Diantane Posted October 6 Posted October 6 (edited) I've played a corruptor a few times, but failed to see much damage from them. When I looked on MIDS I saw that a corrupter's blasts are only about 15% higher than a Defender's secondaries. Even the Sentinels do substantially more damage with the same blasts (let alone the blasters). The only time I saw a high damage is when I finally got to "Scourge." Note: When it takes every blast you got a few times over to solo something, you know you can't do much damage. Edited October 6 by Diantane 7 1 2
Octogoat Posted October 6 Posted October 6 Yea those silly corruptors shouldn't be soloing taskforces at all. It should be me! Me! Villain Epic Archetype, baby!
Sovera Posted October 6 Posted October 6 Oh, hello again, Dian. 1 2 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Glacier Peak Posted October 6 Posted October 6 Aw yeah, it's that time of the year, looks like @Diantane chose Corruptors. I wonder if @Diantane went beyond reading the values in Mids or reading the description values in the primary powersets. Of course, to any who have read these threads in the past, you'll know that this won't be a discussion with @Diantane, instead they'll leave the thread to wither and die while everyone else is scratching their heads about what nonsense they just read. 2 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
FupDup Posted October 6 Posted October 6 (edited) A lot of it comes from the -res debuffs and/or +damage buffs supplied in their secondary support set. Of course, the amount of those buffs/debuffs can vary wildly between different support sets, with a few having either no -res or +dam at all. Edited October 6 by FupDup .
Psyonico Posted October 6 Posted October 6 I'm kind of wondering if there is any AT that @Diantaneaactually approves of 2 What this team needs is more Defenders
Wavicle Posted October 6 Posted October 6 I mean, it depends heavily on your choice of Secondary, right? 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Imaginary Posted October 6 Posted October 6 It's 4/5 of a DEFENDER and 3/5 of a BLASTER. That's 7/5 of BOTH. Ergo good. 1 4
Luminara Posted October 6 Posted October 6 14 minutes ago, Imaginary said: It's 4/5 of a DEFENDER and 3/5 of a BLASTER. That's 7/5 of BOTH. Ergo good. 7/5 would play again. 1 1 Get busy living... or get busy dying. That's goddamn right.
Diantane Posted October 9 Author Posted October 9 On 10/6/2024 at 2:19 PM, Psyonico said: I'm kind of wondering if there is any AT that @Diantaneaactually approves of Let's see... I have 78 Sentinels 🙂 2
Diantane Posted October 9 Author Posted October 9 Like I said, if it takes 23 blasts for a Corruptor to solo a boss when a Blaster or Sentinel can kill them with 6 or 7, that would prove my point.
Diantane Posted October 9 Author Posted October 9 On 10/6/2024 at 4:27 PM, Krimson said: I solo Giant Monsters with two of my Corruptors, who just happen to be my best monster hunters. But okay. Sure, a lot of vets can do that. I'm talking about levels 1 - 49.
Diantane Posted October 9 Author Posted October 9 On 10/6/2024 at 12:27 PM, FupDup said: A lot of it comes from the -res debuffs and/or +damage buffs supplied in their secondary support set. Of course, the amount of those buffs/debuffs can vary wildly between different support sets, with a few having either no -res or +dam at all. It would make more sense if you could start with good damage and then add a buff. Using a secondary buff to augment a weak damage is not the answer.
Diantane Posted October 9 Author Posted October 9 (edited) On 10/6/2024 at 11:44 AM, Glacier Peak said: Aw yeah, it's that time of the year, looks like @Diantane chose Corruptors. I wonder if @Diantane went beyond reading the values in Mids or reading the description values in the primary powersets. Of course, to any who have read these threads in the past, you'll know that this won't be a discussion with @Diantane, instead they'll leave the thread to wither and die while everyone else is scratching their heads about what nonsense they just read. I'm not just looking at this from the outside. I have played a couple dozen Corruptors, but was let down by their low damage. Then checked out MIDS to understand why my attacks were so weak. When I'm trying to solo a boss with great difficulty and then another player comes up and one shots them, I know something's up. When Corruptor's were created the dev's figured that they couldn't make them like a blaster with buffs as that would be OP. So they make them weak with a buff. I've played Kinetic Defenders that reached the damage cap between levels 42-50. Tried to do the same on a Corruptor, but it was impossible. Edited October 9 by Diantane
WuTang Posted October 9 Posted October 9 (edited) 23 minutes ago, Diantane said: It would make more sense if you could start with good damage and then add a buff. Using a secondary buff to augment a weak damage is not the answer. So, your argument is that you don't like the mechanics of an AT therefore it is bad? You have 78 Sentinels, one might say you are biased and possibly one dimensional in your pursuits. You've found the AT that jives with you and all others do not compare. If they increase a Corruptors damage, next you'll cry about how the bump in damage coupled with their secondary's debuff/buff makes them OP. So, you'll demand they nerf the debuff/buffs. Then Corruptors will be gimped, and again you'll see no use of them. So, they buff upfront damage again, but here comes more "indignation" brought on by the new OPness of the Corruptor. So, the devs nerf the debuff/buff....so on and so forth, until we have either what you want which is apparently another Sentinel class or another Blaster. A Corruptor's strength is in its ability to not only do damage but buff/debuff/control, all combined, in my humble opinion, makes them far better than a Sentinel and equal to a Blaster, and on a team a Corruptor outshines them both by huge margins. I'll take an AT that not only does good damage but also helps the entire team do more damage over, what, 20 more damage per attack from a Sentinel...and then you lose that tiny advantage once the target's HP is lower. Ok I've fed the troll....somebody else's turn next. Edited October 9 by WuTang 3
