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Ice/Martial is almost max, time start focusing on build. Thoughts?


Lazarillo

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Got to 47 on my alt that's far more fun than it has any right to be, and now that pretty much anything's in my grasp, I'm trying to put the finishing touches on the build plan.  Most notably, I'm out of slots, but have two powers left, and am not sure what I want to take from them.  I can probably rearrange a few things, but I could use some tips on what and where.  A few notables, then the build below:

 

  • Endurance is my greatest Weakness  Arctic Air sure sucks a lotta wind, but I definitely don't want to drop it.  I'm hoping that the eventual introduction of Ageless will solve all my problems.
  • Dropping the kicks also ain't negotiable, they're also part of the concept, and I plan to keep 'em.  If anything, I am open to suggestions about working Fighting.Kick into my chain!  Or maybe Jump Kick, too!  (Okay, that might be going too far...)
  • Similarly, flying is just part of the concept, and that means Afterburner too since regular fly is kinda slow.
  • Last non-negotiable bit is Overwhelming Force in Trick Shot.  In addition to just kinda being handy, the only thing more fun than Trick Shot on its own is Trick Shot and watching enemies literally bounce when they get hit with a Bounce.
  • My target Defense goal was 20% or more to all so that I can soft cap with a Medium purple.  I am only just there.
  • I don't really feel like Ice gets much mileage out of Perma-Hasten/Dom but circumstances conspired to allow it, and I ain't complaining.
  • Related to that, Envenomed Blades ended up near Permanent too and if I can swap in a Kismet somewhere, that means I could use Masterful Throw as a "normal" attack...might be worth looking at that over Shuriken throw, but as noted, right now I'm feeling starved for slots.
  • I'm not committed to Primal Force as my APP, but I'd prefer not to have my heroic character go the moral low ground for a Patron, at least, and, well, damn, Energy Transfer is sexy anyway.  Still, I'm up for suggestions/excuses.
  • Finally, I'd prefer not to Purple the build too hard.  I am not a rich man.  I've managed to get the PvP IOs and ATO set by pooling Merits from several characters, but even that spread me a tad thin.  If there's some real benefit, it's worth considering, but I'm trying to save that for kind of a last resort.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Level 50 Magic Dominator

Primary Power Set: Ice Control

Secondary Power Set: Martial Assault

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Block of Ice -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(5), BslGaz-EndRdx/Rchg/Hold(7), Dvs-Acc/Dmg(9), Dvs-Dmg/EndRdx(37)

Level 1: Shuriken Throw -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Acc/Dmg(13), Dvs-Dmg/EndRdx(19), Dvs-Acc/Dmg/Rchg(17)

Level 2: Thunder Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(34)

Level 4: Trick Shot -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(5), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Dam/KB(37)

Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50)

Level 8: Fly -- Empty(A)

Level 10: Spinning Kick -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg(11), Mlt-Dmg/EndRdx(13), Mlt-Dmg/Rchg(15), Mlt-Acc/EndRdx(34), Mlt-Acc/Dmg/EndRdx(46)

Level 12: Ice Slick -- EndRdx-I(A), RechRdx-I(50)

Level 14: Hover -- LucoftheG-Rchg+(A)

Level 16: Envenomed Blades -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(17), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-ToHit(48)

Level 18: Afterburner -- Flight-I(A), Flight-I(45)

Level 20: Dragon's Tail -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(21), Mlt-Acc/EndRdx(21), Mlt-Dmg/Rchg(23), Mlt-Acc/Dmg/EndRdx(23), Mlt-Dmg/EndRdx/Rchg(46)

Level 22: Kick -- Empty(A)

Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(25), StdPrt-ResDam/EndRdx(43), StdPrt-ResDam/Def+(48)

Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(40)

Level 28: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(29), LucoftheG-Rchg+(43), LucoftheG-Def/EndRdx(48)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(40)

Level 32: Jack Frost -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), BldMnd-Acc/Dmg/EndRdx(34)

Level 35: Energy Transfer -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/EndRdx/Rchg(36), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Acc/Dmg/EndRdx(37)

Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40)

Level 41: Temp Invulnerability -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam(42), ImpArm-ResDam/Rchg(42)

Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)

Level 47: [Empty] -- Empty(A)

Level 49: [Empty] -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50)

Level 1: Hurdle -- Empty(A)

Level 1: Stamina -- EndMod-I(A), EndMod-I(25)

Level 1: Swift -- Empty(A)

Level 50: Agility Core Paragon

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Portal Jockey

Level 0: Freedom Phalanx Reserve

Level 50: Ageless Core Epiphany

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Here's an Ice/Martial build I made for my friend @Oak for his character Professor Moth. It does not have all of the kicks, but it is very AOE heavy and he clears +4x8 like a pro. It's a significantly cheaper version of my Earth/Martial build which uses a lot of purples, something you are not looking for. His endurance isn't much of an issue as he does not run tough (iirc) and has ageless up every 2 minutes to counterbalance the costs.

