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Hello good people,

 

Below is my old Elec/Shield brute build back from Live. I was a different person then, and things have changed in the game since. I know the powerset combination isn't the most ideal for a brute, nor is it the best thing in play at the moment.

 

Spoiler

Advent Charge - Villain Brute
Build plan made with Mids' Reborn v3.7.4 rev. 8
──────────────────────────────

  • Primary powerset: Electrical Melee
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Havoc Punch

  • A: Kinetic Combat: Accuracy/Damage
  • 3: Kinetic Combat: Damage/Endurance
  • 3: Kinetic Combat: Damage/Recharge
  • 5: Kinetic Combat: Damage/Endurance/Recharge

Level 1: Deflection

  • A: Reactive Armor: Resistance
  • 7: Reactive Armor: Resistance/Endurance
  • 9: Reactive Armor: Resistance/Recharge
  • 9: Reactive Armor: Resistance/Endurance/Recharge
  • 11: Gladiator's Armor: TP Protection +3% Def (All)

Level 2: Jacobs Ladder

  • A: Obliteration: Damage
  • 11: Obliteration: Accuracy/Recharge
  • 13: Obliteration: Damage/Recharge
  • 13: Obliteration: Accuracy/Damage/Recharge
  • 15: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 15: Obliteration: Chance for Smashing Damage

Level 4: Battle Agility

  • A: Luck of the Gambler: Defense
  • 17: Luck of the Gambler: Defense/Endurance
  • 19: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 6: Boxing

  • (Empty)

Level 8: True Grit

  • A: Regenerative Tissue: +Regeneration
  • 19: Reactive Armor: Resistance
  • 21: Reactive Armor: Resistance/Endurance
  • 21: Reactive Armor: Resistance/Recharge
  • 23: Reactive Armor: Resistance/Endurance/Recharge

Level 10: Thunder Strike

  • A: Scirocco's Dervish: Accuracy/Damage
  • 23: Scirocco's Dervish: Damage/Endurance
  • 25: Scirocco's Dervish: Damage/Recharge
  • 25: Scirocco's Dervish: Accuracy/Damage/Endurance
  • 27: Scirocco's Dervish: Chance of Damage(Lethal)

Level 12: Hasten

  • A: Invention: Recharge Reduction

Level 14: Super Speed

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 17: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 29: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Tough

  • A: Reactive Armor: Resistance
  • 31: Reactive Armor: Resistance/Endurance
  • 31: Reactive Armor: Resistance/Endurance/Recharge
  • 33: Reactive Armor: Endurance
  • 33: Steadfast Protection: Resistance/+Def 3%
  • 33: Steadfast Protection: Knockback Protection

Level 18: Active Defense

  • A: Membrane Exposure

Level 20: Chain Induction

  • A: Hecatomb: Damage
  • 34: Hecatomb: Damage/Recharge
  • 34: Hecatomb: Damage/Recharge/Accuracy
  • 34: Hecatomb: Damage/Endurance
  • 36: Hecatomb: Chance of Damage(Negative)

Level 22: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Red Fortune: Defense/Endurance
  • 36: Luck of the Gambler: Defense/Endurance

Level 24: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 26: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 39: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 28: Phalanx Fighting

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 31: Luck of the Gambler: Defense

Level 30: Grant Cover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 32: Lightning Rod

  • A: Armageddon: Damage
  • 40: Armageddon: Damage/Recharge
  • 40: Armageddon: Damage/Recharge/Accuracy
  • 40: Armageddon: Damage/Endurance
  • 42: Armageddon: Chance for Fire Damage
  • 42: Armageddon: Recharge/Accuracy

Level 35: Shield Charge

  • A: Obliteration: Damage
  • 42: Obliteration: Accuracy/Recharge
  • 43: Obliteration: Damage/Recharge
  • 43: Obliteration: Accuracy/Damage/Recharge
  • 43: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 45: Obliteration: Chance for Smashing Damage

Level 38: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance

Level 41: Assault

  • A: Invention: Endurance Reduction

Level 44: Electrifying Fences

  • A: Positron's Blast: Accuracy/Damage
  • 45: Positron's Blast: Damage/Endurance
  • 46: Positron's Blast: Damage/Recharge
  • 46: Positron's Blast: Accuracy/Damage/Endurance
  • 46: Positron's Blast: Chance of Damage(Energy)
  • 48: Trap of the Hunter: Chance of Damage(Lethal)

Level 47: Ball Lightning

  • A: Ragnarok: Damage
  • 48: Ragnarok: Damage/Recharge
  • 48: Ragnarok: Damage/Recharge/Accuracy
  • 50: Ragnarok: Recharge/Accuracy
  • 50: Ragnarok: Damage/Endurance

