MasterTang Posted June 30, 2019 Posted June 30, 2019 Hey all, This is my first shot at a tank since live. I haven't played Bio Armor much yet, but figured it would benefit from generally well-rounded Def/Res/HP with the Regen being the icing on the cake. The primary goal of this build is survivability and keeping aggro. I would like think to be as durable as possible, so cost is not a concern. Looking forward to some constructive criticism and any ideas as to the best place to put this last slot. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crawler: Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Spines Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(7), StdPrt-ResDam/Def+(7) Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 2: Inexhaustible -- PrfShf-End%(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(46), NmnCnv-Heal/Rchg(48) Level 4: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(9), LucoftheG-Rchg+(9), ShlWal-ResDam/Re TP(15) Level 6: Spine Burst -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39) Level 8: Adaptation Level 10: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux(11), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(13) Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(36) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Ripper -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25), SprMghoft-Rchg/Res%(37) Level 18: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Dmg/Rchg(25), Erd-%Dam(36), TchoftheN-Heal(48), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50) Level 20: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21) Level 22: Super Speed -- EndRdx-I(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Genetic Contamination -- ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Acc/Dmg/EndRdx(27) Level 28: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(50) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31) Level 32: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(33), PrfZng-Taunt/Rchg/Rng(34), PrfZng-Acc/Rchg(34), PrfZng-Taunt/Rng(34), PrfZng-Dam%(36) Level 35: Quills -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dam%(37), ScrDrv-Acc/Dmg/EndRdx(40) Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39) Level 41: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43) Level 44: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 47: Focused Accuracy -- EndRdx-I(A) Level 49: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Vanguard Medal Level 0: Freedom Phalanx Reserve Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation Level 50: Spiritual Core Paragon Level 50: Melee Core Embodiment Level 50: Rebirth Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1552;739;1478;HEX;| |78DA6594594F135114C7EFB453A1A585425985D20D288BB414D0A8D1180534511B2| |1A86FA699E0581BEB14A735883E99B8BEB9C6077DF0517179F0C1282E5FC42FA0B2| |6814045C329ECEFF04C77492F677E6DC73EFF9DF7BCEDCE4B961F7F37D177709C93| |D9455F2F9D461453BA5EAE5C9B305A590C969829EB2215D99CAAA7A19D9418CA786| 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FUBARczar Posted June 30, 2019 Posted June 30, 2019 IMHO I think you are going to run into endurance issues in a sustained attack, like fast moving teams and AVs. Especially if you ever turn focused accuracy on, that will turn you into a taunt-bot and not much more. Personally for me in my Bio/Spines experience (my 1st 50 and incarnate) recharge is really important since your click shields and heals are your lifeline. Also why more tanks don't have Darkest Night is a mystery. I can Solo-tank STF Recluse with just inspirations. Just so you have something to compare to, or get ideas of what you want or don't want here is what I run: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;747;1494;HEX;| |78DA6594594F135114C7EFB483634B2B4B81B2154A014BE90E28C63522EE10496A7| |C33CD50469C585BD21623BE991897571FF45BF8644CD4E8C7707DF0D58D45765452| |CFCCFF08937492F677EEB9679F7B67FCF6A8EBD9D9BB2784E43A95558BC5F465357| |7432B28A98CAEE5329AA0C739A2E7A3E7D43B6A614AA1A51F16E951ED9A962B6A31| |DA4D5F2A4CAB393D933E59B8992F78D8605CCB6A5A2C35A3E7B4A2704DE4F3D9D89| |8A6D272DA692E52339A36E536C533FAF4F5126DD499ABF3B95B7A519FD4B37A69CE| |7B7A46CFC4460AB3252D9DCACF66D3E36AB1A415E69AA99218FD96BBE94F32CA2C5| |78955BB104959D8D698EBA0BCC1DC04435B0615F12228F8290BE113A66E85E2491C| |4F6A87FD3E1FD8DC01767432FD60971FBEABE46B675FFB02F6F62C22977389F90B7| |42D3357C035F2AD826F798B6485E3285F39C73CD8FF8DF99DF9038CFC049BE81539| |E06B73344AA8FF227284B649ED53C46F8A5F6D3659B6551F27C87611F1D2DA47718| |CB56217018AE3461CC91D36FA738868187DBEA6B9D5707D35EF10BBF63DF303D8F4| |91F9096CFE0CFEA1DC759879551DCFB79EE75BCFF36DE0F936F07CE3ADC8FB8AF27| |AF87D79B81689EA6C645DA30F75DA49E7E519780710A32789FC51EEEF2FD5D1C23D| |B41CB2997BAD879947C0F6A3CC6360471772CA14BF8DE3B7993356444F2D18F4802| |F833852465DBEA2CDAC619B727642277772EF7EEEDDCFBDFB3BFF9F29F00DC50970| |9D817BB2A9EB7EC4BCCF7C00F63C04A327D0EB5BF2EDE559F70EA086FD83CC21E60| |1307890390C6628441FFBF645A00B253087781CEB780C4C269911E475D37CC2DC7B| |98E7F3C585FB6A9CA7D830DE41925943F609B64FB07DBB6CB99B657A4448DEB9E9E| |5FE8ADD44852659A119ACD00C5568C6AC9A2E9CA7099913934E32AD1CB574D3A129| |CF3B77BE18428AC26371572749174808D297E00A6EE382D5BE0FF64BBB3A9BF4D86| |6EAF63E613E05378C2F04E75CB7C89B56B9894C7946CF03BBF284D3A804F2558BAC| |5AE4498BFC0FAB55FDFD| |-------------------------------------------------------------------|
