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Farming Incarnate Salvage - 1 salvage roll every 15 minutes!


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This morning, I finished Incarnating out a character (DB/SR stalker) using only Incarnate rewards earned as drops, from leveling, and from Heather's arc. I got about 3-4 vet levels before starting focusing on the Heather arc, starting with rare Alpha, common Judgement/Interface/Destiny/Lore, and Hybrid still locked. The first time I ran the arc at +2/x1 and I tried to make sure to defeat all enemies (unlocking Hybrid at the end); afterward –1/x1 and going for speed (Sigil Hand Assassin / KoV KoV KoV Sigil BP waves / Hua glowie glowie Warden glowie / "I'm saving them both!" whack whack whack).

 

It took 42 runs to get enough stuff to fill out all six slots (plus a bunch of Empys left over), and I ended at VL 9, 75% of the way to VL 10.

 

Observations:

  • I got 5 VRs and 7 rares. I didn't keep track of uncommon drops besides checking them off my list, but I think it was about 50/50 between them and commons. I needed to use threads to make the last few commons. This tracks with other observed drop rates in this thread, and to me suggests that 10 runs is what it would take on average to make a new t4 ability (maybe slightly fewer because if you get Empies via vet levels).
  • This is pretty much the character I would have made if I were designing someone specifically to speedrun/farm this storyarc. She's got fast movement, stealth, high defense, and an alpha strike capable of knocking out a single hard target by itself (when it hits, grumble grumble). The only change I would make is use Ion Judgement instead of Vorpal. There's little point in having a farmer for this story because the only thing you can mail is Empys and my main's got a pancaketon of those already that I really should start using, but there it is.
  • By the end I was regularly hitting 9:15 - 9:30 times. Running these in blocks of four, it was a shock the time I was counting on having Mission Transporter up for the fourth run and... nope, not yet. I got under 9 minutes once; it takes a lot of things going my way. I figure if everything breaks right I could get it down close to 8 minutes, but that never happened for me.
  • The big determining factors on how quickly I could complete the arc are: how far do I get into the first mission before remembering to talk to Sigil, how big/complicated is the first map, how tricky is it to find the glowies in the Tsoo warehouse, are my Lore pets up, and whether the RNG gods accept my sacrifices. Oh, and getting the Destiny/Lore level shifts knocked a minute off my times.
  • Knives of Vengeance lore pets are squishy.
  • Seriously, I want to have words with whoever put "Your next Assassin's Blades has a 50% chance to miss" into Build Up.
  • There's a weird bug related to the combination of performance graphics quality and 3D Resolution Scaling. I'm nearly certain it relates to the sepia filter at the start and finish of flashback missions. It's the only time my solution to a graphics glitch has been to turn the graphics up.

Playing on Excelsior. Champion forever.

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  • 3 weeks later

Since the servers are all down I am getting to read a lot of things I had planned to and never have.

 

Thanks for supplying this video. Love the kids. From now on I think I will just give the link to it instead of constantly explaining it over and over to new ones to incarnates.

 

Here are some tips I use to help me:

1. The angels on mission 2 can be found easy by just running or flying around looking for speech bubbles. They go off from a reasonable distance so not much variance from a straight path to the elevator can tip you off. I often just bump the side walls to see if they are in the stairwells.

2. Again on mission 2 significant amount of time can be shaved off by going to basement (second elevator) the moment you find the 3rd angel then return to kill the Angel during the long dialog. Should have that last clue by time the music starts. Returning to guard Sigil will have them all ready to "blow off the map"

3rd. mission 3 If one has no stealth a celerity stealth plus the hour long base buff "grant invisibility" do a perfect job. This helps greatly on mission 3 to get the clickies fairly easy without interruption if positioned right. I have completed this in barely under 11 mins as my top speed and I was not overly excited trying. Of course that first map and the placement of the clickies on the 3rd make a difference.

4th. mission 3 side point. If Hero or Vigilante one can choose not to fight Hua but red side will have to.

My top speed was 10:36 and my average for my slowest alt was 16.

 

I am going to have to try that multi mission 4 method.

Edited by Pouncy

An Ounce of Pounce is worth a Pound of Bounce.

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