Imaginary Posted October 9 Posted October 9 (edited) Sentinels are just blasters for people who a) can't find teams, and b) can't find the buttons to create brutes or tanks. Edited October 9 by Imaginary 2 3 1
WuTang Posted October 9 Posted October 9 34 minutes ago, Diantane said: Sure, a lot of vets can do that. I'm talking about levels 1 - 49. Huh? No, you weren't. Nowhere in your original post did you imply "levels 1 - 49." 100% trolling.... 1
Uun Posted October 9 Posted October 9 1 hour ago, Diantane said: I've played Kinetic Defenders that reached the damage cap between levels 42-50. Tried to do the same on a Corruptor, but it was impossible. Defender damage cap is 400%. Defender Fulcrum Shift with 10 targets provides 300% and base damage provides the other 100%. Any damage enhancements you have slotted are wasted. Corruptor damage cap is 500%. Corruptor Fulcrum Shift with 10 targets provides 240%, base damage provides 100%, enhancements provide 95%. You're at 435%, i.e., MORE than a defender. If you have another 65% in damage buffs you can hit the (higher) cap. 1 1 Uuniverse
Without_Pause Posted October 9 Posted October 9 2 hours ago, Diantane said: When I'm trying to solo a boss with great difficulty and then another player comes up and one shots them, I know something's up. There's only two ATs I can think of who have a remote chance of pulling that off, and I can't recall ever one hitting a high level boss with my Stalker. Confirmation bias is a hell of a drug. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Without_Pause Posted October 9 Posted October 9 (edited) 2 hours ago, Imaginary said: Sentinels are just blasters for people who a) can't find teams, and b) can't find the buttons to create brutes or tanks. Congrats on having a worse take than Diantane. Edited October 9 by Without_Pause 2 1 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Ukase Posted October 9 Posted October 9 3 hours ago, Diantane said: It would make more sense if you could start with good damage and then add a buff. Using a secondary buff to augment a weak damage is not the answer. There's a saying somewhere, "Even a fool is thought wise if he keeps silent". Well, nobody ever accused me of being wise, so here I go: The truth is the answer. And the truth is how good/bad a corruptor is depends on some variables. Some are fixed variables - like the base damage of a given attack. Some are not fixed variables, but well...forgive the term, varying variables - like player build and skill. Your ability to play a given character is not the same as mine, nor is mine the same as yours. So - that's one difference in outcome. (when to use the debuff, when to re-fire the debuffs, etc) The build you have would be different than mine. That's another difference in outcome. The corruptor scourge mechanic is really one of the more interesting gimmicks in game, if you ask me. For one, it doesn't require a player to do anything special, other than just survive long enough to get the npc to less than 50% hp. The rest, the game does for you. During this event, I have solo'd GMs with a fire/atomic blaster, and a fire/natty corruptor and an ice/cold corruptor. For the most part, these are mostly popular choices. Most would probably like fire/fire over fire/atomic, but I like the sustain on atomic better due to decreased duration of mez attacks. And, at least in my experience - while the blaster might dish out a higher damage number in mids - a lot has to do with what is being attacked. How resisted is that fire/ranged damage? Does the damage do anything to negate the regen of an npc that has over 70k hitpoints? No? How fast does that npc regen? Then, we consider the various corruptors with the tools at their disposal: -regen (you don't have to hit them as much, because their health doesn't regen as much) -def (you hit them more easily, that is, you hit more because you don't miss as much) -HP (you don't have to do as much damage because their hitpoints have been reduced) -recharge (they don't hit you as often, more survivability for you) -tohit (they don't hit you as often, more survivability for you -res (each attack you do does more damage) The -res is why so many players try to squeeze in -res procs in their attacks that can benefit from them. (where the proc will reliably fire) When the corruptor can reduce the npc resistance, the extra dps from a blaster doesn't mean so much, because the blaster doesn't have it, unless they have a proc or an epic power that can do this, like melt armor. But that power's debuff lasts less than a minute, but the recharge takes much longer. (pending on external recharge buffs, of course) Whereas the corruptor's ability to debuff multiple targets can really shine. Some players are skilled enough with their builds and their manual dexterity and creativity (skill!!!!!) to outdo a blasters damage, consistently. Not by much. But most leaders, when encountering difficult content will prefer a well-played corruptor over a well-played blaster far more often than not. As for the rest of us non-highly skilled players, that's the beauty of a PUG. You never know what you're going to get. We wouldn't have the weekly adventures of Snarky without this beauty of PUGs. I would encourage you rethink your position. There are some serious flaws in your logic. 1
High_Beam Posted October 11 Posted October 11 On 10/9/2024 at 6:49 AM, Diantane said: Like I said, if it takes 23 blasts for a Corruptor to solo a boss when a Blaster or Sentinel can kill them with 6 or 7, that would prove my point. What? Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
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