Developer The Curator Posted July 30 Developer Posted July 30 Head on over to the patch notes page to read the full details. 1
kwsapphire Posted July 30 Posted July 30 All players in the Labyrinth zone now have inherent intangibility, allowing them to move through other players for optimal movement freedom. HOORAY! Thank you! Fixed an issue that would cause the randomizer doors to fire twice and move the player incorrectly. AH HAH! I kept wondering if I was supposed to hop through another area before landing. Interesting bug.
twozerofoxtrot Posted July 30 Posted July 30 Fixed Barrier Reef's Water Only themes to be selectable. Hopefully you're also looking at how Tide Pool's Water Only theme still has fish animating through it.
Wavicle Posted July 31 Posted July 31 (edited) 9 hours ago, kwsapphire said: All players in the Labyrinth zone now have inherent intangibility, allowing them to move through other players for optimal movement freedom. Not really sure why this isn't the case EVERYWHERE. And for player PETS too, please. Edited July 31 by Wavicle 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
robobl4de Posted July 31 Posted July 31 4 hours ago, twozerofoxtrot said: Fixed Barrier Reef's Water Only themes to be selectable. Hopefully you're also looking at how Tide Pool's Water Only theme still has fish animating through it. Not only that, Tide Pool Dark Water Only is also bugged, there's fish in there AND it uses bright color version. Hope both get fixed. 1
thunderforce Posted September 11 Posted September 11 All players in the Labyrinth zone now have inherent intangibility, allowing them to move through other players for optimal movement freedom. I see how we got here, with it maybe not being clear in testing how the Labyrinth would be when it was full of players, and I'm not going to ask to turn it off (because that would be futile) but I am begging you not to do it anywhere else. During the City interregnum I tried a bunch of MMOs and if there was one thing that they consistently did, and that I consistently hated, it's that you could just walk through people, which I found extremely damaging to the sense of immersion. I want fighting in a tight space to be different to fighting with plenty of room. 2 1 1 Homecoming Wiki - please use it (because it reflects the game in 2020 not 2012) and edit it (because there is lots to do) Things to do in City of Heroes, sorted by level. Things to do in City of Villains, sorted by level. Things only Incarnates can do in City of X. Why were you kicked from your cross-alignment team? A guide. A starting alignment flowchart Travel power opinions Get rid of the sidekick level malus and the 5-level exemplar power grace.
PeregrineFalcon Posted September 11 Posted September 11 1 hour ago, thunderforce said: I see how we got here, with it maybe not being clear in testing how the Labyrinth would be when it was full of players, and I'm not going to ask to turn it off (because that would be futile) but I am begging you not to do it anywhere else. As a tank main I hate the fact that I cannot block a doorway and force the enemies to deal with me before they can get to anyone else. It's a viable strategy and in most MMOs, and now in the Labyrinth, it doesn't work. I hate it when video games punish me for making good tactical decisions. Don't get me started. 2 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.
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