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Posted

  So  after a few months of working way too much and with the most recent update to our beloved game, I thought I would jump back into the fun with my favorite hero/villain......the demon/dark mastermind. A few changes have happened and the newly created mobs have really sparked my interest but with that being said I didn't feel that my original build would suffice and went about remaking her, I did keep her moderately intact but modified a few things to help my children and to add to my defense for survivability and such but would love others to look her over to give me a second, third or tenth opinion of her.

 

  Thanks to any and all who can provide whatever feedback they can....both the positive and the negative can bring about a learning moment for one such as I.......too many headshots in my line of work.

 

 

DoD.mbd

Posted
1 hour ago, DocMidknight said:

  So  after a few months of working way too much and with the most recent update to our beloved game, I thought I would jump back into the fun with my favorite hero/villain......the demon/dark mastermind. A few changes have happened and the newly created mobs have really sparked my interest but with that being said I didn't feel that my original build would suffice and went about remaking her, I did keep her moderately intact but modified a few things to help my children and to add to my defense for survivability and such but would love others to look her over to give me a second, third or tenth opinion of her.

 

  Thanks to any and all who can provide whatever feedback they can....both the positive and the negative can bring about a learning moment for one such as I.......too many headshots in my line of work.

 

 

DoD.mbd 47.5 kB · 0 downloads

 

I love your def+res numbers. I hate that you took agility to get there. Pet damage looks extremely low. None are close to 100% and your t3 is sitting at 47% ? Was i reading that right?

 

End usage is immense, taking ageless means no barrier so harder content those pets will pancake pretty quick. Slot stamina with an end mod and a performance shifter+end. That should get you more than 2 end mods. Or so i'm told.

 

I just ran a hess, i got kb'd over and over, apparently grenade launcher now has a 10% chance and a 20% chance to stack up to 13 points kb. Whatever it is i kept getting kb'd with 11 points protection. As a flyer your only doing backflips when kb's so you don't need more than 4 points, not sure what 8 will do for you.

 

 

  • Like 1
Posted

  @Meknomancer, taking some of your comments into form and put this together...better pet damage and putting barrier into play at the sacrifice of the end refill but with theft of essence proc in my heal I should be fine. I also added the performance shifter proc in stamina

DoD plan.mbd

Posted

Mids' doesn't show the +res bonuses from the Ember Demon's +res buffs. Your res stats will be higher, S/L/T +15%, F +20% and C +10%. Your S/L will be at +90% (capped at +75%), Fire will be at +42%, Cold at +32% and Toxic at almost +47% as long as the Ember is alive and within 50'. So in most cases, the +S/L res bonuses from Sovereign, Reactive Defense and Red Fortune will do little for your build. 


Maybe try Murky Cloud from the Dark Mastery pool. Can probably get F/C/E/N to +75% though I'm not sure how high S/L will be without messing up your def numbers. If you're opening with Darkest Night and/or Fearsome Stare, defense may not need to be that high. But regardless, cool build!

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