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Question about DB/DA


cprice

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I have a level 50 DB/DA scrapper. Fun playing, fun animations, but I'm looking for more output. I'm seeing that the only combo worth using, and I mostly agree, is Attack Vitals. With that being said, should my aim when making IO sets be shorter global recharge time bonuses and perma hasten in order to get that attack vitals combo up and much as possible? Of course we know DA is an endurance hog, so of course I will be focusing on recovery too.

 

Any suggestions? Any builds? I'm not really comfortable with the hero builder as far as experimenting with build inside of that.

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You will be able to chain Blinding Feint - Attack Vitals consistently way before perma Hasten (and you want to use Blinding Feint, the damage boost is too good to pass). If you're getting perma Hasten levels of recharge, the dynamic generally becomes to forgo combos entirely and run Blinding Feint - Ablating Strike - Sweeping Strike - Ablating Strike, which does slightly more damage.

 

Personally, I like sticking to BF -> AV, and not sweating recharge too much as a result. Thanks to the "bonus" combo damage, you're not losing as much as you would on a powerset where you're downgrading your attack chain. And it leaves you full freedom to build for defense, recovery, what have you. :)

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Personally, I like sticking to BF -> AV, and not sweating recharge too much as a result. Thanks to the "bonus" combo damage, you're not losing as much as you would on a powerset where you're downgrading your attack chain. And it leaves you full freedom to build for defense, recovery, what have you. :)

 

As long as you're hitting at least three dudes, you're definitely dealing more damage with Attack Vitals than the non-combo chain.  I Think it's true with even just 2, but I don't remember exactly what % of SS's damage the proc does (IIRC it's something like 50%).

No-Set Builds: Tanker Scrapper Brute Stalker

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Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Dual Blades

Secondary Power Set: Dark Armor

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Nimble Slash

  • (A) Empty

Level 1: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (5) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Ablating Strike

  • (A) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (7) Hecatomb - Accuracy/Recharge
  • (9) Hecatomb - Damage/Endurance
  • (9) Hecatomb - Chance of Damage(Negative)
  • (11) Achilles' Heel - Chance for Res Debuff

Level 4: Murky Cloud

  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance/Recharge

Level 6: Death Shroud

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (17) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge

Level 8: Blinding Feint

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (19) Superior Critical Strikes - Damage/RechargeTime
  • (19) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (21) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (21) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 10: Obsidian Shield

  • (A) Aegis - Resistance/Endurance/Recharge
  • (23) Aegis - Psionic/Status Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance

Level 12: Boxing

  • (A) Empty

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance
  • (29) Reactive Armor - Endurance/Recharge
  • (29) Reactive Armor - Endurance

Level 16: Dark Regeneration

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (31) Theft of Essence - Healing
  • (33) Theft of Essence - Chance for +Endurance

Level 18: Vengeful Slice

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (33) Superior Blistering Cold - Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (34) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Blistering Cold - Recharge/Chance for Hold

Level 20: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Reactive Defenses - Scaling Resist Damage
  • (37) Reactive Defenses - Defense
  • (37) Reactive Defenses - Defense/Endurance

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Sweeping Strike

  • (A) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (40) Fury of the Gladiator - Chance for Res Debuff

Level 28: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 32: One Thousand Cuts

  • (A) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage

Level 35: Moonbeam

  • (A) Apocalypse - Damage/Recharge
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)

Level 38: Confront

  • (A) Mocking Beratement - Taunt
  • (46) Mocking Beratement - Taunt/Recharge
  • (46) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
  • (48) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge

Level 41: Shadow Meld

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Soul Storm

  • (A) Unbreakable Constraint - Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (48) Unbreakable Constraint - Accuracy/Recharge
  • (50) Unbreakable Constraint - Endurance/Hold
  • (50) Unbreakable Constraint - Chance for Smashing Damage

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (11) Numina's Convalesence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 50: Musculature Core Paragon

Level 50: Ageless Core Epiphany

Level 50: Reactive Radial Flawless Interface

Level 50: Assault Radial Embodiment

------------

 

Couple of things about this build:

 

1) This build is contingent on ageless destiny to handle your endurance consumption needs; if you don't have access to ageless, I'd advise putting 2 more end mod slots into stamina and taking the body mastery tree instead (conserve power w/1 or 2 recharges + physical perfection with performance shifter +end proc). This will drop a considerable amount of recharge, but end management will be an issue if you do not.

 

2) With this build (and in general at about 260-270% total recharge put into ablating strike via recharge slotting + global recharge), you can start using the BF - Ablating - Sweeping - Ablating for single target. For group situations, BF - Attack Vitals combo is the way to go (can also use 1k Cuts as well to add to your AOE).

 

3) 2 power slots available for whatever you'd like.

 

4) If you have less than 260% recharge for ablating (from slotting + global recharge), use the BF - Attack Vitals combo for both ST and AOE.

 

Should see a nice mix of damage and survivability with this build; only issue will be end management pre-ageless. Some slotting is flexible; if you want a usable nimble slash, you can drop the slots in confront and put them into nimble slash. I'd advise kinetic combat 4-piece + frankenslotted 2 whatever.

 

Hope it helps.

 

 

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