Nativepaul Posted June 23 Posted June 23 (edited) In regular contend I would often prefer to be fighting lvl54 foes as a lvl50 rather than as a 50+1, I know I can unslot my alpha incarnate and do that, but i like having the alpha powers. would it be possible to make the level shift element of the alpha slot selectable so you could switch between being 50 and 50+1. If a switch isn't possible could there be duplicate alphas with and without the level shift that you could choose between, so you have to earn the level shift free version if you want to unslot the regular one and fight +4s again? The same goes for Lore and Destiny slots, but to a much lesser extent as there is hard mode content for those already to make it challenging. It seems strange to me that the game's difficulty ceiling is the lowest when our toons become their most powerful. I think this would be more team and sidekick friendly than adding a +5 option to the notoriety settings, which may be frustrating to sidekicks and non incarnate players. Edited June 23 by Nativepaul
Rudra Posted June 23 Posted June 23 39 minutes ago, Nativepaul said: would it be possible to make the level shift element of the alpha slot selectable so you could switch between being 50 and 50+1. Yes, it is. Slot a T1 or T2 Alpha instead of a T3 or T4 Alpha. The lower level ones don't give level shifts. 1 1 1
Nativepaul Posted June 23 Author Posted June 23 (edited) I know, but staying at T2 is pretty limiting though, for example my favorite alpha is Musculature Radial, and you cant get endurance modification on it till T3. Many Radials are similar in that you don't get the better secondary effect till T3, and I dont believe that any of the cores give you the bigger primary effect till you hit T3 either. Also only having 33% of the values bypass ED is pretty weak, it means your much better off using it to boost effects that you already decided weren't worth the slots to enhance to ED. I like all the incarnates and want to run them at T4. I just want to be able to turn off the level shift so I can set notoriety to +4 and fight +4s in regular combat (now that I'm strong enough to do so), as I could at lvl1 (though it would kill me) through to lvl50 before T3 Alpha incarnate. I get why setting to +4 doesn't give lvl55 foes to 50+1 players and think that this would be a good way around it. It allows you to be as powerful as you can be, without lowering the difficulty of the game around you, without effecting teammates in any way, and while being optional so those that want to steamroll everything can still do so. Edited June 23 by Nativepaul
Rudra Posted June 23 Posted June 23 Then slot an Agility T1 or T2 if you want the END modification. 2 2
Akisan Posted June 23 Posted June 23 While this would be great to have as a challenge/preference option (I can't count how often I've wanted to disable my level shift [but not the attribute enhancements] while teaming with 45-47 teams), please keep in mind that that level shift only affects your effective combat level. For the purposes of rewards, a 50+1 character is still level 50, so you get the same reward from a level 50 Boss - regardless of whether you're 50 or 50+1 (or 50+3).
Nativepaul Posted June 24 Author Posted June 24 Agility doesn't boost damage and the recharge nerfs procs.
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