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Posted

Anyone know how procs work in Thunderstrike?  How about Chain Induction?  Both of them hit as a single target, then spread.  Procs are always wonky with weird stuff.  Do they proc as a ST, and then check again?  Or are they pretty much wasted after the first?

Posted

IIRC, the "outer radius" offers its own chance to %proc (on legitimate targets), but I honestly can't recall if I ever saw the initial target get hit by a %proc from the "splash". If the power is tagged to "exclude the main target", then obviously the primary target would not be subject to a second %damage.

 

Attacks which hit multiple targets ought to have the same %proc chances for all targets of the attack, I believe I've seen this on the Sentinel's Refractor Beam (from direct damage, not Disintegration spread)

 

The %damage is definitely not wasted on a Tanker's Thunder Strike. It is a very well-performing power on Tankers. I hated Thunder Strike's performance on my Dominator (no matter the slotting), and ended up removing that power from the build.

Posted

Thanks.  CoD has it as "exclude main target" so that makes sense.  So procs worked well on your tanker?  I'll try it.

Posted
5 minutes ago, Tankshock said:

Thanks.  CoD has it as "exclude main target" so that makes sense.  So procs worked well on your tanker?  I'll try it.

 

I have my 50+ Tanker's Thunder Strike slotted as follows (the build also has global Accuracy and ToHit bonuses):

 

Level 16:              Thunder Strike 

 (A) Multi-Strike - Accuracy/Endurance: Level 50+5

 (*) Superior Gauntleted Fist - RechargeTime/+Absorb

 (*) Scirocco's Dervish - Chance for Damage (Lethal)

 (*) Eradication - Chance for Damage (Energy)

 (*) Perfect Zinger - Chance for Damage (Psi)

 (*) Explosive Strike - Chance for Damage (Smashing)

 

I tried a lot of different ways to slot Thunder Strike on my Dominator, as well as trying a rather wide variety of approaches to to facing critter spawns... and I simply could not find a way to justify including it in the Dominator build. My disappointment with it is one of the reasons I rolled up the Tanker!

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Posted
24 minutes ago, Tankshock said:

Do you know if Chain Induction is the same?  Still probably worth proccing.

I don't know, I haven't played Elec Melee since live. Suggest you copy your character to the test server and try it. 

Posted

I have my tanker's Chain Induction 5-slotted with Hecatomb, plus a PVP %proc. IIRC Chain Induction creates a pet that 'lingers', so %procs  shouldn't be a complete waste.

 

Even though many of my builds utilize %damage, I consider it important to maximize a characters performance by leveraging set bonuses. Chain Induction straddles a somewhat arbitrary line for me because it's inherent recharge should be fine for a Very Rare %proc (4.5 PPM) but it is getting enough Recharge from the set slotting that the %proc chances for the 3.5 PPM pieces start to fall off. Since the PVP %damage pieces do inherently more damage than other (non-Very Rare) %damage, that is how I landed on my slotting choice.

 

In the case of my build choices for that character, the sixth slot in Chain Induction happens to be the one that I would first move if I thought it would be better used elsewhere,

Posted
16 minutes ago, tidge said:

Since the PVP %damage pieces do inherently more damage than other (non-Very Rare) %damage

They only do more damage vs. players. In PVE, the PVP set %dmg procs do the same damage as other non-VR procs.

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