SuperPlyx Posted April 4 Posted April 4 Playing a new Ninja/Ninja stalker and got Assassin Blade but the animation of it rarely works right for me. After the setup and wait he will suddenly stand up straight without the strike showing. Everything shows I hit the guy but it did not animate. So my question is this a known issue? Just something I am dealing with? Has anyone else noticed a problem with this? Is there anything I should do or check to get it right?
ZemX Posted April 4 Posted April 4 Been awhile since I played a NB stalker but I recall having a similar problem with Assassin Staff before the redraw changes. It would happen whenever I used AS without first drawing the weapon some other way. e.g. Build-Up + AS would always work because BU would draw and AS would animate correctly. But just AS from Hide would get messed up. Wonder if that's crept back in. Haven't noticed it and I've definitely played my Staff Stalker since the redraw changes.
StrikerFox Posted April 4 Posted April 4 The bug only happens for me in the costume creator/at the tailor. During normal gameplay, NB AS animates normally.
Haijinx Posted April 9 Posted April 9 I never use assasin's anything from hide. TOO slow. I just use my best normal attack for the situation. Assassin's strike always gets the return to hide ATO ..
ZemX Posted April 11 Posted April 11 On 4/9/2024 at 6:12 PM, Haijinx said: I never use assasin's anything from hide. TOO slow. 1. It's probably 0.5 to 1 second slower than most sets' normal superior damage strike that people insist should be used instead. 2. You're hidden, so ideally nobody is attacking you during that whole extra one second. 3. You get some nice debuff and fear effects that can happen when you land AS from Hide. 4. If you miss, you're still hidden and nobody is alerted and you can still then use your big hitter as a backup, gaining the same Hide crit. 5. You will most often be hidden *after* attacking as well thanks to the ATO in AS which means NOW you can use your other "big hitter" and get another crit. In other words, within two seconds or so of opening hostilities you can have piled a crap ton of damage into a dangerous enemy. On a team... it can be admittedly iffy sometimes. If you are not a few seconds ahead of the team getting to the next fight, you run the risk of being interrupted by an AoE barrage as the enemy opens up on teammates. Even with high AoE defense this can be a common enough problem. I make the call depending how things are going. A lot depends on how well I am putting down bosses at the START of a fight. if they are left-over at the end, I usually can't zip to the next spawn ahead of everyone else. If they are a few seconds away from droping dead... yeah, I might leave. It's valuable to be able to put down bosses or other troublesome enemies fast at the start of a fight. I do that if I can on a team. Let the AoE specialists overkill minions three times over if they want. That's not most Stalkers' strong suit. Solo, I always open with AS. There's no good reason not to. You are putting scale 7 melee damage into an enemy before the fight even starts and likely getting rehidden as a bonus. Whatever you were going to use from Hide instead of AS, whether AoE or ST, you can just as well use *after* AS and you will usually crit just the same on that too.
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