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Symphony / Marine Affinity Build advice


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Hi all,


This is my first attempt at a build, also as I'm still getting used to Marine affinity, I don't know if it's worth it's salt.

 

Spoiler

Avariala - Hero Controller
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Symphony Control
  • Secondary powerset: Marine Affinity
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Teleportation
  • Epic powerset: Ice Mastery

──────────────────────────────

Powers taken:

Level 1: Hymn of Dissonance

  • A: Superior Will of the Controller: Accuracy/Control Duration
  • 3: Superior Will of the Controller: Control Duration/Recharge
  • 7: Superior Will of the Controller: Endurance/Recharge
  • 17: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • 34: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 34: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 1: Soothing Wave

  • A: Numina's Convalesence: Heal
  • 21: Numina's Convalesence: Heal/Endurance
  • 42: Numina's Convalesence: Heal/Endurance/Recharge
  • 42: Numina's Convalesence: Heal/Recharge

Level 2: Aria of Stasis

  • A: Gravitational Anchor: Recharge/Accuracy
  • 3: Gravitational Anchor: Immobilize/Recharge/Accuracy
  • 7: Gravitational Anchor: Immobilize/Endurance
  • 37: Gravitational Anchor: Immobilize/Recharge
  • 37: Gravitational Anchor: Chance for Hold
  • 40: Superior Overpowering Presence: RechargeTime/Energy Font

Level 4: Shoal Rush

  • A: Enzyme Exposure
  • 5: Enzyme Exposure
  • 5: Enzyme Exposure

Level 6: Impassioned Serenade

  • A: Invention: Recharge Reduction
  • 11: Coercive Persuasion : Contagious Confusion

Level 8: Toroidal Bubble

  • A: Efficacy Adaptor: EndMod
  • 9: Efficacy Adaptor: EndMod/Recharge
  • 9: Efficacy Adaptor: EndMod/Accuracy/Recharge
  • 25: Efficacy Adaptor: Accuracy/Recharge
  • 36: Efficacy Adaptor: EndMod/Accuracy
  • 37: Efficacy Adaptor: EndMod/Endurance

Level 10: Air Superiority

  • A: Crushing Impact: Accuracy/Damage
  • 11: Crushing Impact: Damage/Recharge
  • 46: Crushing Impact: Accuracy/Damage/Recharge
  • 46: Crushing Impact: Accuracy/Damage/Endurance

Level 12: Enfeebling Lullaby

  • A: Fortunata Hypnosis: Sleep
  • 13: Fortunata Hypnosis: Sleep/Recharge
  • 13: Fortunata Hypnosis: Sleep/Recharge/Accuracy
  • 15: Fortunata Hypnosis: Recharge/Accuracy
  • 17: Fortunata Hypnosis: Sleep/Endurance
  • 21: Fortunata Hypnosis: Chance for Placate

Level 14: Fly

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 15: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 42: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Tide Pool

  • A: Invention: Endurance Reduction
  • 25: Invention: Endurance Reduction

Level 18: Confounding Chant

  • A: Absolute Amazement: Stun
  • 19: Absolute Amazement: Stun/Recharge
  • 19: Absolute Amazement: Stun/Recharge/Accuracy
  • 40: Absolute Amazement: Stun/Endurance
  • 43: Absolute Amazement: Recharge/Accuracy

Level 20: Maneuvers

  • A: Invention: Endurance Reduction

Level 22: Tactics

  • A: Invention: Endurance Reduction

Level 24: Chords of Despair

  • A: Unbreakable Constraint: Hold
  • 27: Unbreakable Constraint: Hold/Recharge
  • 27: Unbreakable Constraint: Hold/Recharge/Accuracy
  • 29: Unbreakable Constraint: Recharge/Accuracy
  • 31: Lockdown: Chance for +2 Mag Hold
  • 40: Unbreakable Constraint: Chance for Smashing Damage

Level 26: Brine

  • A: Touch of the Nictus: Healing/Absorb
  • 29: Touch of the Nictus: Healing/Absorb/Recharge
  • 36: Touch of the Nictus: Accuracy/Healing/Absorb
  • 36: Touch of the Nictus: Accuracy/Endurance/Recharge

Level 28: Hasten

  • A: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction

Level 30: Reverberant

  • A: Expedient Reinforcement: Endurance/Damage/Recharge
  • 33: Expedient Reinforcement: Accuracy/Damage
  • 33: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 33: Expedient Reinforcement: Damage/Endurance
  • 34: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 43: Sovereign Right: Resistance Bonus

