actual feature itself would have to be fixed first. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Rudra Posted January 8 Posted January 8 Like @Greycat said, the reveal last glowie/spawn feature needs to be fixed first. On most missions/maps, it doesn't even work. Sometimes, it shows the last glowie while there are still multiple spawns left on the map, whereas other times it only shows the last glowie after all spawns have been defeated and all other glowies found. Also, as for the reveal last glowie/spawn feature when it works but you are on a map where you can't seem to find them anyway for whatever reason? You can click the added marker for the last glowie/spawn and the game makes them a way point. Doing that enables easy location of the glowie/spawn even if they are in the Arachnos layer cake room because it shows the marker at the target's/targets' X, Y, and Z coordinates. (And finally, while it would be nice to always know where the NPCs and glowies you need for the mission are, pretty much the whole point of those missions is to find them. So strictly my personal opinion on the matter? Getting help finding the last is okay. Automatically knowing where they all are at the start? Not okay unless instead of collecting glowies, you are placing them like the place bomb missions.)
RixSolstice Posted January 8 Author Posted January 8 2 hours ago, Rudra said: Like @Greycat said, the reveal last glowie/spawn feature needs to be fixed first. On most missions/maps, it doesn't even work. Sometimes, it shows the last glowie while there are still multiple spawns left on the map, whereas other times it only shows the last glowie after all spawns have been defeated and all other glowies found. Also, as for the reveal last glowie/spawn feature when it works but you are on a map where you can't seem to find them anyway for whatever reason? You can click the added marker for the last glowie/spawn and the game makes them a way point. Doing that enables easy location of the glowie/spawn even if they are in the Arachnos layer cake room because it shows the marker at the target's/targets' X, Y, and Z coordinates. (And finally, while it would be nice to always know where the NPCs and glowies you need for the mission are, pretty much the whole point of those missions is to find them. So strictly my personal opinion on the matter? Getting help finding the last is okay. Automatically knowing where they all are at the start? Not okay unless instead of collecting glowies, you are placing them like the place bomb missions.) I can get that it needs to be fixed first. But there's a big difference little bit of sleuthing and searching, then there's frustration leading to disgust when that one tiny little nook has a few enemies in it that you spend an inordinate amount of time looking for. Honestly, I have no problems with finding the glowies, especially with the soft chiming sound when you get close. My issue is where I have to 'Save X Dignitaries' and there's one in some tiny room that your eyes just glide past, or in a corner of a room you didn't know was there. Same with having 2-3 packs of enemies up in some tiny corner of a complicated room. The balance between frustration and fun is skewed a bit too far in the side of frustration. That's why I suggest it as another one of the P2W Vendor items similar to Reveal. Or something you can toggle like enemy levels and group size and solo bosses/avs. Honestly, it says a lot for a game when that's the last real complaint I have about it. I'm willing to deal with it, but... it's a suggestion that could be a nice little QOL improvement.
Rudra Posted January 8 Posted January 8 25 minutes ago, RixSolstice said: I can get that it needs to be fixed first. But there's a big difference little bit of sleuthing and searching, then there's frustration leading to disgust when that one tiny little nook has a few enemies in it that you spend an inordinate amount of time looking for. Honestly, I have no problems with finding the glowies, especially with the soft chiming sound when you get close. My issue is where I have to 'Save X Dignitaries' and there's one in some tiny room that your eyes just glide past, or in a corner of a room you didn't know was there. Same with having 2-3 packs of enemies up in some tiny corner of a complicated room. The balance between frustration and fun is skewed a bit too far in the side of frustration. That's why I suggest it as another one of the P2W Vendor items similar to Reveal. Or something you can toggle like enemy levels and group size and solo bosses/avs. Honestly, it says a lot for a game when that's the last real complaint I have about it. I'm willing to deal with it, but... it's a suggestion that could be a nice little QOL improvement. Well, if the reveal last spawn/glowie feature is fixed to work when it is already supposed to and then expanded to all missions/maps, then that 1 in some tiny room your eyes just glide past or in a corner of a room you didn't know was there would be marked when it got down to the point where they are what is left for you to find. I keep hoping the reveal last spawn/glowie function gets fixed and applied to all missions/maps, because while the feature was developed to aid in defeat all missions, firstly it doesn't even show up in a lot of defeat all missions, and secondly, it really helps when looking for that last NPC you need to rescue or abduct.
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