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Posted

There is a command to allows you to add music to a base. It would be nice to have room  area sound instead of base-wide. I would like to request working boom boxes that we can 'clip' into cabinets,walls etc. Since boom boxes have a limited range, this would provide localized sound . 🎶

Posted

Position the current boombox to be hidden. You have a stage in the room? Rotate the NPC to be lying on his side and hide him and his boombox in the stage. Room along the map edge? Move the boombox to just outside the room's wall.

 

While I would love something like just the boombox itself to make it easier to hide or a special effect tile like we have for the fogs that is music instead, right now there are options for having music in 1 room with the current boombox NPC.

Posted
12 hours ago, voltaicsylph said:

There is a command to allows you to add music to a base. It would be nice to have room  area sound instead of base-wide. I would like to request working boom boxes that we can 'clip' into cabinets,walls etc. Since boom boxes have a limited range, this would provide localized sound . 🎶

 

Interesting.  I wonder if it might be handled slightly differently, with sound being a feature to be placed like a fountain jet is.  Click a spot then drag either across a floor or perhaps three-dimensionally to define a space where that sound is to play.  That way, as but one example, you could have a restaurant that plays sound both inside and in the al fresco dining area, and it would not be limited to a specific item.  You'd be able to place an item, a mute item, in the sound area to imitate sound coming from it.

Posted
16 minutes ago, Techwright said:

Click a spot then drag either across a floor or perhaps three-dimensionally to define a space where that sound is to play. 

That is a rather complicated ask. Wouldn't it be just as good and simpler if we got a special effect tile, like we do for the fogs, that plays a specifically listed for that tile bit of music like how the boombox we already have access to under NPCs so we could place music in desired rooms? The only real problems I see with the current boombox available to us in the base editor is that we have to get creative to hide the NPC and we can't just select a specific track to be played.

 

19 minutes ago, Techwright said:

You'd be able to place an item, a mute item, in the sound area to imitate sound coming from it.

Like the jukebox we have access to in the base editor?

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