keyguardactive Posted October 13 Posted October 13 I don't know how possible it is, but is it possible to put Symbols on the back of jackets, but I think it would be cool? I couldn't find another thread about it. Also, because I've been here a bit, I know Symbols is under the Chest Detail menu, but there's a beret under half helmets, sometimes a label is just a label. I don't think it will hurt anything's credibility to make that possible. 3 2
Super Atom Posted October 13 Posted October 13 (edited) you mean like dis? Edited October 13 by Super Atom 2
Glacier Peak Posted October 13 Posted October 13 Yeah, I want this too. The Skulls have their insignia on the back of their jackets. 2 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Greycat Posted October 14 Posted October 14 Well, we *have* back details as far as backpacks and wings. Something exists back there as an anchor point so... 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Rudra Posted October 14 Posted October 14 1 hour ago, Greycat said: Well, we *have* back details as far as backpacks and wings. Something exists back there as an anchor point so... "As an anchor point" won't work. Not unless you want your jacket image free floating behind you. (We can see through the seams in the floor, we'll be able to see the jacket image behind the jacket.) Given how the game seems to work, symbols on the back of jackets will either need to be a separate jacket that has the preset symbol that players select, or it will need to be a texture map like how the tops with skin works. 1
Jiro Ito Posted October 14 Posted October 14 Yes please 🤘 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Greycat Posted October 14 Posted October 14 1 hour ago, Rudra said: "As an anchor point" won't work. Not unless you want your jacket image free floating behind you. (We can see through the seams in the floor, we'll be able to see the jacket image behind the jacket.) Given how the game seems to work, symbols on the back of jackets will either need to be a separate jacket that has the preset symbol that players select, or it will need to be a texture map like how the tops with skin works. However, if we look at the *front* chest details, they have both flat on texture symbols/letters/etc as well as "items" like bandoliers and chestpieces (such as the mecha chest bits, not just cuirass or corset type pieces.) Unless the back details are handled entirely differently... Though it wouldn't help with jackets, perhaps. 2 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Rudra Posted October 14 Posted October 14 1 hour ago, Greycat said: However, if we look at the *front* chest details, they have both flat on texture symbols/letters/etc as well as "items" like bandoliers and chestpieces (such as the mecha chest bits, not just cuirass or corset type pieces.) Good point. I retract my statement.
keyguardactive Posted October 14 Author Posted October 14 Plus, the symbols work on the front of the jackets, so the technology to put them on the back, in theory, exists. But I don't understand how any of this works, so I may be wrong.
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