Shred Monkey Posted January 26 Posted January 26 This enhancement is not unique so we can slot it multiple times. But looking at the combat attributes, it doesn't seem to stack with itself, thus you only get the benefit from the first one. I think this should be made unique, or allowed to stack. Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
macskull Posted January 26 Posted January 26 (edited) 1 minute ago, Shred Monkey said: This enhancement is not unique so we can slot it multiple times. But looking at the combat attributes, it doesn't seem to stack with itself, thus you only get the benefit from the first one. I think this should be made unique, or allowed to stack. The regeneration bonus is unique (just like every other single-enhancement regeneration or recovery bonus), but the status resistance portion stacks up to five times (just like every other single-enhancement status resistance bonus). Edited January 26 by macskull 1 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Luminara Posted January 26 Posted January 26 18 hours ago, Shred Monkey said: This enhancement is not unique so we can slot it multiple times. But looking at the combat attributes, it doesn't seem to stack with itself, thus you only get the benefit from the first one. I think this should be made unique, or allowed to stack. It was Unique until Issue 10. It was intentionally changed to work this way. Get busy living... or get busy dying. That's goddamn right.
Kai Moon Posted January 27 Posted January 27 What Luminara said, and also Homecoming added a non-stacking regeneration proc to it, while keeping it non-unique. It's unnecessarily confusing to have two effects with different stacking rules, and have one be a proc and the other a global bonus, and call the regen part a "bonus" when it's a proc and not a global bonus. I feel like the wiki page might need a diagram, it's so unusual and complicated. But it's intentional, such that it is.
Story Archer Posted June 14 Posted June 14 On 1/25/2024 at 10:38 PM, macskull said: The regeneration bonus is unique (just like every other single-enhancement regeneration or recovery bonus), but the status resistance portion stacks up to five times (just like every other single-enhancement status resistance bonus). Is this still true? I ask because MiDs shows the Regen bonus stacking, but MiDs seems unreliable lately...
Rudra Posted June 14 Posted June 14 6 minutes ago, Story Archer said: Is this still true? I ask because MiDs shows the Regen bonus stacking, but MiDs seems unreliable lately... Mids is an excellent guide for building your characters, but you should never use it as your primary reference.
Story Archer Posted June 14 Posted June 14 10 minutes ago, Rudra said: Mids is an excellent guide for building your characters, but you should never use it as your primary reference. That's why I'm here 😉
macskull Posted June 14 Posted June 14 13 hours ago, Story Archer said: Is this still true? I ask because MiDs shows the Regen bonus stacking, but MiDs seems unreliable lately... Mids has been incorrect about this specific IO since before the original game shut down. Mids is at the top of the “do not trust this” list, followed closely by ingame info. Hell, sometimes even City of Data is wrong. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
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