Level 49: Against All Odds

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: Heal
  • 7: Numina's Convalesence: +Regeneration/+Recovery
  • 29: Miracle: +Recovery
  • 50: Miracle: Heal

Level 2: Stamina

  • A: Efficacy Adaptor: EndMod
  • 5: Efficacy Adaptor: EndMod/Recharge
  • 27: Efficacy Adaptor: EndMod/Accuracy

Level 14: Speed Phase


Level 1: Prestige Power Dash

  • A: Invention: Run Speed

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run


 

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This character remains one of my absolute favorite to play, so I'd like him to be at the top of his game. So I read up on the new stuff and look at other build out there. I redux-ed the build to include some of the things I've found. Chiefly, items to address the endurance drain and not six slotting Build Up. These changes resulted in a bit of a defense drop, though positional defenses remain above the softcap. 

 

Please take a look and let me know which build you think would succeed better, and what changes you might make.

 

Spoiler

Redux - Villain Brute
Build plan made with Mids' Reborn v3.7.4 rev. 8
──────────────────────────────

  • Primary powerset: Electrical Melee
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Havoc Punch

  • A: Hecatomb: Damage
  • 3: Hecatomb: Damage/Recharge
  • 3: Hecatomb: Recharge/Accuracy
  • 5: Hecatomb: Damage/Endurance
  • 5: Hecatomb: Chance of Damage(Negative)
  • 7: Performance Shifter: Chance for +End

Level 1: Deflection

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 11: Aegis: Resistance
  • 13: Aegis: Resistance/Endurance
  • 15: Aegis: Resistance/Recharge
  • 15: Aegis: Endurance/Recharge
  • 23: Aegis: Psionic/Status Resistance

Level 2: Jacobs Ladder

  • A: Obliteration: Damage
  • 39: Obliteration: Accuracy/Recharge
  • 39: Obliteration: Chance for Smashing Damage
  • 40: Obliteration: Damage/Recharge
  • 40: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 40: Performance Shifter: Chance for +End

Level 4: Battle Agility

  • A: Reactive Defenses: Defense
  • 25: Reactive Defenses: Defense/Endurance
  • 25: Reactive Defenses: Endurance/RechargeTime
  • 34: Reactive Defenses: Defense/RechargeTime
  • 34: Reactive Defenses: Defense/Endurance/RechargeTime
  • 34: Reactive Defenses: Scaling Resist Damage

Level 6: True Grit

  • A: Preventive Medicine: Chance for +Absorb
  • 36: Unbreakable Guard: Resistance
  • 37: Unbreakable Guard: +Max HP
  • 37: Unbreakable Guard: Resistance/Endurance
  • 37: Unbreakable Guard: RechargeTime/Resistance

Level 8: Thunder Strike

  • A: Obliteration: Damage
  • 42: Obliteration: Accuracy/Recharge
  • 42: Obliteration: Damage/Recharge
  • 42: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 43: Obliteration: Chance for Smashing Damage
  • 43: Fury of the Gladiator: Chance for Res Debuff

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 12: Super Speed

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 13: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Active Defense

  • A: Invention: Recharge Reduction

Level 16: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 17: Kismet: Accuracy +6%

Level 18: Chain Induction

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 19: Superior Unrelenting Fury: Damage/RechargeTime
  • 19: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 21: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 23: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 20: Phalanx Fighting

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 22: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 24: Grant Cover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Lightning Rod

  • A: Armageddon: Damage
  • 27: Armageddon: Damage/Recharge
  • 27: Armageddon: Damage/Recharge/Accuracy
  • 33: Armageddon: Recharge/Accuracy
  • 33: Armageddon: Damage/Endurance
  • 33: Armageddon: Chance for Fire Damage

Level 28: Shield Charge

  • A: Obliteration: Damage
  • 29: Obliteration: Accuracy/Recharge
  • 29: Obliteration: Damage/Recharge
  • 31: Obliteration: Accuracy/Damage/Recharge
  • 31: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 31: Obliteration: Chance for Smashing Damage

Level 30: Boxing

  • (Empty)

Level 32: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 43: Steadfast Protection: Resistance/Endurance
  • 46: Gladiator's Armor: TP Protection +3% Def (All)
  • 50: Gladiator's Armor: End/Resist

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Luck of the Gambler: Defense/Endurance
  • 36: Cytoskeleton Exposure

