Neiska Posted May 12 Posted May 12 Hello Forums, I made a Necro/Nature to play with a friend. I have never had a fully kitted out Necro or Nature before, so both are new to me. And I know slotting for both can be different than usual. This is my first pass, please feel free to correct any incorrect unique/proc slotting. I remember seeing discussions about slotting Necro and Nature here on the forums, but I couldn't find them, so I'm not sure what all Necro pets will/will not benefit from unique-wise from Dark Empowerment and Enchant Undead. Included screenie for convivence. As far as overall slotting goes, I tried to focus on +recharge bonuses to get Overgrowth up as much as possible. It's not perma, but its down to 77s recast. Sorcery pool is mostly for Enflame and RoP. Gloom and Arcane bolt are both obligatory power picks. And all this is without any incarnates, as I have no idea which Alpha and such I should go for as a Necro/Nature MM. I could take Agility for recharge, Muscled for damage, even Spiritual Core with 45% recharge and 33% healing looks good. Input and feedback from someone with experience in these two powersets would be appreciated! Thanks bunches in advance. NecroFlora - Mastermind (Necromancy - Nature Affinity).mbd
Meknomancer Posted May 14 Posted May 14 (edited) On 5/12/2024 at 4:07 PM, Neiska said: Hello Forums, I made a Necro/Nature to play with a friend. I have never had a fully kitted out Necro or Nature before, so both are new to me. And I know slotting for both can be different than usual. This is my first pass, please feel free to correct any incorrect unique/proc slotting. I remember seeing discussions about slotting Necro and Nature here on the forums, but I couldn't find them, so I'm not sure what all Necro pets will/will not benefit from unique-wise from Dark Empowerment and Enchant Undead. Included screenie for convivence. As far as overall slotting goes, I tried to focus on +recharge bonuses to get Overgrowth up as much as possible. It's not perma, but its down to 77s recast. Sorcery pool is mostly for Enflame and RoP. Gloom and Arcane bolt are both obligatory power picks. And all this is without any incarnates, as I have no idea which Alpha and such I should go for as a Necro/Nature MM. I could take Agility for recharge, Muscled for damage, even Spiritual Core with 45% recharge and 33% healing looks good. Input and feedback from someone with experience in these two powersets would be appreciated! Thanks bunches in advance. NecroFlora - Mastermind (Necromancy - Nature Affinity).mbd 43.61 kB · 6 downloads Real quick lookover, i'm not the best for pet slotting , @StrikerFox has done a ton of testing so they can give much better advice. Did some slight shuffling for obvious stuff like you have luck of the gambler in manouvres for 7.5% rech instead of the 6th reactive piece for 8.75%, the preventetive proc that could be tossed in the heal for the same rech bonus. Soul extraction wants recharge its now one of your best powers, don't just use it to mule pieces (although i still do too) theres some stuff further back showing ways to proc it out for max dmg if your prepared to look. It'll pop the same amount of pets as you have nearby and pretty much double your dps for a short time. Procs in the aura holds almost never fire off so i wouldnt waste slots on them. Lockdown maybe will hit 1 target in an entire mob, the damage pieces will do less than nothing, slots are much better elsewhere. Not sure about lifegiving, theres some love it others will tell you its a waste of time. I take it because it looks good and usually just run a performance shifter and a couple heal pieces in for a bonus. Necro pets won't fight in it anyway, they are too busy running after stuff. I wouldn't bother with any melee defence, anything that close will get tagged by the hold, anything that does hit you- you can heal through it. If you are slotting for defence ranged is much better but i wouldn't bother with that either. Forgot to put edict of the master back in my bad. Found my old build, something to look at, its not that different. NecroFlora - Mastermind (Necromancy - Nature Affinity).mbd NECRO NATURE - Mastermind (Necromancy - Nature Affinity).mbd Edited May 14 by Meknomancer 1
Neiska Posted May 14 Author Posted May 14 1 hour ago, Meknomancer said: Real quick lookover, i'm not the best for pet slotting , @StrikerFox has done a ton of testing so they can give much better advice. Did some slight shuffling for obvious stuff like you have luck of the gambler in manouvres for 7.5% rech instead of the 6th reactive piece for 8.75%, the preventetive proc that could be tossed in the heal for the same rech bonus. Soul extraction wants recharge its now one of your best powers, don't just use it to mule pieces (although i still do too) theres some stuff further back showing ways to proc it out for max dmg if your prepared to look. It'll pop the same amount of pets as you have nearby and pretty much double your dps for a short time. Procs in the aura holds almost never fire off so i wouldnt waste slots on them. Lockdown maybe will hit 1 target in an entire mob, the damage pieces will do less than nothing, slots are much better elsewhere. Not sure about lifegiving, theres some love it others will tell you its a waste of time. I take it because it looks good and usually just run a performance shifter and a couple heal pieces in for a bonus. Necro pets won't fight in it anyway, they are too busy running after stuff. I wouldn't bother with any melee defence, anything that close will get tagged by the hold, anything that does hit you- you can heal through it. If you are slotting for defence ranged is much better but i wouldn't bother with that either. Forgot to put edict of the master back in my bad. Found my old build, something to look at, its not that different. NecroFlora - Mastermind (Necromancy - Nature Affinity).mbd 43.99 kB · 0 downloads NECRO NATURE - Mastermind (Necromancy - Nature Affinity).mbd 43.3 kB · 0 downloads Thank you for the feedback and input. Was unaware how much they changed soul extraction, may have to see if i can slot it for damage. The rest of it looks great, i just wasnt sure what was worth slotting for damage, and where the strange interaction of both nature and necros healing-proc or effects should go, or even what all applies to pets and so on. 1
Meknomancer Posted May 15 Posted May 15 16 hours ago, Neiska said: Thank you for the feedback and input. Was unaware how much they changed soul extraction, may have to see if i can slot it for damage. The rest of it looks great, i just wasnt sure what was worth slotting for damage, and where the strange interaction of both nature and necros healing-proc or effects should go, or even what all applies to pets and so on. Forgot to mention the exorbitant endurance clicking overgrowth is. Mines slotted with 5 adjusted and when i hit overgrowth and wild growth half my blue bar vanishes, i think it may be the heaviest endurance clicky in the game. With 2 rech io's in i remember it being full endurance to 0 endurance in 2 clicks. 1
StrikerFox Posted May 15 Posted May 15 This is currently how I have Necro pet and upgrades slotted. It slots the 8 most useful IOs for pets, has a good amount of pet stats, +res, +hp and +regen. Also slots the most frequently activated damage procs. It's meant to be played with Musculature Core Alpha selected. Some of the IOs are boosted to +5. I don't really have any advice on NA. Looked at it a long time ago but haven't played it past level 10. Good luck! MM Necro Slotting.mbd 1
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