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Posted

I believe I noticed during the April Fools' event that the zone map for Grandville would include an indicator for the Rogue Mapserver. If this was working as intended, would it be possible to add this functionality to track the Arachnos Flier(s) in Grandville as well?

 

I want to single out the Grandville Arachnos Flier(s), as opposed to asking this for all Giant Monsters for the following specific reasons:

  • The Flier(s) is one of the few Giant Monsters that moves from where it spawns
  • The path of each Flier is well-established, but different depending on which of the Fliers spawned
  • The Flier(s) move relatively quickly between landing spots
  • The Fliers will despawn themselves
  • The "4 hour" timer announcement is relatively easy to miss

 

The only other "wanderers" I can think of, that I wouldn't want map indicators for,  are:

  • Caleb. I'm reasonably sure that Caleb being non-trivial/hard to find is an "as intended" feature of the big ghost
  • Eochai/Jack in Irons. They don't wander too much, and they have associated spawns that need to also be defeated for them to respawn; I don't want any more reason for players to be sloppy about ignoring those.
  • Paladin. The pathing of Paladin(s) is pretty much set modulo some other zone events. As with the Croatoan wandering versions of Jack/Eochai I wouldn't want a map indicator because it would further reinforce sloppy clean-up of the associated spawns IMO.

 

I feel that the other zone monsters (including the Holiday events) shouldn't be trivial to track down, as they can be a surprise to players in whatever zone. It's more that the Arachnos Flier seems more like the kind of thing that would be known where it is.

 

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Posted

Sounds good!

 

Additional other wanderers:

 

Sally moves, but not far and it's not a GM...

 

The roaming version (1 of 3 spawn types in Croatoa) of Jack in Irons moves after spawning. 

 

The roaming version (1 of 3 spawn types in Croatoa) of Eochai moves after spawning.  

 

Ghost of Scrapyard roams after spawning in three separate spawn areas.

 

Seed of Hamidon roams after spawning.

 

Kinda of, sort of Lusca, but it's part of the encounter. 

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