Level 38: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Against All Odds

  • A: Invention: Endurance Reduction

Level 44: Mu Lightning

  • A: Apocalypse: Damage
  • 45: Apocalypse: Damage/Recharge
  • 45: Apocalypse: Chance of Damage(Negative)
  • 45: Apocalypse: Recharge/Accuracy
  • 46: Apocalypse: Damage/Endurance
  • 46: Performance Shifter: Chance for +End

Level 47: Ball Lightning

  • A: Ragnarok: Chance for Knockdown
  • 48: Ragnarok: Damage/Recharge
  • 48: Ragnarok: Damage/Recharge/Accuracy
  • 48: Ragnarok: Recharge/Accuracy
  • 50: Ragnarok: Damage/Endurance
  • 50: Performance Shifter: Chance for +End

Level 49: Assault

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 9: Panacea: +Hit Points/Endurance
  • 9: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 7: Performance Shifter: EndMod

Level 12: Speed Phase

──────────────────────────────
Incarnates:

Cardiac Core ParagonDiamagnetic Core Flawless InterfaceIon Core Final JudgementStorm Elemental Core Superior AllyBarrier Core EpiphanyAssault Radial Embodiment

 

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Thanks for your time and consideration folks.

 

Posted
19 hours ago, NumbSoLdi3r MJ7 said:

Hello good people,

 

Below is my old Elec/Shield brute build back from Live. I was a different person then, and things have changed in the game since. I know the powerset combination isn't the most ideal for a brute, nor is it the best thing in play at the moment.

 

  Reveal hidden contents

Advent Charge - Villain Brute
Build plan made with Mids' Reborn v3.7.4 rev. 8
──────────────────────────────

  • Primary powerset: Electrical Melee
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Mu Mastery

 

──────────────────────────────

Powers taken:

Level 1: Havoc Punch

  • A: Kinetic Combat: Accuracy/Damage
  • 3: Kinetic Combat: Damage/Endurance
  • 3: Kinetic Combat: Damage/Recharge
  • 5: Kinetic Combat: Damage/Endurance/Recharge

 

Level 1: Deflection

  • A: Reactive Armor: Resistance
  • 7: Reactive Armor: Resistance/Endurance
  • 9: Reactive Armor: Resistance/Recharge
  • 9: Reactive Armor: Resistance/Endurance/Recharge
  • 11: Gladiator's Armor: TP Protection +3% Def (All)

 

Level 2: Jacobs Ladder

  • A: Obliteration: Damage
  • 11: Obliteration: Accuracy/Recharge
  • 13: Obliteration: Damage/Recharge
  • 13: Obliteration: Accuracy/Damage/Recharge
  • 15: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 15: Obliteration: Chance for Smashing Damage

 

Level 4: Battle Agility

  • A: Luck of the Gambler: Defense
  • 17: Luck of the Gambler: Defense/Endurance
  • 19: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 6: Boxing

  • (Empty)

 

Level 8: True Grit

  • A: Regenerative Tissue: +Regeneration
  • 19: Reactive Armor: Resistance
  • 21: Reactive Armor: Resistance/Endurance
  • 21: Reactive Armor: Resistance/Recharge
  • 23: Reactive Armor: Resistance/Endurance/Recharge

 

Level 10: Thunder Strike

  • A: Scirocco's Dervish: Accuracy/Damage
  • 23: Scirocco's Dervish: Damage/Endurance
  • 25: Scirocco's Dervish: Damage/Recharge
  • 25: Scirocco's Dervish: Accuracy/Damage/Endurance
  • 27: Scirocco's Dervish: Chance of Damage(Lethal)

 

Level 12: Hasten

  • A: Invention: Recharge Reduction

 

Level 14: Super Speed

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 17: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 29: Blessing of the Zephyr: Knockback Reduction (4 points)

 

Level 16: Tough

  • A: Reactive Armor: Resistance
  • 31: Reactive Armor: Resistance/Endurance
  • 31: Reactive Armor: Resistance/Endurance/Recharge
  • 33: Reactive Armor: Endurance
  • 33: Steadfast Protection: Resistance/+Def 3%
  • 33: Steadfast Protection: Knockback Protection

 

Level 18: Active Defense

  • A: Membrane Exposure

 

Level 20: Chain Induction

  • A: Hecatomb: Damage
  • 34: Hecatomb: Damage/Recharge
  • 34: Hecatomb: Damage/Recharge/Accuracy
  • 34: Hecatomb: Damage/Endurance
  • 36: Hecatomb: Chance of Damage(Negative)

 

Level 22: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Red Fortune: Defense/Endurance
  • 36: Luck of the Gambler: Defense/Endurance

 

