Jiro Ito Posted March 31 Posted March 31 At long last, I have finished another arc I'm comfortable presenting for feedback. This one brings together a lot of new things for me; level differences, mobs with custom power selections, optional objectives, unfinished lore involving an unseen faction, setting a giant monster loose on a civilian population... This brings together a lot of in-game lore for a high level arc tying some of that stuff together while opening the door for some new stuff that was planned in the game originally but never implemented. I plan to continue exploring some of that, time willing. This is designed as a high level arc; I was able to complete it comfortably on 4x8 with a team of 5 of my friends who I often run hardmode stuff with. Most of the enemies are stock, as implementing a whole custom group kept crashing my game (sad face), so I stuck to existing enemies with custom bosses and archvillains to keep the file size down. If I can figure out how to make that work, I'll go back and swap some out. The Family enemy in mission 1 is really easy at low level, but when you raise the difficulty and get the gravity bosses with Singularity, things get super spicy. Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
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