Chronobomb Posted January 8 Posted January 8 (edited) I haven't played since live. I had to have surgery so I'm laid up for three months. This was my favorite game as a kid and I’m glad to see it was saved. I wanted to play fire/fire but I don’t really understand the end game anymore with IO’s, set bonuses, etc… my Fire/fire was my favorite back in the day. Unfortunately, i will only have limited use of my left arm so any macros you could help me map to my mouse would be appreciated . I have a mouse with 8 buttons, not including the three normal ones. I remember leveling one way until level 32 to make it easier to grind levels then respeccing. I looking forward to playing the story again. Any suggestions for the build and survivability would be welcome. Thank you for any help. Edited January 8 by Chronobomb
Mudmarine Posted January 13 Posted January 13 Sorry to hear you've had to have surgery, hope you recover soon. I'm sorry but I don't know how to map macros. If you don't get an answer here concerning the macros I recommend using the help chat in the game itself. Most of the time someone knowledgeable will provide you with the answer you are looking for. I do have a fire/fire build myself but I'm not sure if it's as good as it can be. Maybe someone better at making builds could make a contribution here. However it satisfies me so hopefully it will do the same for you. This build is reasonably tough for a blaster (in my opinion) but my game plan when using a blaster is to use it's innate God given gift. Blow everything away before you are blown away. My attack pattern goes like this: Aim or build up or both then Nuke, fireball, (by now most of the time all minions are dead) target boss, snipe, blaze, fireblast, snipe, blaze, fireblast add a fireball in there if you want. I do recommend keeping ragnarok set in fireball because the knockdown proc is so much fun with aoes. Anyway maybe this isn't what you had in mind but I hope this helps. Fly Fire - Blaster (Fire Blast - Fire Manipulation).mbd
DreadShinobi Posted January 13 Posted January 13 (edited) 3 hours ago, Mudmarine said: Fly Fire - Blaster (Fire Blast - Fire Manipulation).mbd 52.23 kB · 3 downloads Oh my where are the tums for my build digestions... there is much that can be changed here, proceed with caution! -drop an armaggeddon out of inferno for fury of the gladiator resistance debuff -Defiant Barrage is most consistent in fireball for keeping the status resistance active. You get a chance for each target hit, similar to how forcefeedback procs work. -Blazing Bolt would much rather have sting of the manticore set bonuses with an extra dmg proc. -Where is your Apocalypse set? -6 LotG in Weave, 6 LotG in Maneuvers, 5 Aegis in Tough, and 5 Aegis in Fire Shield is a massive waste of slots. -The miracle proc in RotP will only be active after resurrecting. RotP can be slotted with Preventive Medicine proc which is always active, a KB-KD proc for better combat rez, 5 absolute amazement for set bonuses, or 3 eradication for E/N defense. -Numina proc should be in health (alongside miracle) Cauterizing Aura has way too many things to slot to want a full numina set locking out all of those options. -No Gaussian proc in Aim -No LotG in CJ -Flares is completely wasted, Ring of Fire has better DPA, immobilize utility, can be used while CC'd like flares, can be a lvl 1 power pick, and can take those thunderstrikes from flares (also saving a slot) -Fire Sword is also a pretty good lvl 1 power pick if you instead want 5 hecatombs for set bonuses or 2 Hecatombs (dmg+proc) and 4 other dmg procs. -Hot Feet is an integral part of playing fire manipulation and you're much better served choosing a different secondary if you're going to skip Hot Feet. -Fire Breath is stupidly good compared to general perception with 5 Posi Blasts and an extra dmg proc. When you don't have Inferno up, fireball is not enough AoE damage without a second follow-up AoE. You can joust with Fire Breath into the spawn so that you land while damaging them with Cauterizing Aura / Hot Feet. -Rain of Fire is lacking on blasters compared to Corruptors. -Sprint doesn't need 2 slots. Put the stealth proc in a prestige sprint and put a +5 run/end IO in your 'combat sprint' -Skipping super speed means you don't have that extra layer of stealth and no threat level reduction. -if you have extra slots you can beef up with regen slotting in health: Miracle, Panacea, and Regen Tissue uniques, Numina unique and Numina: Heal. Impervious Skin in Tough or Fire Shield. -if you have extra slots 6 stupefy in boxing is pretty good set muling for +rchg and +ranged defense. +rchg and +ranged def in the same set is quite rare outside of purples. -As a baseline for polishing a build, trying to get 4-5 LotG (CJ, Weave, Manuevers, Veng (30% global rchg)) or (CJ, Weave, Stealth, Infiltration, Grant Invis (37.5% global rchg)) and 5 purple sets (50% global recharge) will get you to 80-87.5% global recharge. -Spiritual Core Paragon (and other recharge granting alphas) reduces your proc chance on almost all powers. -Musculature Core Paragon is a significant boost to DPS with Blaster base damage. Edited January 13 by DreadShinobi Currently on fire.
