Rudra Posted July 9 Posted July 9 (edited) Okay, I don't know if this is a bug or working as intended, so I'm hoping it is a bug. I have an Elec'/Elec' Tanker that seems to have absolutely no resist to Arc Flash's END and REC drains. So I checked my character's combat attributes window. Despite Static Shield granting 93.75% resistance to END drain and REC drain, as listed in the power description and City of Data, the combat attributes window only shows the REC resistance, and it shows it capped at 64.28%. https://cod.uberguy.net/html/power.html?power=tanker_defense.electric_armor.static_shield&at=tanker Edited July 9 by Rudra Title edited to add "/Does Not Seem To Protect Against -END".
Trickshooter Posted July 9 Posted July 9 I guess there's just not a monitorable attribute for Res(End), but yes, the cap for both effects is lower than the amount granted. Both the effect and the cap go up with you as you level. Resistance to Regen, ToHit and Defense debuffs all work the same way. If you go here: https://cod.uberguy.net/html/archetype-data.html?at=tanker And with Tanker selected, change the level to 28, you'll see under ResMax for Endurance it's 74% Max Res(Endurance) at level 28, and for Recovery it's 64.3% Max Res(Recovery) at level 28. Res(Endurance) caps at 95% at level 39, and Res(Recovery) caps at 95% at level 47. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Rudra Posted July 9 Author Posted July 9 Yeah, it caps at 95% when you reach level 47. I know that part. The issue is that I don't seem to have any resists for END or REC while fighting Arc Flash. She just shuts me down unless I have 6 large purples running.
Trickshooter Posted July 9 Posted July 9 Sorry, I was going off the thread title and thought that was your issue. I don't see that she has any powers that would normally seriously drain end/stop recovery, it looks like Thunderous Blast is the only one she even has that debuffs recovery. BUT it looks like there's a special version of her that gets AE versions of the Elec powers, and those do have a lot of -End/-Recovery, so maybe she's just stacking a ton? https://cod.uberguy.net/html/powerset.html?pset=v_genericheroes.arc_flash I dunno if this is the version you fought, because I don't know what these are used for. Did you fight her in a Mayhem Mission or was it a story arc? Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Rudra Posted July 9 Author Posted July 9 (edited) It's the EB version in the "A Flashy Thief" mission ending Bobby Curtin's "Gone In A Flash" arc. The only new power she seems to have in the mission is Lightning Field compared to her boss version. All Arc Flash's powers do -END, and she almost immediately bottoms out my END bar when we fight unless, like I said, I pop 6 large purple inspirations to keep her from even hitting me. And while I appreciate that she instant fully heals during that fight and then seems to ramp up her resist to being END drained and hurt, I've wiped out my inspiration tray multiple times and had to flee because as soon as I lose my purple inspirations, my Electric Armor Tanker is zeroed for END. And I do mean pretty much instantly, every time I've fought her with that character. On a character that should at least be resisting her -END to some point but does not seem to. Edit: I edited the title. Hope that helps. Edited July 9 by Rudra
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