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Posted (edited)

Please add wolf, winter wolf, black panther, the spirit panther, and other animal full body replacements to the Prismatic Aether holo options.

Lots of people enjoy RPing as a Coyote or Panther using the travel powers since 2019 - but this is very limited for RP.
You can't ever walk, you move way too fast, and cannot use powers with the P2W travel power.

All of the above *have* walking animations ready to go! But we never get to see them in use (unless a GM uses a power)

These would be great fun for the community.


 

Edited by Kal5
  • Like 1
Posted

You run into the same problem as the travel powers. Each one will need every power in the game to have new animations created to do anything at all. This includes the Walk power as well. (Both for being able to use powers with the Walk power as well as using Walk with the animal form.)

Posted

Nope, walk already works, and has a great animation.
Both when a GM changes themselves into it, or forcefully changes a player into an animal.

The attack animation plays for power activation just fine.
Would be great for a animal player being a beast mastermind or the like.

Posted (edited)
10 minutes ago, Kal5 said:

Nope, walk already works, and has a great animation.
Both when a GM changes themselves into it, or forcefully changes a player into an animal.

The attack animation plays for power activation just fine.
Would be great for a animal player being a beast mastermind or the like.

Does the attack animation line up with the animation times for all the various powers in the game? All the various attacks in all the various power sets, all the various buffs, all the various debuffs, all the various controls, all the various armors, and all the various summons? (Edit: Do the emanation points line up for that matter?)

Edited by Rudra
Posted (edited)
7 minutes ago, Kal5 said:

This is a suggestion forum, not a tear down other people's ideas forum.
It was posted for dev team to look at and consider.

Also, yes.
Emanation points are in the mouth & paws.

Attacks work fine,
I checked.

Temp power flight packs look a bit goofy on quadruped hips, but that's a temp power.
I checked.

Weapons sets would look bad no matter what, but that would be for the player to either not make a goofy wolf, or enjoy a goofy wolf.

This is a Suggestions and Feedback forum. Player given feedback to player given suggestions is encouraged here. Also, I am not tearing down your suggestion. I've previously asked for this as well, except in the travel powers.

 

I'm glad to hear about the emanation points.

 

Does the attack animation extend or shorten to match the power set's animation time, or are you rooted for a different length of time than the animation? Also, what about toggling armors, summoning pets, applying buffs, or applying debuffs?

 

Weapon sets would still need appropriate animations of some sort.

 

Edit: Also, how are you testing it?!

Edited by Rudra
  • Pizza (Pepperoni) 1

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