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Wait... no Super Strength for Scrappers?


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1 hour ago, PeregrineFalcon said:

*@$%&! a heal! I'd much rather just have the correct damage and critical chance on an EM Scrapper and Stalker.

So would I, thus the part of the post saying "devs hate scrappers less than stalkers" instead of "devs love scrappers." 🤪

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On 5/22/2021 at 2:04 PM, PeregrineFalcon said:

*@$%&! a heal! I'd much rather just have the correct damage and critical chance on an EM Scrapper and Stalker.

This makes my Scrapper-heart smile. Who needs healing when you can just kill enemies faster?

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On 5/21/2021 at 2:59 PM, PeregrineFalcon said:

You know, they don't actually have to nerf Rage in order to give Super Strength to Scrappers. Or at least not nerf it on Tanks.

 

They could just Scrappers a version of SS that has Build Up instead of Rage. Problem solved.

 

SS would be pretty weak if a direct port with Build up instead of Rage.

 

Jab and Punch have some horrible DPA due to their low recharge.  Haymaker is too stellar either.

 

If you made Jab say 4 seconds, punch 8 seconds and Haymaker 12 seconds perhaps.  

 

Then you could switch to build up potentially.  It would look a lot more like Stone Melee.

 

 

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On 5/25/2021 at 5:25 PM, Haijinx said:

 

SS would be pretty weak if a direct port with Build up instead of Rage.

 

Jab and Punch have some horrible DPA due to their low recharge.  Haymaker is too stellar either.

 

If you made Jab say 4 seconds, punch 8 seconds and Haymaker 12 seconds perhaps.  

 

Then you could switch to build up potentially.  It would look a lot more like Stone Melee.

 

 

We should just do Stone Melee instead! That's what I really want but I assume SS will be first.

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6 hours ago, MunkiLord said:

We should just do Stone Melee instead! That's what I really want but I assume SS will be first.

Yeah.  I don't see why we can't have Stone Melee now.

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5 hours ago, Haijinx said:

Yeah.  I don't see why we can't have Stone Melee now.

 

12 hours ago, MunkiLord said:

We should just do Stone Melee instead! That's what I really want but I assume SS will be first.

 

Well, they look like they hinted at a stone blast set, so maybe they'll port stone melee over at the same time.

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Alright, so Rage is the issue right?  It makes/breaks the set.  Can we just convert some portion of the bonus damage into a smashing Proc?

 

Like if Rage gives 80% damage now just cut it down to 50% or 40% and add in a 100% chance for Smashing Dmg Proc to all the SS powers equal to the missing amount of damage on each power.

 

It would stop the Crits from giving Scrappers an Assassin's Footstomp worth of damage but still give them a huge amount of damage.

 

If you wanted to be fancy you could make the proc damage unresistible or untyped or something so they have an edge on all the crazy amounts of smashing resist in the game.

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On 5/22/2021 at 2:04 PM, PeregrineFalcon said:

*@$%&! a heal! I'd much rather just have the correct damage and critical chance on an EM Scrapper and Stalker.

I view it as I hit someone so hard I feel better about it.

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5 hours ago, MunkiLord said:

I dunno man, I did that once and the other guy was just melee and it didn't work out too well for me.

 

Truth. Super Stoned Melee is NOT like Drunken Kung Fu.

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On 7/8/2019 at 6:23 AM, Murcielago said:

I only care about killing skulls with my critical rage fueled foot stomp.

Talk about overkill.  What level are foot stomp and rage available?  What level are you fighting skulls, like 1-12?  Dude go hunt kill in dark astoria.

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Fix Rage across the board so you can also port it to scrappers. Do the math so OVER TIME it's the same DMG/TO-HIT bonus as a buildup that last a minute. Get rid of the -DEF crap and drop the 10s of hanging out doing nothing. Maybe x% less due to activation time only being once a minute compared to 4x times a minute as with build-up. It's a simple solution and doesn't change how Rage works. Only the numbers behind the curtain.

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On 7/2/2021 at 5:01 PM, SomeGuy said:

Fix Rage across the board so you can also port it to scrappers. Do the math so OVER TIME it's the same DMG/TO-HIT bonus as a buildup that last a minute. Get rid of the -DEF crap and drop the 10s of hanging out doing nothing. Maybe x% less due to activation time only being once a minute compared to 4x times a minute as with build-up. It's a simple solution and doesn't change how Rage works. Only the numbers behind the curtain.

Or you could adjust the base damage of SS and turn Rage into a To Hit buff, or you could just give SS to scrappers with build up replacing Rage.  There are probably plenty of ways you could come at this.  I agree the crash sucks, and it has killed any interest in SS for me until it changes somehow.

 

On a slightly different note, it seems a shame that there are so many iconic scrappers in the comics who do have super strength and we have to make due with STJ (though thank goodness that option is there).

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On 7/17/2021 at 3:12 AM, Deuce Spade said:

Or you could adjust the base damage of SS and turn Rage into a To Hit buff, or you could just give SS to scrappers with build up replacing Rage.  There are probably plenty of ways you could come at this.  I agree the crash sucks, and it has killed any interest in SS for me until it changes somehow.

 

On a slightly different note, it seems a shame that there are so many iconic scrappers in the comics who do have super strength and we have to make due with STJ (though thank goodness that option is there).

 

 

I just looked, and it seems rage is the same DMG and TOHIT boost for 60s that build up is for it's duration. So, bumping up base damage for the attacks in SS would still be on the board. And lowering Rage's buff would get rid of a lot of the issue with it massively boosting other pool attacks (looking at SS/FIRE/GL brutes).  SS/FIRE/GL brutes used to be THE most damaging recorded melee in the game. I did that myself. I can attest to it. The chain was/is just KO-GL-BURN repeat and roll back the opposite direction. You'd one attack from SS.

 

Numerically, it's a pretty simple fix.

Edited by SomeGuy
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