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Posted (edited)

I first suggested this back in 2019, but never saw much reaction to it. Thought I'd toss it out again to see if there's any more interest.

Primary Powerset for Masterminds.

Slime Mastermind Powerset.

The Slime Lord

This powerset is built around slimes which split into smaller, temporary slimes when they perish, drowning the foe in a flood of pets! Slimes start with some resistance to all damage types, which can be increased moderately with Viscocity and Metalize. Several of your powers involve using your pets in special ways, such as Elemental Fusion changing their secondary effects, or Slime Hurl which literally throws one of your slime pets at your enemy!

 

 (1) weak ranged : Sludge Ball (minor damage(acid), dot, -dam res, fast cooldown)

You hurl a small bundle of slime at the foe.

 

(1 )summon : Summon Slime Knight

You call forth 1 Knight Slime, who is equivalent to a Lieutenant at your level. When a Knight Slime dies, two Pawn Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Pawn Slimes are the equivalent of Knight Slimes but one level lower, without any empowerment from skills.

At level 6 this power instead summons 2 Knight Slimes who are equivalent to a Lieutenant one level below you.

At level 18 this power instead summons 3 Knight Slimes whoare equivalent to a Lieutenant two levels below you.

 

Knight Slimes start with: 

Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

High Pain Tolerance - (5% damage resistance all, passive)

 

 (2) moderate range : Slime Hurl (moderate damage(smashing), pet elemental secondary*, knockdown, move slime to enemy, moderate cooldown)

You throw one of your pet slimes at the targeted enemy. If you have no pets summoned, it simply deals base damage and uses Acid as the elemental secondary.

If you throw a Knight Slime, a Pawn Slime is spawned for 10 seconds.

If you throw a Rook Slime, a Bishop Slime is spawned for 10 seconds.

If you throw a King Slime, a Queen Slime is spawned for 10 seconds.

 

 (6)pet boost: Viscosity - grants abilities to slimes

All slimes gain:

Temporary Invulnerability (15% dam res SM/LT)

Pseudopod Slam (short range, single target, low damage(smashing), pet elemental secondary*, fast cooldown)

 

Rook Slimes gain:

Spikes (melee PBAoE, moderate damage(lethal), pet elemental secondary*, moderate cooldown)

 

King Slimes gain:

Hurl Essence: (ranged, low damage(smashing),pet elemental secondary*, spawn Pawn Slime for 10 seconds)

 

 (8) ranged AoE : Spatter (target-base AoE, high DoT, -dam res, moderate cooldown)

 

 (12 ) second summon: Summon Slime Rook

You call forth 1 Rook Slime who is equivalent to a Lieutenant at your level. When a Rook Slime dies, two Bishop Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Bishop Slimes are the equivalent of Rook Slimes but one level lower, without any empowerment from skills.

At level 24 this power instead summons 2 Rook Slimes who are equivalent to a Lieutenant one level below you.

 

Rook Slimes start with:

Slimeball - (ranged, low damage(smashing), pet elemental secondary*, fast cooldown)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

Pseudopod Slam - (short range, single target, low damage(smashing), pet elemental secondary, fast cooldown)

High Pain Tolerance - (10% damage resistance all, passive)

 

 (18) Special : Elemental Fusion* - Change the base Element of the targeted slime.

Starting element is Acid (-resistance secondary for pet powers)

Options are Fire (DoT secondary for pet powers) Ice (slow secondary for pet powers) and Lightning (endurance drain secondary for pet powers)

 

 (26) Third summon : Summon King Slime

 You call forth 1 King Slime who is equivalent to a Lieutenant at your level. When a King Slime dies, two Queen Slimes are spawned for 15 seconds. These slimes cannot be upgraded or controlled. Queen Slimes are the equivalent of King Slimes but one level lower, without any empowerment from skills.

 

King Slime starts with:

High Pain Tolerance - (15% damage resistance all, passive)

Smash - (melee cone, low damage (smashing), pet elemental secondary*, fast cooldown)

Pop - (short range PBAoE, moderate damage(smashing), pet elemental secondary, moderate cooldown)

                 This power summons two Pawn Slimes for 7 seconds.

Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)

 

 

(32) pet boost: Metalize - Grants further abilities to slimes

All slimes gain:

Elemental resistance: (10% dam res Fire/Ice/Elec/Acid)

Slam - (melee, low damage(smashing), pet elemental secondary, fast cooldown)

 

Rook Slimes gain:

Engulf - (melee, moderate DoT(pet elemental damage type*, -speed, -recharge, pet elemental secondary, moderate recharge)

 

King Slimes gain:

Spatter Ball - (ranged, target based AoE, primary target moderate damage (smashing), all targets moderate damage DoT(pet elemental type), pet elemental secondary, long cooldown)

Edited by Jeagan
Update to Rook Slime, update to title
  • Like 6
  • 2 weeks later
Posted

So I thought about it, and I think I can get all of the powers from assets already in the game.

 

The slimes would be different sized versions of the Hydra AV in DFB.

 

    MM Powers


Sludge Ball - Alkaloid animation from Poison
Slime hurl - Random pet disappears, Hydro Blast animation from Water Blast, pet appears at target
Spatter - Water Jet animation from Water Blast

Viscosity - Affected pets would gain the Boils aura effect
Elemental Fusion - Affected pets would colorize to match the element (Acid - Green, Fire - Orange, Water - Blue, Lightning - White)
Metallize - Affected pets would gain a Starburst Glow aura effect


    Pet Powers

Slimeball - Alkaloid effect from Poison
Slam - Radioactive Smash effect from Radiation Melee
Pseudopod Slam - Contaminated Strike effect from Radiation Melee
Spikes - Spine Burst from Spines
Smash - Radiation Siphon effect from Radiation Melee
Pop - Bubble pop effect from DFB Hydra room
Engulf - Grows in size, moves into enemy space, and shrinks before stepping back
Hurl Essense - Hydroblast Effect from Water Blast
Spatter Ball - Water Jet effect from Water Blast

  • Thumbs Up 1
  • Jeagan changed the title to MM Slime powerset - now with suggested existing assets for use
Posted

A couple thought to add a bit of staying power to the slimes:

 

The temporary slimes (queen, bishop, and pawn) drop a PBAoE on death/expiry that adds Absorb to the owner MM's other slimes, similar to how the Ghouls in Praetoria heal on death.

 

When a normal slime pet (king, rook, knight) defeat an enemy, they spawn one matching temporary slime (queen, bishop, and pawn respectively) for 15 seconds.

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