Onlyasandwich Posted January 14 Posted January 14 (edited) Here's the most recent version for my fire/fire. Blaster (Fire Blast - Fire Manipulation).mbd Spoiler Selected Powers Level 1: Fire Blast Slot Level 1: Superior Defiant Barrage: Accuracy/Damage Slot Level 29: Superior Defiant Barrage: Damage/RechargeTime Slot Level 48: Superior Defiant Barrage: Accuracy/Damage/RechargeTime Slot Level 48: Superior Defiant Barrage: Accuracy/Damage/Endurance Slot Level 48: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime Slot Level 50: Superior Defiant Barrage: RechargeTime/+Status Level 1: Fire Sword Slot Level 1: Superior Blistering Cold: Accuracy/Damage Slot Level 42: Superior Blistering Cold: Damage/Endurance Slot Level 43: Touch of Lady Grey: Chance for Negative Damage Slot Level 43: Touch of Death: Chance of Damage(Negative) Slot Level 43: Hecatomb: Damage/Endurance Slot Level 46: Hecatomb: Chance of Damage(Negative) Level 2: Fire Ball Slot Level 2: Superior Frozen Blast: Accuracy/Damage Slot Level 3: Superior Frozen Blast: Accuracy/Damage/Endurance Slot Level 3: Superior Frozen Blast: Damage/Endurance Slot Level 13: Positron's Blast: Chance of Damage(Energy) Slot Level 13: Bombardment: Chance for Fire Damage Slot Level 40: Javelin Volley: Chance of Damage(Lethal) Level 4: Combat Jumping Slot Level 4: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 5: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 5: Blessing of the Zephyr: Knockback Reduction (4 points) Slot Level 11: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Slot Level 21: Winter's Gift: Slow Resistance (20%) Slot Level 42: Kismet: Accuracy +6% Level 6: Rain of Fire Slot Level 6: Ragnarok: Damage/Endurance Slot Level 7: Ragnarok: Damage/Recharge Slot Level 7: Ragnarok: Damage/Recharge/Accuracy Slot Level 9: Ragnarok: Recharge/Accuracy Slot Level 9: Ragnarok: Chance for Knockdown Level 8: Hover Slot Level 8: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Slot Level 33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 10: Hasten Slot Level 10: Invention: Recharge Reduction Slot Level 11: Invention: Recharge Reduction Level 12: Aim Slot Level 12: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 14: Fire Sword Circle Slot Level 14: Superior Avalanche: Accuracy/Damage Slot Level 15: Superior Avalanche: Accuracy/Damage/Endurance Slot Level 15: Superior Avalanche: Damage/Endurance Slot Level 17: Obliteration: Chance for Smashing Damage Slot Level 17: Eradication: Chance for Energy Damage Slot Level 40: Armageddon: Chance for Fire Damage Level 16: Build Up Slot Level 16: Invention: Recharge Reduction Level 18: Blaze Slot Level 18: Superior Blaster's Wrath: Accuracy/Damage Slot Level 19: Superior Blaster's Wrath: Damage/Recharge Slot Level 19: Superior Blaster's Wrath: Accuracy/Damage/Recharge Slot Level 37: Superior Blaster's Wrath: Accuracy/Damage/Endurance Slot Level 39: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge Slot Level 40: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 20: Cauterizing Aura Slot Level 20: Synapse's Shock: EndMod Slot Level 21: Synapse's Shock: EndMod/Recharge Slot Level 36: Synapse's Shock: Damage/Recharge/Accuracy Slot Level 37: Synapse's Shock: Damage/Accuracy/Endurance Slot Level 37: Synapse's Shock: EndMod/Increased Run Speed Level 22: Blazing Bolt Slot Level 22: Sting of the Manticore: Accuracy/Damage Slot Level 23: Sting of the Manticore: Damage/Endurance Slot Level 23: Sting of the Manticore: