Lyone_Manes Posted April 18 Posted April 18 So...I assume there's all sorts of coding stuff/difficulties with MM Pets...so here's a thought on how to allow us to adjust them(maybe through Costume Editor or such?) What about the possibility of allowing people a "Pet Customization" where you change the default group it pulls from? Like Hellions, CoT, Council, Wyvern, Longbow, Arachnos, etc...? Could pull from the same default options that I assume Missions do, but for appearances only? I would -REALLY- rather the "Weapons" options be part of Secondary Groups, specifically...could you have the "Attacks" be fairly generic, but associate the Animations with Weapons determined by the Secondary Power? A Magic Staff for the Plant, Rifle/Plasma Blaster for Force Field, I dunno...anything other than being forced to take a specific weapon with a specific Minion. 😛
megaericzero Posted April 18 Posted April 18 Henchman/pet customization is a suggestion that comes up pretty frequently. Here's the most recent thread related to it for visibility on what was recently discussed.
Lyone_Manes Posted April 18 Author Posted April 18 8 minutes ago, megaericzero said: Henchman/pet customization is a suggestion that comes up pretty frequently. Here's the most recent thread related to it for visibility on what was recently discussed. Went ahead and replied there. 🙂 I think a lot of folks want individual customization...which I think is asking a lot. I figure there's a lot of groups to pull generic appearances from in the game already...Arachnos, Longbow, Sky Raiders, etc. etc...Using those wouldn't seem to use any more memory than is already being used when we enter a map? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now