Level 24: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Shield Wall: +Res (Teleportation), +5% Res (All)

 

Level 26: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 37: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 39: Gaussian's Synchronized Fire-Control: Chance for Build Up

 

Level 28: Phalanx Fighting

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 31: Luck of the Gambler: Defense

 

Level 30: Grant Cover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 32: Lightning Rod

  • A: Armageddon: Damage
  • 40: Armageddon: Damage/Recharge
  • 40: Armageddon: Damage/Recharge/Accuracy
  • 40: Armageddon: Damage/Endurance
  • 42: Armageddon: Chance for Fire Damage
  • 42: Armageddon: Recharge/Accuracy

 

Level 35: Shield Charge

  • A: Obliteration: Damage
  • 42: Obliteration: Accuracy/Recharge
  • 43: Obliteration: Damage/Recharge
  • 43: Obliteration: Accuracy/Damage/Recharge
  • 43: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 45: Obliteration: Chance for Smashing Damage

 

Level 38: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance

 

Level 41: Assault

  • A: Invention: Endurance Reduction

 

Level 44: Electrifying Fences

  • A: Positron's Blast: Accuracy/Damage
  • 45: Positron's Blast: Damage/Endurance
  • 46: Positron's Blast: Damage/Recharge
  • 46: Positron's Blast: Accuracy/Damage/Endurance
  • 46: Positron's Blast: Chance of Damage(Energy)
  • 48: Trap of the Hunter: Chance of Damage(Lethal)

 

Level 47: Ball Lightning

  • A: Ragnarok: Damage
  • 48: Ragnarok: Damage/Recharge
  • 48: Ragnarok: Damage/Recharge/Accuracy
  • 50: Ragnarok: Recharge/Accuracy
  • 50: Ragnarok: Damage/Endurance

 

Level 49: Against All Odds

  • A: Invention: Endurance Reduction

 


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

 

Level 1: Sprint

  • (Empty)

 

Level 2: Rest

  • (Empty)

 

Level 2: Swift

  • A: Invention: Run Speed

 

Level 2: Hurdle

  • A: Invention: Jumping

 

Level 2: Health

  • A: Numina's Convalesence: Heal
  • 7: Numina's Convalesence: +Regeneration/+Recovery
  • 29: Miracle: +Recovery
  • 50: Miracle: Heal

 

Level 2: Stamina

  • A: Efficacy Adaptor: EndMod
  • 5: Efficacy Adaptor: EndMod/Recharge
  • 27: Efficacy Adaptor: EndMod/Accuracy

 

Level 14: Speed Phase


Level 1: Prestige Power Dash

  • A: Invention: Run Speed

 

Level 1: Prestige Power Slide

  • (Empty)

 

Level 1: Prestige Power Quick

  • (Empty)

 

Level 1: Prestige Power Rush

  • (Empty)

 

Level 1: Prestige Power Surge

  • (Empty)

 

Level 4: Ninja Run


 

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This character remains one of my absolute favorite to play, so I'd like him to be at the top of his game. So I read up on the new stuff and look at other build out there. I redux-ed the build to include some of the things I've found. Chiefly, items to address the endurance drain and not six slotting Build Up. These changes resulted in a bit of a defense drop, though positional defenses remain above the softcap. 

 

Please take a look and let me know which build you think would succeed better, and what changes you might make.

 

  Reveal hidden contents

Redux - Villain Brute
Build plan made with Mids' Reborn v3.7.4 rev. 8
──────────────────────────────

  • Primary powerset: Electrical Melee
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Mu Mastery

 

──────────────────────────────

Powers taken:

Level 1: Havoc Punch

  • A: Hecatomb: Damage
  • 3: Hecatomb: Damage/Recharge
  • 3: Hecatomb: Recharge/Accuracy
  • 5: Hecatomb: Damage/Endurance
  • 5: Hecatomb: Chance of Damage(Negative)
  • 7: Performance Shifter: Chance for +End

 

Level 1: Deflection

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 11: Aegis: Resistance
  • 13: Aegis: Resistance/Endurance
  • 15: Aegis: Resistance/Recharge
  • 15: Aegis: Endurance/Recharge
  • 23: Aegis: Psionic/Status Resistance

 

Level 2: Jacobs Ladder

  • A: Obliteration: Damage
  • 39: Obliteration: Accuracy/Recharge
  • 39: Obliteration: Chance for Smashing Damage
  • 40: Obliteration: Damage/Recharge
  • 40: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 40: Performance Shifter: Chance for +End

 

