Glacier Peak Posted October 12 Posted October 12 Maybe elaborate a little more. What damage type, what kind of powers, what each Archetype would get as power choices? I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
FupDup Posted October 12 Posted October 12 We have water ranged attacks and support powers. We lack water armor and control powers, which may make it hard to fill in the necessary 5 power slots on certain ATs. 1 .
TheMoneyMaker Posted October 13 Posted October 13 Blaster manipulation usually includes some melee attacks and some support powers. If we get water manipulation with melee attacks, next we'll need to include water assault for dominators and a water melee for brutes, scrappers, stalkers, and tankers.....followed by marine armor for the melee ATs and sentinels. 1 1
Super Atom Posted October 13 Posted October 13 4 hours ago, TheMoneyMaker said: Blaster manipulation usually includes some melee attacks and some support powers. If we get water manipulation with melee attacks, next we'll need to include water assault for dominators and a water melee for brutes, scrappers, stalkers, and tankers.....followed by marine armor for the melee ATs and sentinels. There hasn't been a new melee set or a new armor set the entire duration of Homecoming. So... good? 1
Glacier Peak Posted October 13 Posted October 13 13 minutes ago, Super Atom said: There hasn't been a new melee set or a new armor set the entire duration of Homecoming. So... good? I would consider the proliferation of melee and armor sets to count (for example, Stone Armor from the Tanker Archetype proliferated across Stalkers, Scrappers, and Sentinels). I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Super Atom Posted October 13 Posted October 13 (edited) 4 minutes ago, Glacier Peak said: I would consider the proliferation of melee and armor sets to count (for example, Stone Armor from the Tanker Archetype proliferated across Stalkers, Scrappers, and Sentinels). I do not, however i enjoy those and thank homecoming for doing so. When i say "new" I mean literally new. ex; Water Melee, Plant Melee, Plant armor. etc Had it been entirely different but a similar concept ex; Seismic Blast, it would be different as that would then count by what i mean with "new". edit; Quick edit to note, i think adding those to AT's who didn't have them previously made more sense to be done first as well, as my comment was not a dig at homecoming. Edited October 13 by Super Atom 1
Owl Girl Posted October 14 Posted October 14 new armor sets should be easy, just take melee and blast sets that don't have corresponding armor yet. imagine: Gravity Armor, Marine Armor, or even Illusionary Armor... g_d's lil' monster ❤️
Rudra Posted October 14 Posted October 14 19 minutes ago, Owl Girl said: or even Illusionary Armor... Cheap shot: Illusionary Armor: When you just want to think you are wearing armor. We now return you to your regularly scheduled tangents. (I have no idea how an illusionary armor set would even work, but I had to take the obligatory jab. I humbly ask I simply be shot rather than crucified for the comment. Thank you.) 4
megaericzero Posted October 14 Posted October 14 If we're talking specifically armor, I'd say the ones that are the easiest to assemble a full set of powers for would be Water/Fluid/Liquid Armor which I posted about here along with a couple of other water powerset suggestions (self plug), Psychic Aura, Sonic Aura, and Temporal Aura. 2 1
TheMoneyMaker Posted October 14 Posted October 14 13 hours ago, Rudra said: Cheap shot: Illusionary Armor: When you just want to think you are wearing armor. We now return you to your regularly scheduled tangents. (I have no idea how an illusionary armor set would even work, but I had to take the obligatory jab. I humbly ask I simply be shot rather than crucified for the comment. Thank you.) I see illusory armor as a defense set, making opponents think you're in one spot while you might be a little out of place, like D&D displacer beasts. I don't think they need to actually displace the player character model to do this, it would be more flavor text. I would make it mechanically similar to Ninjitsu for scrappers in that it would also have some mitigation effects, perhaps a confusion aura and a self heal that works like illusion control's spectral wounds that deals damage that fades after time. You get a big boost of health and healing and then it fades over time, which might be enough time for you to recover from injuries taken. 1
TheMoneyMaker Posted October 14 Posted October 14 Water melee could be fun. Make it similar to blaster attacks but reduce the range to melee stuff and scale the damage appropriately for the different ATs. Since you'd be more hitting opponents with the water than physically swinging with your fists, you could probably keep the animations the same too, but I could understand maybe swapping out a couple with the sorta melee attacks of psionic melee to show you're swinging as a physical representation of directing your water punch. 1
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