Enf123 Posted July 7 Posted July 7 Melee cones need to be wider, have more range and be more forgiving. It is ridiculous that three enemies can be standing side by side and only the middle one gets hit. I think more people would play melee and therefore increase the replay value for many. 2 1
Rudra Posted July 7 Posted July 7 Or you can take a step back so the cone's width where the enemies are is big enough to catch all three. Or shift to a side and position them to be in the cone. 1 1
FupDup Posted July 7 Posted July 7 The ones that are already like 90+ degrees are easy enough to line up without wasting time/losing DPS on repositioning. The more narrow ones, like Fire Breath, on the other hand...ouch. A bigger issue is why cones in general (both ranged and melee alike) were given a lower target cap than other AOE types (PBAOE, TAOE) despite the added difficulty in aiming. One would logically expect the harder to aim powers to be given an advantage in exchange, or at the very least be on equal footing. 1 .
JasperStone Posted July 7 Posted July 7 Weren't Tanker melee cones widen? Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
skoryy Posted July 7 Posted July 7 Shadow Maul is up to 135 degrees. That's not an issue anymore with Dark Melee. Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
TheZag Posted July 7 Posted July 7 Its because the cone starts as the literal point of a triangle at your character and grows from there. If it were possible for the origin of the cone to start at 2 feet wide on your character and end at its current range, it would make hitting those 3 close targets more consistent and less frustrating while adding very little square footage to the overall size of the cone. Having to take 2 steps back to get enemies in range isnt the best design if the cone shapes can be adjusted (im not sure if they can be changed). 1
srmalloy Posted July 8 Posted July 8 3 hours ago, skoryy said: Shadow Maul is up to 135 degrees. That's not an issue anymore with Dark Melee. The Sands of Mu temporary power and its prestige attack version still have the old width and target limit; this may or may not be intentional, to keep the non-powerset attacks less effective.
Uun Posted July 8 Posted July 8 The number of melee cones that need to be adjusted is actually pretty small. The table below shows all of them (excluding Shockwave and Throw Spines) sorted by arc (scrapper stats). The melee cones most in need of adjustment are Jacob's Ladder, Sweeping Cross, Psi Blade Sweep, Proton Sweep and Shred. Anything with an arc of 90 degrees or greater is fine. Head Spitter and Golden Dragonfly are intentionally narrow and are balanced as ST attacks. The cone is intended as a bonus. Breath of Fire is intentionally narrow and has greater range to compensate. Fault is unique in that the damage cone is overlaid on a stun/kd targeted AoE with a 15ft radius and 20 ft range. Arc Radius Head Splitter 20 10 Golden Dragonfly 20 10 Breath of Fire 30 15 Jacob's Ladder 50 7 Sweeping Cross 50 7 Fault 55 20 Psi Blade Sweep 70 7 Proton Sweep 75 7 Shred 80 7 Eviscerate 90 7 Sweeping Strike 90 7 1000 Cuts 90 7 Frost 90 10 Ripper 90 7 Guarded Spin 90 9 Innocuous Strikes 90 9 Shadow Maul 120 7 Power Crash 120 10 Defensive Sweep 120 10 Titan Sweep 120 10 Arc of Destruction 120 10 Slice 130 7 Flashing Steel 130 7 Crowd Control 180 8 2 Uuniverse
tidge Posted July 8 Posted July 8 I haven't dug through all of the melee cones, but my immediate reaction is: At low levels, with small spawn sizes... it is annoying that the melee cones rarely hit more than one enemy (at +Nx1) without subtly adjusting my character's positioning. Two things happen: I learn to adjust my position and/or I turn up the spawn size... at higher spawn sizes even my low-level melee cones will hit more enemies. I make no claims to how "balanced" this is, just that this is my experience. Some of the melee cones have control secondary effects, I don't know how 'balanced' this is in aggregate. Historically I always got the impression that the (Live) devs over-valued enemy controls (especially stuns) as opposed to things like enemy debuffs. I certainly don't object to a review of melee cones, but my suspicion is that some of them (particularly those available as very early power choices) probably don't need any improvement.
Greycat Posted July 8 Posted July 8 New powerset. Melee cones. 1 4 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
DrRocket Posted July 10 Posted July 10 I often have my Scrappers totally surrounded by mobs, and I do a cone, and amazingly the cone only hits a single target, frankly I am so disappointed with melee cones, that frankly they should take them away and just give me single target hit with decent DPS. Regards
Rudra Posted July 10 Posted July 10 13 minutes ago, DrRocket said: I often have my Scrappers totally surrounded by mobs, and I do a cone, and amazingly the cone only hits a single target, frankly I am so disappointed with melee cones, that frankly they should take them away and just give me single target hit with decent DPS. Regards If you are surrounded, then you need to re-position your foes so the cone can hit them. Easiest way to do that is to get out from being surrounded and group them in front of you to launch your cone before they surround you again. 1
DrRocket Posted July 15 Posted July 15 On 7/10/2024 at 3:13 PM, Rudra said: If you are surrounded, then you need to re-position your foes so the cone can hit them. Easiest way to do that is to get out from being surrounded and group them in front of you to launch your cone before they surround you again. Why? I am engulfed by mobs, I should not need to waste 3 rounds positioning, while they are getting free hits all along, when I already have enough mobs to be totally around me 2 deep!
Rudra Posted July 15 Posted July 15 48 minutes ago, DrRocket said: On 7/10/2024 at 2:13 PM, Rudra said: If you are surrounded, then you need to re-position your foes so the cone can hit them. Easiest way to do that is to get out from being surrounded and group them in front of you to launch your cone before they surround you again. Why? I am engulfed by mobs, I should not need to waste 3 rounds positioning, while they are getting free hits all along, when I already have enough mobs to be totally around me 2 deep! If you are surrounded, it is because the game AI is moving to position the mobs where they can attack you. This usually means they are getting out of your area of effect. So you have to re-position them to be back in your area of effect. If you are playing on a high enough difficulty that the mobs are surrounding you 2-3 deep like you are saying, then just cut loose with your cone and you will hit them. If you aren't? Then you should check to see what you are doing versus what they are doing. And if you are taking "3 rounds" to position to use a cone? Then I don't know how to help you. It only takes my characters a single step or two left, back, or right to get the mobs into the cone unless they are scattered and so not in melee range anyway. 1
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