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Posted

Well different sets have different types of mez protection or resistance. The newer sets also seem to get recharge bonuses. Long term I expect that the devs are looking at revamping the older Blaster secondaries with similar effects (for example the Beta shard gives Targeting Drone a recharge bonus).

 

IMHO I prefer the idea of giving different blaster secondaries different options for mez protection/resistance as opposed to a one-size fits all. So currently looking at the new sets we have:

Atomic: High resistance to all mez but no protection

Martial: Basically a Break Free and Healing power on a long cooldown

Tactical Arrow: Protection from KB and Immobilize, resistance to Hold and Stun

Ninja: Protection from Fear (somewhat useful)

Plant: Protection from Confuse (largely useless)

Time: Protection from Stun

Defender Smash!

Posted

It's also important to remember that resist (which these sets get) is far, far less valuable than protection.

 

If you have 100% Hold Resist, you cut hold durations in half.

 

If you have 4 Mag Hold Protection, it not only takes at least 5 Mag (most are either 2 or 3) that actually hits for you to be held, but as soon as the older magnitudes which hit you run out of duration you're free again as well.

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