 

You can take a look at it, maybe it'll help you figure some things out :)

 

http://www.cohplanner.com/mids/download.php?uc=1584&c=717&a=1434&f=HEX&dc=78DA6D94C94F535114C6EF1B2AB40C6D2950A60A2D2050686D1D6334310694A8903482AE547CC20BBCA4F6356D4964E95F60149585BA7008E8C68D73D49D7B87B854C4952BC1983880433DBCF37558B449FB3BF79C73BF73CE7DEF76F8EC40E5BDC1737B85E4EC8F6BE9F4D88079C648681933E518D5C7A71266DC9C9C11F4291F32126D87A775A38C16BE7CD658BF99C8A4CC78F8E0B89EB3FD85E8BE745A9B8E67C2C35A2A6368F1DC5A386226ED1949EAFA44A5650EE95AD2484C3A738B093D959E329255D6FA80313995A168D3FEA4316E551AD6D2193D3553E8B681BA0AD177BB423FD27AC359553CA1455415F253F019537D0EBE609EEF10F8646DE2BAB07C1B6E803799E5B7C079A66381B9434139AA27C5648E1D61568E80A3CCEAA3CC0B544F413D05F56A50AF06F56A6F83A8578F7A013A7E1BCF27D97A11CB9162651C13657592E5F392CFCEB564BBC4F51B645061EEA2662A38475440CB4DFBAA584BAE8256930BF43067690E27B49D5749CBA38A966B20743CA4E3661DC57D97EB6D9C07EF30A30BCC4BA4E7C1B9787E23E70FB3ED2FF80FCC32FD829FA14475EA30435D13D756C8E7C50CDE75C347F95B38BF6F15EF00E53422A71173FA315F3BE6DD4DA9CDE8ABF93BD76DFF01FE6476FC0257C135662DE9FBD0970FFA7B48AF957D4AEB07D9EA6BD322B8047E625EA13309E0FD0ABCE2B9BA5E836FC0B7CC9E77CC39DAD309FDCEF73C67CF22F891195C6236B885E8867EF77DDE1F7C003E64F63D021F339B694F2F9E692F660A2DB35E6805FCC6DC490873AE2D7C9CCF64F349700C3C85F74003FD5CE732CD11C1D9453EB35E8B9ABFAB42E03907D4FC9DCF068BE3D08994F0454BF8B696F06D2BE11B2AE18BA9F9FF0121E1DDB7BBF2F73CFBC54171DC4D29C4F195824F928EF139561F2276A962B938BF9BF3BF167CB234C767E5BA08CE32D7EA09388B416FC19EA38B15452F2F03053BE6B0A6B0EC1345B656649F2EB2FF03F0E1EC37

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Hmmm, the Annihilation proc in Caltrops is a nice touch.  I'd sorta considered and then disregarded that power because I figgered I have enough AoE and slow/fear.  However, if the -Res is reliable, then it might be something to consider.

 

That leaves one power, maybe switching Combat Jumping for Maneuvers from Leadership and taking another power from that pool, since there's nothing else worthwhile in Leaping.  The end drain will get better before it gets worse, but I'm reasonably confident Ageless + Permadom will solve most of my Endurance woes.  Alternatively, I can take Super Speed and put the Celerity proc in it for full stealthing...

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Caltrops was taken because I didn't know what else to throw in. It was just a set mule, but it's up frequently that you can spam it and get the proc to go off even if it doesn't off the first time.

 

I wouldn't go to maneuvers because that's just more endurance being drained from you. Combat jumping provides an easier method of moving through the maps. You can also put the celerity stealth proc in sprint if you so desire to do that.

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Caltrops was taken because I didn't know what else to throw in. It was just a set mule, but it's up frequently that you can spam it and get the proc to go off even if it doesn't off the first time.

Well, some powers that I can "throw in" and still have be moderately useful are what I'm looking for, so this is sounding pretty good at the moment.

 

I wouldn't go to maneuvers because that's just more endurance being drained from you. Combat jumping provides an easier method of moving through the maps. You can also put the celerity stealth proc in sprint if you so desire to do that.

Yeah, I was kinda on the edge with it.  Maneuvers is slightly more defense, and it hits the whole team, but the Endurance cost is the tricky bit, doubly so if I tried to take Assault or Tactics.  I may still look into them if Ageless does indeed keep my Endurance nice and topped off, but it sounds like for the moment SS+Proc for stealth is the safer bet.

 

Out of curiosity, what would be your taking on trying to move slots for Kismet, and replacing Shuriken Throw with Masterful Throw?  I'm leaning against it since my build works okay right now, and Masterful Throw doesn't fit into the build until late anyway, meaning one less attack when exemped down, but I'm still a little curious to consider it...3½ times the DPA is not to be sneezed at, but then again, again, even slotted and factored into the Recharge build I have, it has a higher Recharge than Shuriken Throw does at base, so I'd also be able to use it a lot less.

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One other question, if anyone can clarify, I'm going through Incarnate powers and I'm trying to decide on what Hybrid to slot.  I'm waffling between the Assault Radial (for the Doublehit) or the Control Core (for the extra mag and the doublehit to Controlled types).  I'm not sure what controls trigger the "Waylay" effect, though.  If it's only the same ones as trigger Containment, then with my build, there's not much point (plus, while the +1 does have its uses, they are somewhat less with Permadon, and the passive, while nice while I'm building up to Domination, is pretty much useless once I start firing it.  However, if the Control Core can add a +1 to to the Confuse in Arctic Air and my Interface slot (I went Cognitive), that's potentially pretty awesome, and part of it, admittedly is pure uniqueness; the Control Hybrid is typically the least useful, IMO, so it's kinda fun to have an excuse to use it.  I'm just not sure how much I'd actually benefit.

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The +1 mag won't really benefit you too much. You're better off going support or assault. The passive bonuses for both of those will also outclass control's bonus.

Yeah, about what I'd expected, but just wanted to be sure.  It was one of those "this could be great if x, and y, and z all work", but I sorta assumed that things wouldn't be that easy.  I'll prolly just stick to Assault then.

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