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The Hallowe'en event don't offer much incentive for characters who already have the badges.  They're one and done, time to move on to the next character.  Thing is, some of us don't have, or want to make, an infinite string of alts, we want to play the characters we have, but it feels a bit... outgrown with Hallowe'en.  There isn't even the small reward of random holiday inspirations that we can collect during other holidays, or temp powers we can buy.  Some event salvage that isn't very valuable, XP that we stopped counting a long time ago, and the same drops we can get doing everything else.  It stops feeling like Trick or Treating when there are no treats.

 

I'll also posit that not rewarding players for defeating the EBs after they've earned the badges has a deleterious effect on other players.  There's no incentive to stay and fight that toilet paper-wrapped asshole, or the floating framerate destroyer, or any of the EBs, if you already have the badges, so they're abandoned, usually right in someone else's path.  The same thing applies to the lower ranks that spawn.  When there's no reason to stay and fight...

 

Could the badge counters be reset to 0 once the badges are granted, with a conditional IfBadge=Owned check added added to each (all of the Hallowe'en ToT badges), and grant some kind of lesser reward when the badge conditions are met again?  The reward granted doesn't have to be the same thing, in this case, Aethers, but something would be nice.  One Monstrous Aether, or one Reward Merit, or one Anniversary token, or a charge on a temp power.  It doesn't have to be a big reward, but something would be nifty, and might help reduce the knock-and-run that leaves behind ambushes for other players.

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Get busy living... or get busy dying.  That's goddamn right.

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