Galaxy Brain Posted June 21, 2019 Posted June 21, 2019 On mobile, but iirc some of the secondaries have mez protect or resist...? Why hasn't this been made standard? :p
Adeon Hawkwood Posted June 21, 2019 Posted June 21, 2019 Well different sets have different types of mez protection or resistance. The newer sets also seem to get recharge bonuses. Long term I expect that the devs are looking at revamping the older Blaster secondaries with similar effects (for example the Beta shard gives Targeting Drone a recharge bonus). IMHO I prefer the idea of giving different blaster secondaries different options for mez protection/resistance as opposed to a one-size fits all. So currently looking at the new sets we have: Atomic: High resistance to all mez but no protection Martial: Basically a Break Free and Healing power on a long cooldown Tactical Arrow: Protection from KB and Immobilize, resistance to Hold and Stun Ninja: Protection from Fear (somewhat useful) Plant: Protection from Confuse (largely useless) Time: Protection from Stun Defender Smash!
Novacat Posted June 22, 2019 Posted June 22, 2019 It's also important to remember that resist (which these sets get) is far, far less valuable than protection. If you have 100% Hold Resist, you cut hold durations in half. If you have 4 Mag Hold Protection, it not only takes at least 5 Mag (most are either 2 or 3) that actually hits for you to be held, but as soon as the older magnitudes which hit you run out of duration you're free again as well.
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