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Stone melee brute


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Generally with Stone Melee you want a secondary that has endurance recovery in some form since it can be very thirsty.  So top candidates would be WP/Bio/Rad/Elec/Energy.  Fire is already endurance hungry so it is a more difficult pairing, but can be managed with consume and IO sets.

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Found this as a starter build from a post quite a few years ago. Could anyone update this to be more of a final build?


Jargo: Level 49 Magic Brute

Primary Power Set: Stone Melee

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Mu Mastery


Villain Profile:


Level 1: Stone Fist S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(3), S'ngH'mkr-Dmg/EndRdx/Rchg:35(5), F'dSmite-Acc/Dmg/Rchg:35(5)

Level 1: Fire Shield RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(7), RctvArm-ResDam/EndRdx/Rchg:35(7), RctvArm-ResDam:35(9)

Level 2: Stone Mallet C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(9), C'ngImp-Acc/Dmg/Rchg:35(11), C'ngImp-Dmg/Rchg:35(11), C'ngImp-Dmg/EndRdx:35(13)

Level 4: Blazing Aura M'Strk-Acc/Dmg/EndRdx:35(A), Sciroc-Acc/Dmg/EndRdx:35(13), Sciroc-Dmg/EndRdx:35(15)

Level 6: Heavy Mallet C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(17), C'ngImp-Acc/Dmg/Rchg:35(17), C'ngImp-Dmg/Rchg:35(19), C'ngImp-Dmg/EndRdx:35(19)

Level 8: Fault Stpfy-Acc/Stun/Rchg:35(A), Stpfy-Stun/Rng:35(21), Stpfy-Acc/EndRdx:35(21), Stpfy-EndRdx/Stun:35(36), Stpfy-Acc/Rchg:35(43)

Level 10: Healing Flames Dct'dW-Heal/EndRdx:35(A), Dct'dW-Heal/Rchg:35(23), Dct'dW-Heal/EndRdx/Rchg:35(23), Dct'dW-Rchg:35(25), Dct'dW-Heal:35(25)

Level 12: Combat Jumping Krma-ResKB:11(A)

Level 14: Super Jump Jump-I:50(A), Winter-ResSlow:10(15)

Level 16: Plasma Shield RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(27), RctvArm-ResDam/EndRdx/Rchg:35(27), RctvArm-ResDam:35(29)

Level 18: Seismic Smash C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(29), C'ngImp-Acc/Dmg/Rchg:35(31), C'ngImp-Dmg/EndRdx:35(31), C'ngImp-Dmg/Rchg:35(31)

Level 20: Consume P'Shift-EndMod/Acc/Rchg:35(A), Efficacy-EndMod/Acc/Rchg:35(33), RechRdx-I:50(33)

Level 22: Build Up RechRdx-I:50(A), RechRdx-I:50(33)

Level 24: Boxing Empty(A)

Level 26: Hurl Boulder Dev'n-Acc/Dmg/EndRdx/Rchg:35(A), Dev'n-Acc/Dmg/Rchg:35(34), Dev'n-Dmg/Rchg:35(34), Dev'n-Dmg/EndRdx:35(36)

Level 28: Burn Oblit-%Dam:35(A), Oblit-Dmg:35(34), Oblit-Acc/Dmg/EndRdx/Rchg:35(36), Oblit-Acc/Dmg/Rchg:35(37), Oblit-Dmg/Rchg:35(43), Oblit-Acc/Rchg:35(46)

Level 30: Temperature Protection S'fstPrt-ResKB:11(A), S'fstPrt-ResDam/Def+:11(43), S'fstPrt-ResDam/EndRdx:11(48)

Level 32: Tremor Erad-Dmg:30(A), Erad-Dmg/Rchg:30(37), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(39), KinCrsh-Rechg/EndRdx:35(39), M'Strk-Dmg/EndRdx/Rchg:35(39)

Level 35: Fiery Embrace RechRdx-I:50(A), RechRdx-I:50(40)

Level 38: Rise of the Phoenix Dct'dW-Heal/Rchg:50(A), Efficacy-EndMod/Rchg:50(40)

Level 41: Mu Lightning Dev'n-Acc/Dmg/EndRdx/Rchg:35(A), Dev'n-Acc/Dmg/Rchg:35(42), Dev'n-Dmg/Rchg:35(42), Dev'n-Dmg/EndRdx:35(42)

Level 44: Ball Lightning Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)

Level 47: Tough RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(48), RctvArm-ResDam/EndRdx/Rchg:35(48)

Level 49: [Empty]


Level 2: Swift Run-I:50(A)

Level 2: Health Heal-I:50(A)

Level 2: Hurdle Jump-I:50(A)

Level 2: Stamina EndMod-I:50(A), EndMod-I:50(40)

Level 1: Brawl Empty(A)

Level 1: Fury

Level 1: Sprint Empty(A)

Level 2: Rest Empty(A)

Level 4: Ninja Run

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