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Posted

In the old days, "dimming" one or all windows in the UI meant the background faded out until you hovered over it or clicked within it, in which case it became opaque enough to use. Very subtle and useful feature, the best of fading out or blanking windows but still having them accessible when needed.

 

The menu and slash commands still exist for dimming a selection of windows, or all of them. Windows can be dimmed with either. But windows, once dimmed, cannot be restored to full opacity even with the same commands, and the auto-opaque feature no longer works.

 

Could some part of this be fixed? Ideally, restoring the dimmed/auto-opaque feature to work again? Or making the dim commands work both ways, without requiring a restart or reload of saved window settings? Or just disable the feature until some sunny day when it can be fixed?

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UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

Just be careful not to accidentally enforce fading. I hate fading, I want all my windows opaque all the time, and I'll close and open the temporary ones myself.

 

This game's code is a mess and shit breaks.

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