Level 4: Battle Agility

  • A: Reactive Defenses: Defense
  • 25: Reactive Defenses: Defense/Endurance
  • 25: Reactive Defenses: Endurance/RechargeTime
  • 34: Reactive Defenses: Defense/RechargeTime
  • 34: Reactive Defenses: Defense/Endurance/RechargeTime
  • 34: Reactive Defenses: Scaling Resist Damage

 

Level 6: True Grit

  • A: Preventive Medicine: Chance for +Absorb
  • 36: Unbreakable Guard: Resistance
  • 37: Unbreakable Guard: +Max HP
  • 37: Unbreakable Guard: Resistance/Endurance
  • 37: Unbreakable Guard: RechargeTime/Resistance

 

Level 8: Thunder Strike

  • A: Obliteration: Damage
  • 42: Obliteration: Accuracy/Recharge
  • 42: Obliteration: Damage/Recharge
  • 42: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 43: Obliteration: Chance for Smashing Damage
  • 43: Fury of the Gladiator: Chance for Res Debuff

 

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

 

Level 12: Super Speed

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 13: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

 

Level 14: Active Defense

  • A: Invention: Recharge Reduction

 

Level 16: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 17: Kismet: Accuracy +6%

 

Level 18: Chain Induction

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 19: Superior Unrelenting Fury: Damage/RechargeTime
  • 19: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 21: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 23: Superior Unrelenting Fury: RechargeTime/+Regen/+End

 

Level 20: Phalanx Fighting

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 22: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

 

Level 24: Grant Cover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 26: Lightning Rod

  • A: Armageddon: Damage
  • 27: Armageddon: Damage/Recharge
  • 27: Armageddon: Damage/Recharge/Accuracy
  • 33: Armageddon: Recharge/Accuracy
  • 33: Armageddon: Damage/Endurance
  • 33: Armageddon: Chance for Fire Damage

 

Level 28: Shield Charge

  • A: Obliteration: Damage
  • 29: Obliteration: Accuracy/Recharge
  • 29: Obliteration: Damage/Recharge
  • 31: Obliteration: Accuracy/Damage/Recharge
  • 31: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 31: Obliteration: Chance for Smashing Damage

 

Level 30: Boxing

  • (Empty)

 

Level 32: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 43: Steadfast Protection: Resistance/Endurance
  • 46: Gladiator's Armor: TP Protection +3% Def (All)
  • 50: Gladiator's Armor: End/Resist

 

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Luck of the Gambler: Defense/Endurance
  • 36: Cytoskeleton Exposure

 

Level 38: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 41: Against All Odds

  • A: Invention: Endurance Reduction

 

Level 44: Mu Lightning

  • A: Apocalypse: Damage
  • 45: Apocalypse: Damage/Recharge
  • 45: Apocalypse: Chance of Damage(Negative)
  • 45: Apocalypse: Recharge/Accuracy
  • 46: Apocalypse: Damage/Endurance
  • 46: Performance Shifter: Chance for +End

 

Level 47: Ball Lightning

  • A: Ragnarok: Chance for Knockdown
  • 48: Ragnarok: Damage/Recharge
  • 48: Ragnarok: Damage/Recharge/Accuracy
  • 48: Ragnarok: Recharge/Accuracy
  • 50: Ragnarok: Damage/Endurance
  • 50: Performance Shifter: Chance for +End

 

Level 49: Assault

  • A: Invention: Endurance Reduction

 


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

 

Level 1: Sprint

  • A: Invention: Run Speed

 

Level 2: Rest

  • (Empty)

 

Level 1: Swift

  • A: Invention: Run Speed

 

Level 1: Hurdle

  • A: Invention: Jumping

 

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 9: Panacea: +Hit Points/Endurance
  • 9: Miracle: +Recovery

 

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 7: Performance Shifter: EndMod

 

Level 12: Speed Phase

──────────────────────────────
Incarnates:

Cardiac Core ParagonDiamagnetic Core Flawless InterfaceIon Core Final JudgementStorm Elemental Core Superior AllyBarrier Core EpiphanyAssault Radial Embodiment

 

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Thanks for your time and consideration folks.

 

 

With some mobs getting makeovers you need to find a way to fit in some slow resistance on almost everything you play now, especially on melee's you'll want as close to 100% as you can get. I'm not a big fan of shield on any AT, i ran an elec/sd broot on live and made an elec/sd scrapper on HC but i didn't really enjoy them much. If your not set on it being a broot i'd recommend elec/sd stalker its simply superior to both. I took a stab at it but its a bit of a mess just to get slow resists in.

ELEC SD - Brute (Electrical Melee - Shield Defense).mbd

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