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Posted

I've had a ill/time controller sitting on the shelf for a long while. I got him to 20 and just benched him as I have no real idea where to go with him. It's a concept character and I would like to keep sorcery in the build. Any input is appreciated.

Posted

Illu/time with sorcery, huh? That's gonna be a tight build, especially if you want to take every power in each set. If you want more than 1 or 2 other pool or epic powers, you'll have to skip a few. My votes for that would be one of the invis powers from illu (so keep either Superior invis for yourself, or Group Invis if you're more of a team player), and maybe drop Spectral Terror. From Time, maybe skip Time Crawl? Yes, it makes your debuffs more potent, but only on one or two adversaries at a time. I'm always forgetting to cast it. Time's Juncture is also so-so since it's an aura (and can ruin your stealth if you forget to turn it off), but since your AoE hold is melee-ranged, there's a bit of compatibility there. Time Stop can go either way: it's either really good if you want to stack holds/have a proc-bomb, or redundant since you already have a ST hold and AoE hold.

In my experience, Illu/Time has pretty good AoE control and damage. However, between Arcane Bolt and Spectral Wounds (and maybe proc'd out Time Stop), you're going to have pretty good ST damage, as well. Either way, the build is going to mature VERY late. At level 20, you've JUST gotten access to PA, and don't have your best powers from Time yet.

The main thing is, do you want Phantom Army to be Perma? If not, then you'll have a pretty easy time slotting your powers and using them however you like. However, if you DO want it perma, you'll want to squeeze in powers like Hasten (obvs), and Hover, Combat Jumping, Maneuvers, etc, to mule LotG +Recharges, and slot your powers with sets that give +recharge bonuses. It can become a real chore, but it's worth it in the end.

Illu/Time works well if you want to stand back, send in your pets and toss out a few debuffs. It works well if you want to pick off hard targets from range. it works well if you want to tangle in melee. You can make it do all these things at once, except then you're going to run into trouble running out of Endurance since a solid chunk of your powers cost 15+ End. Best bet would be to figure out the playstyle you want, and build for that.

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Posted
On 6/26/2024 at 7:05 PM, EmperorSteele said:

Illu/time with sorcery, huh? That's gonna be a tight build, especially if you want to take every power in each set. If you want more than 1 or 2 other pool or epic powers, you'll have to skip a few. My votes for that would be one of the invis powers from illu (so keep either Superior invis for yourself, or Group Invis if you're more of a team player), and maybe drop Spectral Terror. From Time, maybe skip Time Crawl? Yes, it makes your debuffs more potent, but only on one or two adversaries at a time. I'm always forgetting to cast it. Time's Juncture is also so-so since it's an aura (and can ruin your stealth if you forget to turn it off), but since your AoE hold is melee-ranged, there's a bit of compatibility there. Time Stop can go either way: it's either really good if you want to stack holds/have a proc-bomb, or redundant since you already have a ST hold and AoE hold.

In my experience, Illu/Time has pretty good AoE control and damage. However, between Arcane Bolt and Spectral Wounds (and maybe proc'd out Time Stop), you're going to have pretty good ST damage, as well. Either way, the build is going to mature VERY late. At level 20, you've JUST gotten access to PA, and don't have your best powers from Time yet.

The main thing is, do you want Phantom Army to be Perma? If not, then you'll have a pretty easy time slotting your powers and using them however you like. However, if you DO want it perma, you'll want to squeeze in powers like Hasten (obvs), and Hover, Combat Jumping, Maneuvers, etc, to mule LotG +Recharges, and slot your powers with sets that give +recharge bonuses. It can become a real chore, but it's worth it in the end.

Illu/Time works well if you want to stand back, send in your pets and toss out a few debuffs. It works well if you want to pick off hard targets from range. it works well if you want to tangle in melee. You can make it do all these things at once, except then you're going to run into trouble running out of Endurance since a solid chunk of your powers cost 15+ End. Best bet would be to figure out the playstyle you want, and build for that.

Thanks for all of that! At least I know what I can expect. I could respec out of of sorc if I had to. 

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