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Posted

I know overall there doesn't seem to be a lot of love for staff fighting, but was wondering if anyone has made a decent build for one with IO sets so far. This would be for just normal game play not farming. I am not sure what way to go. WP seems to have low resistances for elements but ok for SL but no defense for SL to speak of. So I am trying to figure out if I am better off going for defense for everything or trying to shore up resistances. Staff kind of has a nice defense buff in one power that is mostly perma once you start to fight. And WP has a acc debuff aura so I am thinking should be be adding to that and going for defense buffs out of IOs and just live with the lower resistances?

 

IF someone has built one or has the pine's build I can download that would be great to take a look and give me some ideas.

Posted

Staff kind of has a nice defense buff in one power that is mostly perma once you start to fight.

 

Staff also has a +resist buff with Body combo/Sky Splitter finisher.  Because the Guarded Spin defense bonus only provides one type (lethal) out of a linked type pair (smashing/lethal), it's better both for dps and your overall survivability if you can softcap without it.  Here's a build that does that.  (There's an imho better version of this build possible if you use Barrier Destiny -- which has a minimum bonus of +5% res/+5% def -- that switches Agility Alpha for Spiritual Alpha and makes some other changes.  It may even be cheaper in terms of set costs.  However, you give up being able to use Rebirth Destiny which can do some amazing things for survivability.)

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Brute

Primary Power Set: Staff Fighting

Secondary Power Set: Willpower

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)

Level 1: High Pain Tolerance -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), UnbGrd-Max HP%(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)

Level 2: Mind Over Body -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(23)

Level 4: Boxing -- Empty(A)

Level 6: Eye of the Storm -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(21), SprBrtFur-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-Acc/Dmg/Rchg(50), Erd-Dmg/Rchg(50)

Level 8: Staff Mastery

Level 10: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)

Level 12: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(13)

Level 14: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(50)

Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21)

Level 18: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)

Level 20: Quick Recovery -- EndMod-I(A)

Level 22: Weave -- Rct-ResDam%(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31)

Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(31)

Level 26: Innocuous Strikes -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/Rchg(48), Erd-%Dam(48)

Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)

Level 32: Sky Splitter -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40)

Level 35: Superior Conditioning -- EndMod-I(A), EndMod-I(46)

Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)

Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46)

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(3), RgnTss-Regen+(3), Pnc-Heal/+End(5)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 8: Form of the Body

Level 8: Form of the Mind

Level 8: Form of the Soul

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Agility Radial Paragon

------------

No-Set Builds: Tanker Scrapper Brute Stalker

Posted

interesting and gives me something to think about. My two concerns off the top of my head is that it seems light on attacks in favor or attacks that have longer recharge times. Like that ranged attack I found to be total crap. But thinking if I could change that out with laser beam eyes or something. Even if you say that the guarde spin or whatever that defense power aoe was called, is not worth it for the defense(which I totally notice it but maybe because I know it is there I think it does more then it does) it is a good attack that does good damage in AOE with a relatively short recharge. The second thing is that you skip the level 38 armor completely also. Strength of will I think it is called. I know it can not be recharge boosted but it seems to be a really nice boost to resistances when needed. And being how low elemental resistances are in the set I would think that would be a plus to have on hand as needed. So I am kind of wondering if perhaps dropping maneuvers and taking that might be better for me personally.

 

 

Also just curious but you have the brute ATOs kind of frankensloted between two powers any reason for that compared to just putting one set in one power and one in the other? I thought bonuses were based on total number of set pieces in the character, is it actually in a power? Meaning doing it that way you are only getting the first 2 bonuses twice?

Posted

I was wondering why u left the last few powers blank? Great build btw (Kind of a noob to builds)

 

 

Staff kind of has a nice defense buff in one power that is mostly perma once you start to fight.

 

Staff also has a +resist buff with Body combo/Sky Splitter finisher.  Because the Guarded Spin defense bonus only provides one type (lethal) out of a linked type pair (smashing/lethal), it's better both for dps and your overall survivability if you can softcap without it.  Here's a build that does that.  (There's an imho better version of this build possible if you use Barrier Destiny -- which has a minimum bonus of +5% res/+5% def -- that switches Agility Alpha for Spiritual Alpha and makes some other changes.  It may even be cheaper in terms of set costs.  However, you give up being able to use Rebirth Destiny which can do some amazing things for survivability.)

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Brute

Primary Power Set: Staff Fighting

Secondary Power Set: Willpower

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)

Level 1: High Pain Tolerance -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), UnbGrd-Max HP%(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)

Level 2: Mind Over Body -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(23)

Level 4: Boxing -- Empty(A)

Level 6: Eye of the Storm -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(21), SprBrtFur-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-Acc/Dmg/Rchg(50), Erd-Dmg/Rchg(50)

Level 8: Staff Mastery

Level 10: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)

Level 12: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(13)

Level 14: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(50)

Level 16: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21)

Level 18: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)

Level 20: Quick Recovery -- EndMod-I(A)

Level 22: Weave -- Rct-ResDam%(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31)

Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(31)

Level 26: Innocuous Strikes -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/Rchg(48), Erd-%Dam(48)

Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)

Level 32: Sky Splitter -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40)

Level 35: Superior Conditioning -- EndMod-I(A), EndMod-I(46)

Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)

Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46)

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(3), RgnTss-Regen+(3), Pnc-Heal/+End(5)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 8: Form of the Body

Level 8: Form of the Mind

Level 8: Form of the Soul

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Agility Radial Paragon

------------

Posted

Any reason for the second slot in Physical Perfection instead of Quick Recovery?  When I move the slot, I get more End /second.  Likewise, putting Steadfast in Tough instead of Mind Over Body.  The difference in that one is minimal for S/L, but you get a little more Psionic Resist.

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