WindDemon21 Posted July 15 Posted July 15 Rain of Fire: 144.73 damage, 26.00 end cost Whirlpool: 131.46 damage, 15.60 end, additional 10% defense debuff Ice Storm: 116.78 damage, 15.60 end, 10% -rech (blaster numbers) It should have a 15.60 end cost as the others do, yet it has a crazy extra end cost of 26.00 end instead. It does a little more damage, but not enough to account for that much more of an end cost when the others have additional benefits to already compensate that as it was already anyway. 2 1
WindDemon21 Posted July 18 Author Posted July 18 FYI, NUKES are 27.72 end, this is not doing nuke level damage... 1
Laucianna Posted July 18 Posted July 18 It is calculated by the recharge and the area of affect and not manually chosen for all powers as far as I know. A good link that explains how a lot of things are calculated is here: ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
Trickshooter Posted July 18 Posted July 18 The formulas are the guidelines, but things typically are manually set, and many powers don't strictly follow the formulas at all. Using the formulas (and assuming some of Rain of Fire's damage is considered a bonus), both Ice Storm and Rain of Fire should cost about 10.92 endurance, but other things might be considered in those costs that aren't accounted for in any formula, such as their range and the debuffs they also contain. Either way, Rain of Fire does cost significantly more than very similar powers and it's probably just a very old oversight. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
WindDemon21 Posted July 19 Author Posted July 19 21 hours ago, Trickshooter said: The formulas are the guidelines, but things typically are manually set, and many powers don't strictly follow the formulas at all. Using the formulas (and assuming some of Rain of Fire's damage is considered a bonus), both Ice Storm and Rain of Fire should cost about 10.92 endurance, but other things might be considered in those costs that aren't accounted for in any formula, such as their range and the debuffs they also contain. Either way, Rain of Fire does cost significantly more than very similar powers and it's probably just a very old oversight. Nah do the math, it does only about 10% more than whirlpool does which also has only a 15.6 end cost, AND debuffs defense. Ice storm, and ice blast's aoe in general yeah they should be updated to match these two more closely as the 10% -rech isn't nearly enough compensation. Which in either rate, there is zero reason for this power to be costing 26 end, it's far too much for what it does. (also quite odd that it and ice storm at least don't do -fly, whirlpool i could see not doing -fly, but these two definitely should). Also for reference, Blizzard does way more damage, debuffs, and knocks down, and still only costs 27.72 end. Yeah the recharge compensates those other things I just mentioned, but again, absolutely zero reason for rain of fire to be costing nearly nuke level amounts of endurance.
Trickshooter Posted July 19 Posted July 19 4 minutes ago, WindDemon21 said: Nah do the math, it does only about 10% more than whirlpool does which also has only a 15.6 end cost, AND debuffs defense. That's a whole other issue I didn't want to have to get in to lol These 3 powers should be doing the same amount of damage (before Fire's bonus damage). But Whirlpool is the only one doing the correct damage; Ice Storm and Rain of Fire are not. Why is that? Whirlpool is designed as if the base damage is Scale 2.1, multiplied by the Blaster Ranged damage modifier of 1.125. Multiply Ice Storm's damage by 1.125 and you will get a damage number almost exactly the amount of damage done by Whirlpool. This is because Whirlpool was made after Issue 11, when Blaster's Ranged damage modifier was increased from 1.0 to 1.125. None of the blast set pseudopets (except maybe Blizzard) created before Issue 11 were updated to reflect that increase in their ranged damage modifier; they were left as is. The result is that they don't really do as much damage as they should, and unfortunately, when Issue 24 corrected the Corruptor and Defender pseudopets to reflect their own damage modifiers, they were reduced with the assumption that the Blaster versions were already doing the correct damage. So Whirlpool does 131.46 damage, and we divide that by the Blaster ranged damage modifier to get: 131.46/1.125 = ~116.85, the "base damage" (i.e. the damage with a modifier of 1.0) of the power. Notice how close that is to Ice Storm's damage. We multiply that times 0.65, the Defender ranged damage modifier: ~116.85*0.65 = ~75.95. the damage the Defender version of Whirlpool should do, and it's pretty close to what is listed by CoD (75.9). So now let's look at Ice Storm: 116.78/1.125 = ~103.8, the "base damage". Multiply by the Defender modifier: ~103.8*0.65 = 67.47 for Defenders, very close to the CoD number (67.57). Ultimately, the modifiers all line up because Issue 24 reduced the Corruptor and Defender versions to make things look correct, but as a result, all versions of Ice Storm and Rain of Fire do less damage then they should. 1 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
WindDemon21 Posted July 19 Author Posted July 19 Exactly, hopefully these get addressed in a patch sooner. TBH even way back on live as well always made more sense for these powers to get on 40s recharges and not 60 as well, they're nice, but 60 seconds seems odd for them given the damage being only about double that of a standard aoe. Which on 16s recharge (and all up front in one hit, no scatter) would put it alone right there around 32s, and then the usefulness of the area/scatter bumping to the 40s, but 60 seems a bit extra for them.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now