Damage/Endurance/Recharge Slot Level 25: Sting of the Manticore: Chance of Damage(Toxic) Slot Level 25: Sting of the Manticore: Damage/Interrupt/Recharge Slot Level 36: Apocalypse: Chance of Damage(Negative) Level 26: Inferno Slot Level 26: Armageddon: Damage Slot Level 27: Armageddon: Damage/Recharge Slot Level 27: Armageddon: Damage/Recharge/Accuracy Slot Level 34: Armageddon: Recharge/Accuracy Slot Level 34: Armageddon: Damage/Endurance Level 28: Tough Slot Level 28: Steadfast Protection: Resistance/+Def 3% Level 30: Hot Feet Slot Level 30: Ice Mistral's Torment: Damage/Recharge Slot Level 31: Ice Mistral's Torment: Damage/Slow Slot Level 31: Ice Mistral's Torment: Accuracy/Damage/Endurance Slot Level 31: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge Slot Level 33: Ice Mistral's Torment: Endurance/Slow Level 32: Fly Slot Level 32: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Slot Level 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 35: Bonfire Slot Level 35: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Slot Level 36: Invention: Recharge Reduction Level 38: Fire Shield Slot Level 38: Gladiator's Armor: End/Resist Slot Level 39: Gladiator's Armor: Resistance Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All) Level 41: Weave Slot Level 41: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 42: Reactive Defenses: Defense Slot Level 34: Reactive Defenses: Scaling Resist Damage Level 44: Consume Slot Level 44: Preemptive Optimization: Accuracy/Recharge Slot Level 45: Preemptive Optimization: EndMod/Endurance Slot Level 45: Preemptive Optimization: EndMod/Recharge Slot Level 45: Preemptive Optimization: EndMod/Accuracy/Endurance Slot Level 46: Preemptive Optimization: EndMod/Accuracy/Recharge Slot Level 46: Preemptive Optimization: EndMod/Endurance/Recharge Level 47: Rise of the Phoenix Slot Level 47: Preventive Medicine: Chance for +Absorb Level 49: Evasive Maneuvers Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Inherent Powers Sprint: Slot Level 1: Celerity: +Stealth Health: Slot Level 1: Panacea: +Hit Points/Endurance Stamina: Slot Level 1: Performance Shifter: Chance for +End Incarnate Abilities Musculature Radial Paragon (Alpha) This one has some advantages for ease of use: Evasive+Hover is very smooth and easy to control. No cones. You just shoot into combat and pop off your rotation. Once you have all your defenses online and Bonfire going, you can do this pretty well without actually dying. Phoenix is there to erase any mistakes if you do. 😄 That leaves you with just finding the best ways to bind your aoes (for the location targeted ones, use powexeclocation Target powername) and aim/buildup. Otherwise, just pop your single target powers on 1-4 and go to town. Note that this isn't a softcap build. I have ranged defense built to a meaningful base - only a purple away from softcap if needed. This is supplemented by strong resists. The big enabler is Bonfire of course. You're also basically immune to slows! It is a rather expensive build, but at least doesn't rely on any pricey HOs. You will need to toggle on hotfeet when on the ground, but it stays on while flying. Most mobs are slowly running away while you do your aoe combo, so any potshots go through ranged defense. By the time you've finished your rotation, the stragglers are taken out quickly by your outstanding single target tools. Edited January 14 by Onlyasandwich
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now