Enzat Posted February 4 Posted February 4 (edited) Hello everybody. i try to do my own build and i looking for help for theory craft. thank a lot for your time Dominator (Electric Control - Earth Assault).mbd Edited February 4 by Enzat
EnjoyTheJourney Posted February 4 Posted February 4 A couple of questions that help when offering feedback are in what content you want to play your dominator and how much of a budget you are willing to spend for your dominator. Also, what mix of teaming and solo play do you prefer? As "first pass" feedback mostly focused on using Mids remember to turn off stealth in Mids when looking at defense totals, and then add 2%-ish to the total you see without stealth activated in Mids. All but about 2% of stealth's defense total suppresses when in combat, so it overstates your defenses to leave it always activated when planning a build. Also, leave power up switched off as well when reviewing totals in Mids (especially defense), as it is typically activated under 50% of the time anyways and leaving it activated in Mids can create confusion about how high your dom's defenses are when power up is down (which it usually is). As a bit more feedback on power selection, heavy mallet and seismic smash are two of the hardest hitting powers in the earth assault set. They hit much harder than project will. Also, mud pots is a very endurance-intensive power that doesn't do much to help your dominator. It's probably better to come up with a build that leaves out the two latter powers and introduces the former two powers.
EnjoyTheJourney Posted February 4 Posted February 4 A couple of very basic questions just came to mind. Beyond function, is there a specific theme or character-driven concept in mind for this build? Or, is it curiosity about how these powersets would play, or ...?
Enzat Posted February 4 Author Posted February 4 This build are for control in party. I just looking for mass controle and i like elec possibility. Maybe this build want more def i'm not sure
EnjoyTheJourney Posted February 5 Posted February 5 My main hesitation about providing a build that could be used as a template is that I have little experience making electric control builds and even less experience running them. There are definitely better candidates for suggesting an electric control build than me. Still, having asked the OP for further input it would feel borderline impolite to not respond any further. If nobody else provides at least one solid build in the next day or thereabouts for the OP to review then I'll put something together.
serxiom Posted February 6 Posted February 6 Hi there! One of may favorites Dominators is Elec/elec/Primal. Im sharing my build which is ranged defense softcap for end game. Also is perma (of course) and besides the good control and end drain, got a decent ST and AoE dps (Energy Trabsfer does worth to take and most in Elec set that lacks of ST dps) The build aint cheap but if you can afford it you will fly through any type of content +4 x 8 Villain DominatorBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Electric ControlSecondary powerset: Electricity AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): LeadershipAncillary powerset: Primal Forces Mastery ────────────────────────────── Powers taken: Level 1: Tesla CageA: Basilisk's Gaze: Accuracy/Hold3: Basilisk's Gaze: Accuracy/Recharge3: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold5: Basilisk's Gaze: Recharge/Hold Level 1: Charged BrawlA: Crushing Impact: Accuracy/Damage5: Crushing Impact: Damage/Endurance7: Crushing Impact: Damage/Recharge7: Crushing Impact: Accuracy/Damage/Recharge9: Crushing Impact: Accuracy/Damage/Endurance Level 2: Chain FencesA: Superior Ascendency of the Dominator: Accuracy/Control Duration11: Superior Ascendency of the Dominator: Control Duration/Recharge11: Superior Ascendency of the Dominator: Endurance/Recharge13: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance13: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge15: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 4: Lightning BoltA: Thunderstrike: Accuracy/Damage15: Thunderstrike: Accuracy/Damage/Recharge17: Thunderstrike: Accuracy/Damage/Endurance Level 6: Jolting ChainA: Gladiator's Javelin: Chance of Damage(Toxic)19: Apocalypse: Chance of Damage(Negative) Level 8: Conductive AuraA: Preemptive Optimization: Accuracy/Recharge9: Preemptive Optimization: EndMod/Endurance/Recharge21: Preemptive Optimization: EndMod/Endurance23: Preemptive Optimization: EndMod/Recharge23: Preemptive Optimization: EndMod/Accuracy/Endurance25: Preemptive Optimization: EndMod/Accuracy/Recharge Level 10: Havoc PunchA: Hecatomb: Damage21: Hecatomb: Damage/Recharge27: Hecatomb: Damage/Recharge/Accuracy27: Hecatomb: Recharge/Accuracy29: Hecatomb: Damage/Endurance Level 12: HastenA: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 14: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Build UpA: Rectified Reticle: To Hit Buff/Recharge17: Rectified Reticle: To Hit Buff Level 18: Paralyzing BlastA: Lockdown: Accuracy/Hold31: Lockdown: Accuracy/Recharge31: Lockdown: Recharge/Hold33: Lockdown: Endurance/Recharge/Hold33: Lockdown: Accuracy/Endurance/Recharge/Hold33: Lockdown: Chance for +2 Mag Hold Level 20: Super Jump(Empty) Level 22: Synaptic OverloadA: Coercive Persuasion : Confused34: Coercive Persuasion : Confused/Recharge34: Coercive Persuasion : Confused/Recharge/Accuracy34: Coercive Persuasion : Recharge/Accuracy36: Coercive Persuasion : Confused/Endurance36: Coercive Persuasion : Contagious Confusion Level 24: ZappA: Sting of the Manticore: Accuracy/Damage37: Sting of the Manticore: Damage/Endurance37: Sting of the Manticore: Accuracy/Interrupt/Range37: Sting of the Manticore: Damage/Interrupt/Recharge39: Sting of the Manticore: Damage/Endurance/Recharge Level 26: GremlinsA: Expedient Reinforcement: Accuracy/Recharge39: Expedient Reinforcement: Accuracy/Damage39: Expedient Reinforcement: Damage/Endurance40: Expedient Reinforcement: Accuracy/Damage/Recharge40: Expedient Reinforcement: Endurance/Damage/Recharge40: Expedient Reinforcement: Resist Bonus Aura for Pets Level 28: Static DischargeA: Ragnarok: Damage42: Ragnarok: Damage/Recharge42: Ragnarok: Damage/Recharge/Accuracy42: Ragnarok: Recharge/Accuracy43: Ragnarok: Damage/Endurance Level 30: Thunder StrikeA: Armageddon: Damage31: Sudden Acceleration: Knockback to Knockdown43: Armageddon: Damage/Recharge43: Armageddon: Damage/Recharge/Accuracy45: Armageddon: Recharge/Accuracy45: Armageddon: Damage/Endurance Level 32: Boxing(Empty) Level 35: ToughA: Gladiator's Armor: TP Protection +3% Def (All)36: Steadfast Protection: Resistance/+Def 3% Level 38: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Energy TransferA: Mako's Bite: Accuracy/Damage45: Mako's Bite: Damage/Endurance46: Mako's Bite: Damage/Recharge46: Mako's Bite: Accuracy/Endurance/Recharge46: Mako's Bite: Accuracy/Damage/Endurance/Recharge50: Mako's Bite: Chance of Damage(Lethal) Level 44: Conserve PowerA: Invention: Recharge Reduction Level 47: Temp InvulnerabilityA: Impervious Skin: Resistance/Endurance48: Impervious Skin: Resistance/Recharge48: Impervious Skin: Endurance/Recharge48: Impervious Skin: Resistance/Endurance/Recharge50: Impervious Skin: Status Resistance/Regeneration Level 49: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Panacea: +Hit Points/Endurance19: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: Chance for +End25: Invention: Endurance Modification50: Performance Shifter: EndMod Level 20: Double Jump Level 49: Quick Form Dominator (Electric Control - Electricity Assault).mbd 1
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