Sunsette Posted June 30, 2019 Posted June 30, 2019 Would it be possible to, say, double the character limit or something? Would very much appreciate it. Thanks. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Vanden Posted June 30, 2019 Posted June 30, 2019 You need another 1000 character slots already? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
justicebeliever Posted June 30, 2019 Posted June 30, 2019 I think she’s talk about the ~800 character limit for a bio per character. And if so, +1 - I never have enough room to write what I want, though admittedly, I am unlikely to read more than the 800 characters on someone else’s bio "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Sunsette Posted June 30, 2019 Author Posted June 30, 2019 Yes, I'm referring to the limit on text in a character's profile. 1023 characters right now. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Vanden Posted June 30, 2019 Posted June 30, 2019 Well, I, too, sometimes run out of space when writing bios. But Shakespeare wrote that brevity is the soul of wit, and I really believe that; I think working within those constraints can make you a better writer. Plus, like Justice Believer says, I'm not likely to read all of a bio that's at or near the character limit, and I think that's true of a lot of people. I wouldn't object to some space to describe all your characters' costume slots, though. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Grimm001 Posted June 30, 2019 Posted June 30, 2019 I'm all for increasing this. I always write up backstories for my characters to try and tie them into the game world as well as link them to members of my super group. I usually run out of space before I can even get to mentioning super group members. They could up the limit to 5K characters and I'd be happy with it. lol.
Sunsette Posted June 30, 2019 Author Posted June 30, 2019 Well, I, too, sometimes run out of space when writing bios. But Shakespeare wrote that brevity is the soul of wit, and I really believe that; I think working within those constraints can make you a better writer. Plus, like Justice Believer says, I'm not likely to read all of a bio that's at or near the character limit, and I think that's true of a lot of people. I wouldn't object to some space to describe all your characters' costume slots, though. >.> Okay, yes; brevity is very important for effective writing. For sale, baby shoes, etc. etc. etc. There are still some ideas that you can't express effectively in 1023 characters. Is everyone likely to read my bio if it's 65535 characters? No. I wouldn't expect them to. I don't expect everyone to read my bio at 1023; I don't read everyone's bio at 1023. But there are bios that are really well-written and I hate getting to the end and going 'gosh there's nothing else.' There are characters that are really complex and have a lot of useful references to note in their profiles while you're RPing with them. Etc etc etc. I happen to play such a character and I enjoy having those reference notes for myself, too. I entirely understand if this is not a feasible change for coding limitations -- for example, it might increase the amount of data loaded with every single character model on what is an archaic engine. Don't see much sense in trying to shoot it down on any other angle. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting!
Vanden Posted June 30, 2019 Posted June 30, 2019 Well, I, too, sometimes run out of space when writing bios. But Shakespeare wrote that brevity is the soul of wit, and I really believe that; I think working within those constraints can make you a better writer. Plus, like Justice Believer says, I'm not likely to read all of a bio that's at or near the character limit, and I think that's true of a lot of people. I wouldn't object to some space to describe all your characters' costume slots, though. >.> Okay, yes; brevity is very important for effective writing. For sale, baby shoes, etc. etc. etc. There are still some ideas that you can't express effectively in 1023 characters. Is everyone likely to read my bio if it's 65535 characters? No. I wouldn't expect them to. I don't expect everyone to read my bio at 1023; I don't read everyone's bio at 1023. But there are bios that are really well-written and I hate getting to the end and going 'gosh there's nothing else.' There are characters that are really complex and have a lot of useful references to note in their profiles while you're RPing with them. Etc etc etc. I happen to play such a character and I enjoy having those reference notes for myself, too. I entirely understand if this is not a feasible change for coding limitations -- for example, it might increase the amount of data loaded with every single character model on what is an archaic engine. Don't see much sense in trying to shoot it down on any other angle. I don't mean to say I'm opposed to increasing the character limit, just to explain why I'm fine with the current limit, even though even I chafe under it at times A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Impish Kat Posted June 30, 2019 Posted June 30, 2019 I wouldn't mind the current character limit if the dang thing didn't count the punctuation marks as code whenever you go back to the ID screen. This has happened with one bio in particular. It is written in poetic prose with breaks at certain points for emphasis. I got it to just under the limit... actually a good 20 characters under the limit. But any time I hit the ID screen, I end up re-writing it from scratch because the f^&*k!$#g thing counts up the punctuation and returns as code and suddenly I'm out of characters, and I lose half of the last line. >:( >:( >:( It does not do it while writing in the screen... it only does it when you go back to the screen from the game world. So yes, if possible, it would be nice to expand the character limit for bios to account for this behavior. OR, failing that... rewrite the code for the d^&m%*d thing entirely. It's truly maddening.
Catgoyle Posted June 30, 2019 Posted June 30, 2019 I wouldn't mind the current character limit if the dang thing didn't count the punctuation marks as code whenever you go back to the ID screen. This has happened with one bio in particular. It is written in poetic prose with breaks at certain points for emphasis. I got it to just under the limit... actually a good 20 characters under the limit. But any time I hit the ID screen, I end up re-writing it from scratch because the f^&*k!$#g thing counts up the punctuation and returns as code and suddenly I'm out of characters, and I lose half of the last line. >:( >:( >:( It does not do it while writing in the screen... it only does it when you go back to the screen from the game world. So yes, if possible, it would be nice to expand the character limit for bios to account for this behavior. OR, failing that... rewrite the code for the d^&m%*d thing entirely. It's truly maddening. +1 Inf. I wrote mine up in Notepad++ to make sure I was under the 1023 limit (besides it being way easier to copy-paste in rather than wrestle with the in-game editor), only to have CoH decide it was 1080 characters. This does not spark joy. As a compromise between "TL-DR" and losing characters to the quirky editor, I would be okay with it being given a minor boost to 1280. Indomitable Heroes: Catgoyle, Toxia, Roberta XR-523, Guardian Clara, Street Cleaner, Princess Cuppycakes Indomitable Villains: Fluffums, Freeloadin' Freddy, Beatrix the Bunneh, Cheese Thief
Xaeon Posted June 30, 2019 Posted June 30, 2019 I think 2000 characters; the same maximum length as a Discord post; would be more than reasonable. "Titan/Bio scrappers are the stealthiest toons in the game." "How's that possible? They don't have any inherent stealth and you'd never take concealment pool powers on them!" "You see; they're perfect at stealth because nobody will notice if there's nobody to notice."
Vanden Posted June 30, 2019 Posted June 30, 2019 I wouldn't mind the current character limit if the dang thing didn't count the punctuation marks as code whenever you go back to the ID screen. This has happened with one bio in particular. It is written in poetic prose with breaks at certain points for emphasis. I got it to just under the limit... actually a good 20 characters under the limit. But any time I hit the ID screen, I end up re-writing it from scratch because the f^&*k!$#g thing counts up the punctuation and returns as code and suddenly I'm out of characters, and I lose half of the last line. >:( >:( >:( It does not do it while writing in the screen... it only does it when you go back to the screen from the game world. So yes, if possible, it would be nice to expand the character limit for bios to account for this behavior. OR, failing that... rewrite the code for the d^&m%*d thing entirely. It's truly maddening. It's weird that you say it doesn't do that in the in-game editor, because my experience has been the opposite. Any time I've written a bio that comes in just over the limit, I always copy-paste it to Notepad and then back into the game and suddenly it's counting fewer characters. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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