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Posted

I'm new to how to play a Stalker. Besides Placate type powers, how can I use movement powers to quickly leave combat to reset my Hide ability after I attack? What movement powers, if any, are better to use on Stalkers and why? And how long do I have to stay out of combat before my Hide will reset after an attack? Thanks!

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Posted

I think the only travel power without movement suppression is teleport but feels awkward to use unless proficient with it. I don't like to use Fly while stalking. Fly doesn't stop on a dime, and often inertia keeps the Stalker moving which immediately interrupts AS. I feel like SS is too fast and end up running into obstructions. SJ feels silly when trying to travel fast in missions. Doing bunny hops to get from point A to B quicker in missions.


Most of my melee characters just uses the free powers. Ninja Run, Jet Packs and the Jump Pack. Or if you happen to be playing SR or Elec Armor, build for some run speed. I vageuly remember having 68 mph run speed with just Sprint active thanks to Quickness/Lightning Reflexes and set bonuses. With NR active, it moved at 88 mph which was just 5 mph short of run cap (At the time). I do not believe Sprint movement speed can be suppressed. So minimum speed was always 68 mph.


There are also the travel powers from the newer power pools. Mystic Flight, Speed of Sound, Mighty Leap and Combat Teleport. I am a fan of Combat TP though I only have it on two characters so far. TP without clicking a location just feels quick though there's less precision where you appear. I use it with Ninja run. Here's a video and some macros if you decide to give it a try.


TP straight ahead: /macro Forw! powexec_location forward:max Combat Teleport

TP straight back: /macro Back! powexec_location back:max Combat Teleport

TP to your target: /macro Targ! powexec_location target Combat Teleport

 

 

 

I believe Stalkers will go back into hidden state 8 seconds after attacking. That's if you do not attack again and not hit in that timeframe. I think Placate is the best way to reliably get back into Hide when you want it.


One thing I want to say is going in and out of Hide in fights, in most cases, is a dps loss. The amount of time it takes to get into hide and activating slow AS is significant. Just attacking nonstop will make up the difference of a triple damage AS. If it's more for a thematic reason, I get it. Totally go for it.

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Posted
On 4/7/2024 at 11:55 PM, wyrmclaw892 said:

how can I use movement powers to quickly leave combat to reset my Hide ability after I attack?

 

run back around corners into areas of the map where there aren't enemies. You need to break LoS (line of sight).

It really doesn't take it that long to come back up.

 

On 4/7/2024 at 11:55 PM, wyrmclaw892 said:

What movement powers, if any, are better to use on Stalkers and why?

 

Travel powers don't seem to make a difference when I play the stalkers I've made/played.

 

On 4/7/2024 at 11:55 PM, wyrmclaw892 said:

And how long do I have to stay out of combat before my Hide will reset after an attack?

 

It isn't that long. I think it is only like 10-15 seconds. 

 

21 hours ago, SeraphimKensai said:

Definitely get at minimum the Stalker ATO procs. They can be slotted from lvl 6, and one of them helps you rehide.

 

https://homecoming.wiki/wiki/Stalker's_Guile:_Recharge/Chance_to_Hide

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If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

Thanks for the feedback. I thought that the Hide/Assassination dynamic was going to be more complicated than it turned out to be. I hardly notice having to wait before Hide has to kick in before I go after another mob spawn. Stalkers are really fun to play, at least in the early levels.

 

On 4/9/2024 at 9:57 AM, UltraAlt said:
On 4/9/2024 at 9:57 AM, UltraAlt said:

 

run back around corners into areas of the map where there aren't enemies. You need to break LoS (line of sight).

 

Ha! Took this advice when I accidently pulled 2 mob spawns at once. After running around a corner a couple times and running back again, the extra assassination hits went a long way in thinning out the crowd!

 

On 4/8/2024 at 2:06 AM, StrikerFox said:

I am a fan of Combat TP though I only have it on two characters so far.

 

Interesting idea. It looks like it can get you out of combat in a hurry if you're in over you're skis

 

On 4/8/2024 at 12:38 PM, SeraphimKensai said:

Definitely get at minimum the Stalker ATO procs. They can be slotted from lvl 6, and one of them helps you rehide.

 

Yes, this! Is nice you can start loading them in at such a low level too!

 

On 4/9/2024 at 6:13 PM, Haijinx said:

the ATO but I ignore my hidden status normally and just scrap. 

 

I'm running with early lightning attacks which can put peeps asleep. I understand that you get extra crit chances when Stalkers attack targets in that state so I can see myself easily falling into that habit. But I still think the extra assassination damage is worth the all of 2 seconds it takes for me to wait for Hide to come back up before I hit the next spawn ( I know, I know, I understand it's 8 seconds but it doesn't seem like it). But i'm a noob at this so what do I know? :classic_tongue:

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Posted
18 hours ago, wyrmclaw892 said:

But I still think the extra assassination damage is worth the all of 2 seconds it takes for me to wait for Hide to come back up before I hit the next spawn ( I know, I know, I understand it's 8 seconds but it doesn't seem like it). But i'm a noob at this so what do I know? 

 

It's probably taking you a few seconds to move to the next fight so you only notice having to stop and wait a few more for Hide to engage.   I also tend to view time between fights as essentially free.  I wouldn't run away during a fight but spending a couple more seconds to re-engage Hide after a fight?  Sure, why not?  Someone who is overly concerned with their total map clear time might argue different, but to me that sort of min/maxing is boring.  I like taking my time approaching a fight.  Deciding who best to take out first and how quickly I can do it.   If I'm not having this kind of fun playing a Stalker, in my opinion, I should be playing a Scrapper or Brute instead.

 

That AS from Hide didn't take me 3.1 seconds to land.  It took zero seconds.  My clock starts when the enemy first knows I am there. 😈

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