MasterTang Posted June 30, 2019 Author Posted June 30, 2019 IMHO I think you are going to run into endurance issues in a sustained attack, like fast moving teams and AVs. Especially if you ever turn focused accuracy on, that will turn you into a taunt-bot and not much more. Personally for me in my Bio/Spines experience (my 1st 50 and incarnate) recharge is really important since your click shields and heals are your lifeline. Also why more tanks don't have Darkest Night is a mystery. I can Solo-tank STF Recluse with just inspirations. Just so you have something to compare to, or get ideas of what you want or don't want here is what I run: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;747;1494;HEX;| |78DA6594594F135114C7EFB483634B2B4B81B2154A014BE90E28C63522EE10496A7| |C33CD50469C585BD21623BE991897571FF45BF8644CD4E8C7707DF0D58D45765452| |CFCCFF08937492F677EEB9679F7B67FCF6A8EBD9D9BB2784E43A95558BC5F465357| |7432B28A98CAEE5329AA0C739A2E7A3E7D43B6A614AA1A51F16E951ED9A962B6A31| |DA4D5F2A4CAB393D933E59B8992F78D8605CCB6A5A2C35A3E7B4A2704DE4F3D9D89| |8A6D272DA692E52339A36E536C533FAF4F5126DD499ABF3B95B7A519FD4B37A69CE| |7B7A46CFC4460AB3252D9DCACF66D3E36AB1A415E69AA99218FD96BBE94F32CA2C5| |78955BB104959D8D698EBA0BCC1DC04435B0615F12228F8290BE113A66E85E2491C| |4F6A87FD3E1FD8DC01767432FD60971FBEABE46B675FFB02F6F62C22977389F90B7| |42D3357C035F2AD826F798B6485E3285F39C73CD8FF8DF99DF9038CFC049BE81539| |E06B73344AA8FF227284B649ED53C46F8A5F6D3659B6551F27C87611F1D2DA47718| |CB56217018AE3461CC91D36FA738868187DBEA6B9D5707D35EF10BBF63DF303D8F4| |91F9096CFE0CFEA1DC759879551DCFB79EE75BCFF36DE0F936F07CE3ADC8FB8AF27| |AF87D79B81689EA6C645DA30F75DA49E7E519780710A32789FC51EEEF2FD5D1C23D| |B41CB2997BAD879947C0F6A3CC6360471772CA14BF8DE3B7993356444F2D18F4802| |F833852465DBEA2CDAC619B727642277772EF7EEEDDCFBDFB3BFF9F29F00DC50970| |9D817BB2A9EB7EC4BCCF7C00F63C04A327D0EB5BF2EDE559F70EA086FD83CC21E60| |1307890390C6628441FFBF645A00B253087781CEB780C4C269911E475D37CC2DC7B| |98E7F3C585FB6A9CA7D830DE41925943F609B64FB07DBB6CB99B657A4448DEB9E9E| |5FE8ADD44852659A119ACD00C5568C6AC9A2E9CA7099913934E32AD1CB574D3A129| |CF3B77BE18428AC26371572749174808D297E00A6EE382D5BE0FF64BBB3A9BF4D86| |6EAF63E613E05378C2F04E75CB7C89B56B9894C7946CF03BBF284D3A804F2558BAC| |5AE4498BFC0FAB55FDFD| |-------------------------------------------------------------------| I greatly appreciate the feedback and a build for reference. I was really going off nothing, so any direction is valuable. What does your attack chain look like? Something like Ripper>Throw Spines>Gloom? Definitely liking a lot of what you do with your build, perma-hasten is always nice and the Psi def/res would probably come in handy. Soul Mastery also seems like a solid choice, Gloom seems to have pretty solid damage and Darkest Night seems well-suited for survivability. Any reason you didn't use the Panacea +HP/END in Inexhaustible instead of the End/Rech?
Kruunch Posted July 1, 2019 Posted July 1, 2019 Agree about the endurance issues. Bio is a great set endurance wise, but you'll want to 3 slot Stamina with EndMod and Inexhaustible with 3 EndMod. That makes you pretty much bullet proof endurance wise. I run a Scrapper version of this build and can chain all day long with that basic setup.
FUBARczar Posted July 6, 2019 Posted July 6, 2019 I greatly appreciate the feedback and a build for reference. I was really going off nothing, so any direction is valuable. What does your attack chain look like? Something like Ripper>Throw Spines>Gloom? Definitely liking a lot of what you do with your build, perma-hasten is always nice and the Psi def/res would probably come in handy. Soul Mastery also seems like a solid choice, Gloom seems to have pretty solid damage and Darkest Night seems well-suited for survivability. Any reason you didn't use the Panacea +HP/END in Inexhaustible instead of the End/Rech? Yeah, attack chain goes something like that, Gloom is good to lead with too for the -to hit, also has good DPA Darkest Night is solid, and underrated, I have solo-tanked Lord Recluse on STF, with just that and some inspirations. Oh and the Panacea, was just an error, swap the End/Rech for the +HP/End
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