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Posted (edited)

Currently When you use teleport you hover in the air for few seconds during this time you can use teleport again to retrigger the hover state or let it time out and fall to the ground.

 

My Suggestion is a simple one, during this TP hover state allow jumping once doing so would cancel the teleport hover state right away at the expense of being able jump once in midair.

 

if a feature like this would outclass double jump too much it could be given a non enchancable 15-30 second cooldown. An feature like this would make using teleport keybinds much easier indoors when traversing rooms with balcony floors which you often encounter during indoor missions. 

 

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Edited by Mystoc
  • Mystoc changed the title to Buffing Teleports ease of use indoors.
Posted

Any movement on your part breaks Teleport's hover effect already, with jumping already being the fastest means of doing so in my experience. The hover effect was added to Teleport because there were/are players that could not teleport in a continuous manner and so their characters kept suffering harm from their falls while teleporting.

Posted
20 minutes ago, arcane said:

If you want to move freely right after teleporting, there is already Combat Teleport in the game.

 

that lets you begin falling faster, I want to be able jump from TP hover not fall.

Posted (edited)
28 minutes ago, Rudra said:

Any movement on your part breaks Teleport's hover effect already, with jumping already being the fastest means of doing so in my experience. The hover effect was added to Teleport because there were/are players that could not teleport in a continuous manner and so their characters kept suffering harm from their falls while teleporting.

 

ok but once you jump it does not use your characters actual jump height it just slightly moves you up then you fall, I am asking for that part to change basically it would be what double jump is but only once not unlimited times mid air.

Edited by Mystoc
Posted

I think this could be implemented with a similar check to Grounded from Electric Armor, so that the hover effect is suppressed if you teleport to a location on (or very near to) the ground.

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