Level 32: Shifting Tides

  • A: Invention: Endurance Reduction

Level 35: Power of the Depths

  • A: Numina's Convalesence: Endurance/Recharge
  • 39: Preventive Medicine: Endurance/RechargeTime
  • 39: Preventive Medicine: Chance for +Absorb
  • 39: Preventive Medicine: Heal/RechargeTime/Endurance

Level 38: Barrier Reef

  • A: Luck of the Gambler: Defense/Recharge

Level 41: Hibernate

  • A: Invention: Recharge Reduction

Level 44: Frost Breath

  • A: Ragnarok: Damage/Recharge
  • 45: Ragnarok: Damage/Recharge/Accuracy
  • 45: Ragnarok: Recharge/Accuracy
  • 45: Ragnarok: Damage/Endurance
  • 46: Ragnarok: Chance for Knockdown

Level 47: Ice Storm

  • A: Positron's Blast: Damage/Endurance
  • 48: Positron's Blast: Damage/Recharge
  • 48: Positron's Blast: Damage/Range
  • 48: Positron's Blast: Accuracy/Damage/Endurance
  • 50: Positron's Blast: Chance of Damage(Energy)

Level 49: Frozen Armor

  • A: Luck of the Gambler: Defense/Endurance
  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense


──────────────────────────────

Inherents:

Level 1: Containment


Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Sprint

  • A: Invention: Endurance Reduction

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 23: Performance Shifter: EndMod/Recharge
  • 23: Performance Shifter: EndMod/Accuracy
  • 43: Performance Shifter: Chance for +End

Level 14: Afterburner

 

 

The idea is to go off a mermaid, which is why I combined Symphony / Marine. Any input at all is welcome.


Kind regards,
 

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This is the first idea I had when I first tested Marine on Controller. Personally, Barrier Reef is much better earlier you shouldn't need Hibernate because you didn't take Whitecap so you really aren't in melee like that. Air Superiority doesn't fit personally that would have been better suited for Hover to get some passives. Toroidal Bubble is better suited for Res than End Mod. You shouldn't need to invest that much into Stamina because said bubble really covers you with 2 basic End Mod inventions. Also, Panacea is better in the Health slot where the Numina could take an extra slot or be put over with Soothing Waves. Tide Pool doesn't need End-reduction


Personally, since Tide Pool is such a big part of the set anything that's affected by it can come after you get Tide Pool.

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  • 1 month later

I've been fiddling a little more with this and got two possible builds lined up out of which I'm not sure what to pick

both stick to the theme, but don't know what to pick

 

Ice Mastery

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or 


Leviathan Mastery

 

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which of these two seems best? and do they need further tweaking?

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"Best" is going to be pretty subjective here. It also partially comes down to playstyle - ranged defense, s/l defense, resistances etc. Each version would have their strengths and weaknesses. In general, Controller's have long cooldowns and Marine has a few. You're going to want to get close to perma Hasten without Shifting Tides if possible. 

 

Quick breakdown of each version and what you're looking for:

 

Ice

  • Frozen Armor is giving s/l def and some resistances. S/l helps people work around melee a bit better because of how common it is. IMO it gets streaky though and random attacks will punch you in the face. Ideally you should also bump up ranged defense or slow resistance slightly. Ranged because it's a good all-rounder based on positioning. Slow res because your survivability revolves around your powers being up and available. 
  • You get an additional single target attack which you need. You get some nice aoe and other utility which you subjectively don't need with Marine powers.

Leviathan

  • Shark Skin is a res armor with s/l/c resistances. If you go this route I highly suggest either slow resistances or high ranged defense. You can still work in and out of a mob utilizing cc and positioning to take advantage.
  • You get even more aoe's which you subjectively don't need more of.

I s'pose it partially comes down to if you want a full single target attack chain or an extra aoe or something.

 

I took a look at the Ice version and overhauled it a bit. For the sake of brevity I won't go into the nitty gritty of why I changed what. Like that you need slotted accuracy in Hymn of Dissonance still for the proc's to hit etc etc.

 

It's got 2s off perma Hasten, 44.3 s/l def, 31.6 ranged def, f/c res capped, rest of res are decent.

 

Spoiler

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Controller (Symphony Control - Marine Affinity).mbd

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