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Posted (edited)

This is a question, because I don't know the answer. But if they don't, and it looks that way, then they should incline to dropping Enhancements of certain origins more than others: Relic, Focusing Device and Dimensional Entity (for brevity the Magical triad) for the Circle of Thorns, Hellions, Skulls, the Science range for the Fifth Column and the Council on account of their super serum, or perhaps equal chances of Science and Natural in their case, because they pay so much attention to physical training. The Lost are 100% Mutation. And so on. There is enough of a spread for all origins at all levels (and if not quite, then that is an indication for a new villain group to fill the niche), and this would let players focus on hunting down the groups that give them the advancements they need and with the greatest pertinence to their origin and character story. I mean, didn't the Iron Man oversee technological affairs on Earth, the X-Men deal with the mutant situation and Doctor Strange with occult threats? They got around and crossed over (see my topic on the super power of money), but they did have their interests, more than that - vocations. And we don't. We indiscriminately and indifferently punch people of all stripes. Also this consideration would give more direction to choosing missions on the Police Radio and in the Newspaper.

Edited by temnix
  • temnix changed the title to Do different villain groups drop Enhancements of different origins?
Posted

More specifically, all enemy groups will drop enhancements fitting their theme. The exception is in incarnate trials, where you'll receive enhancements of your own origin regardless of what you're fighting. Solo incarnate content like dark Astoria might do that too but I'm not sure there.

 

Invention salvage meanwhile is split purely into magic and tech, and groups will drop whichever fits them better. Invention recipes as far as I know are completely random aside from their own rarities.

When life gives you lemonade, make lemons. Life will be all like "What?"
 

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Posted

That info tells the opposite story, that groups drop Es to match the player. That is the reverse of my idea here - that Es need to be specifically NOT matched for convenience. And if there is a group origin connection in drops, it must be very weak. I fought a whole slew of Skulls in Kings Row, an enormous number, when I turned off XP accumulation and ground for Enhancements to sell, and I don't remember them dropping any consistently distinct Es. It should be something with magic in their case.

Posted

Expand it and read the whole thing. As one of the comments say, it might not be 100 % accurate for Homecoming but it's close.

 

//Jack

"Those are my principles, and if you don't like them...well I have others.”

― Groucho Marx

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