Frozen Burn Posted February 19 Posted February 19 I'm not really sure, but given the wiki goes into great detail about Henchmen HPs and powers, and resistance /defenses aren't listed, I'm guessing it's a standard 75% across the board for all of them. https://homecoming.wiki/wiki/Henchmen ...But I could be wrong. 1
Mindrivet Posted February 19 Author Posted February 19 Appreciate the reply. I will have to test it myself I guess 😄
StrikerFox Posted February 19 Posted February 19 (edited) It's +90%. Pets get Tank/Brute level damage resistance. Edited February 20 by StrikerFox 3 1 1
Glacier Peak Posted February 20 Posted February 20 (edited) 4 hours ago, Mindrivet said: Title as it says. Edit: AH! You said the "cap" - I was thinking base values for some reason! lol Without adding in any outside or self-buffs and ignoring the other base stats for each (since you only asked about resistance (and not Defense), which I am also assuming you mean to typed damage and not status affects) these are the resistances of each Mastermind Henchman per City of Data. Note: Damage Resistance shortened to "Dmg Res" for brevity. Added link to each Henchman resistance page (click the Henchman name below) for added clarity if desired. Finally, I could not ascertain the values for the Mercenaries powerset. Beast Mastery Howler Wolf: +18.675% Dmg Res (Smashing, Lethal, Cold) Howler Wolf: +18.675% Dmg Res (Smashing, Lethal, Cold) Howler Wolf Alpha: +18.675% Dmg Res (Smashing, Lethal, Cold) Lioness: +29.88% Dmg Res (Smashing, Lethal, Cold) Lioness: +29.88% Dmg Res (Smashing, Lethal, Cold) Dire Wolf: +29.88% Dmg Res (Smashing, Lethal, Cold) Demon Summoning Fiery Demonling: 12.45% Dmg Res (Cold, Toxic), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Fire) Cold Demonling: 12.45% Dmg Res (Fire, Toxic), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Cold) Hellfire Demonling: 12.45% Dmg Res (Fire, Cold), +26.145% Dmg Res (Smashing, Lethal), and +37.35% Dmg Res (Toxic) Ember Demon: +12.45% Dmg Res (Cold), +37.35% Dmg Res (Fire), and +24.9% Dmg Res (Smashing, Lethal, Toxic) Hellfire Gargoyle: +12.45% Dmg Res (Cold), +24.9% Dmg Res (Fire), +31.125% Dmg Res (Smashing, Lethal), +37.35% Dmg Res (Toxic) Demon Prince: +19.92% Dmg Res (Cold), +7.47% Dmg Res (Fire), +17.43% Dmg Res (Lethal, Smashing), and +19.92% Dmg Res (Toxic) Mercenaries Soldier: Unknown Soldier: Unknown Medic: Unknown Spec Ops: Unknown Spec Ops: Unknown Commando: Unknown Necromancy Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Zombie: (2.7 * Melee_Res_Dmg)% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Grave Knight: +27% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Grave Knight: +27% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Lich: +33.75% Dmg Res (Smashing, Cold, Negative Energy, Psionic, Toxic) Ninjas Genin: None Genin: None Genin: None Jounin: None Jounin: None Oni: +52.29% Dmg Res (Fire) and +26.145% Dmg Res (Smashing, Lethal) Robotics Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Battle Droid: +18.75% Dmg Res (Lethal, Cold, Psionic) Protector Bot: +25% Dmg Res (Lethal, Cold, Psionic) Protector Bot: +25% Dmg Res (Lethal, Cold, Psionic) Repair Drone: +26.145% Dmg Res (Lethal, Cold, Psionic) Assault Bot: +31.25% Dmg Res (Lethal, Cold, Psionic) Thugs Thug: None Thug: None Arsonist: +26.145% Dmg Res (Fire) Enforcer: +26.145% Dmg Res (Lethal) Enforcer: +26.145% Dmg Res (Lethal) Bruiser: +6.549% Dmg Res (Fire, Cold, Toxic) and +26.145% Dmg Res (Smashing, Lethal) Edited February 20 by Glacier Peak I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Mindrivet Posted February 20 Author Posted February 20 Thanks StrikerFox for the proof! Also thanks Glacier Peak for that, unfortunately I have mercenaries... the unknown 😄 1
StrikerFox Posted February 20 Posted February 20 Mercs start with 0% res to everything. With the first upgrade, base amount is around +26% S/L res across all pets. The Commando also gets +6.5% res to F/C/T (See photo below). With some aggressive slotting (+55% res), Equip Merc would bump up to around +40% res S/L, and the Commando will get about +10% res to F/C/T. Serum base res is +30% to all damage types (Except Psionic which is 0%) with diminishing return over 60 seconds. It's final second will only provide about +0.55% res. With some aggressive slotting (+55% res), Serum would start with around +46.5% to and dwindle down to 0.85% res to S/L/F/C/E/N/T. 2
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