srmalloy Posted June 14 Posted June 14 With my Grav/Traps Controller, her normal playstyle when solo is to approach a spawn, lay down several Trip Mines and a Poison Gas Trap, then Wormhole the spawn onto the mines. Placing the first mine, then the gas trap, then the second mine, works out fairly quickly because Trip Mines recharges fast enough that it's back up during the animation for the gas trap placement. However, once the second mine is placed, she has to stand there waiting for Trip Mines to recharge to place the third one, and it slows the character down if I don't pay continual attention to the recharge indicator. Is it possible to modify Trip Mines, Poison Gas Trap, and Acid Mortar so that they are queueable? I don't want to change anything else about the power -- having one queued or placing it should still be interruptible, so that if you're hit with an attack or move they unqueue -- but it would be convenient to be able to set up the next placement to start as soon as it's recharged. If it's not possible to do it without extensive code changes -- I don't know if making them queueable would make them selectable for autofire, which is undesirable (I don't want to see characters out on the Adamastor platform doing nothing but automatically placing trip mines again and again; even being able to queue up an activation, you should still have to manually activate/queue the powers). 1
Shin Magmus Posted June 14 Posted June 14 This would be great, I have a Traps Controller as well, but I think the nature of the way the powers cast just prevents them from being queue-able normally because of the game engine. I'd love to see a dev (like Cobalt) fix this issue in Traps, but I legitimately think it might be impossible. Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
Uun Posted June 15 Posted June 15 Slot a Force Feedback +recharge proc in Trip Mines. It's just about guaranteed to go off. Uuniverse
srmalloy Posted June 15 Author Posted June 15 2 hours ago, Uun said: Slot a Force Feedback +recharge proc in Trip Mines. It's just about guaranteed to go off. The character's Trip Mines has about a six-second recharge; I think that the proc's going to have a low chance.
arcane Posted June 15 Posted June 15 11 minutes ago, srmalloy said: The character's Trip Mines has about a six-second recharge; I think that the proc's going to have a low chance. It works very well in Trip Mine. Give it a test if you feel like it.
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