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Posted

I've read a lot on this, I know the soft cap is 45%.

 

At what point over that is extra overkill when it comes to defensive value?

 

I've always built primarily for resist and wanted to try something new.

 

Thanks!

Posted

I believe Arcanaville suggests to build for around 47-49% to have a buffer.

Incarnate softcap however is 59% however. A lot of folks say it's unnecessary to build that high though, as any I-trial will have plenty of buffs for you, but I would say personal preference.

Posted

I can get melee up to 80-90ish but is it with it?

 

Confusing defense and resist?

 

If not, there shouldn't be a need to get defense that high.

Posted

Getting defense numbers in the 50's on an SR tank is child's play.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 49 Magic Tanker

Primary Power Set: Super Reflexes

Secondary Power Set: Super Strength

Power Pool: Fighting

Power Pool: Leaping

 

Hero Profile:

Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), Rct-ResDam%:50(5)

Level 1: Jab -- Empty(A)

Level 2: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), ShlWal-ResDam/Re TP:50(5)

Level 4: Haymaker -- Empty(A)

Level 6: Agile -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7)

Level 8: Practiced Brawler -- Empty(A)

Level 10: Taunt -- Empty(A)

Level 12: Dodge -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(13)

Level 14: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(15), LucoftheG-Rchg+:50(15)

Level 16: Kick -- Empty(A)

Level 18: Lucky -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19)

Level 20: Knockout Blow -- Empty(A)

Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23)

Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Ksm-ToHit+:30(25)

Level 26: Quickness -- Run-I:50(A)

Level 28: Rage -- Empty(A), Empty(29)

Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31)

Level 32: Elude -- Empty(A)

Level 35: Hurl -- Empty(A)

Level 38: Foot Stomp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)

Level 41: [Empty]

Level 44: [Empty]

Level 47: [Empty]

Level 49: [Empty]

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- Empty(A)

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

And slotted out conventionally....using Elude as an emergency debuff absorber...

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Super Reflexes

Secondary Power Set: Super Strength

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Earth Mastery

 

Hero Profile:

Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), Rct-ResDam%:50(46)

Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(5), SprMghoft-Acc/Dmg/Rchg:50(5), SprMghoft-Dmg/EndRdx/Rchg:50(7), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMghoft-Rchg/Res%:50(9)

Level 2: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(9), ShlWal-ResDam/Re TP:50(11)

Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(11), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(15)

Level 6: Agile -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17)

Level 8: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(17)

Level 10: Taunt -- PrfZng-Taunt:50(A), PrfZng-Taunt/Rchg:50(19), PrfZng-Taunt/Rchg/Rng:50(19), PrfZng-Acc/Rchg:50(21), PrfZng-Taunt/Rng:50(21), PrfZng-Dam%:50(23)

Level 12: Dodge -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23)

Level 14: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), LucoftheG-Rchg+:50(25)

Level 16: Kick -- FrcFdb-Rechg%:50(A)

Level 18: Lucky -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27)

Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(27), SprBlsCol-Acc/Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/Rchg:50(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(31)

Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31)

Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(33), Ksm-ToHit+:30(33)

Level 26: Quickness -- Run-I:50(A)

Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(33), RctRtc-Pcptn:20(34)

Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34)

Level 32: Elude -- Rct-Def:50(A)

Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(37), SprWntBit-Acc/Dmg/EndRdx:50(37), SprWntBit-Acc/Dmg/Rchg:50(37), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(39), SprWntBit-Rchg/SlowProc:50(39)

Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(42)

Level 41: Stone Prison -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(42), Thn-Dmg/Rchg:50(42), Thn-Acc/Dmg/Rchg:50(43), Thn-Acc/Dmg/EndRdx:50(43), Thn-Dmg/EndRdx/Rchg:50(43)

Level 44: Fossilize -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(45), SprEnt-End/Rchg:50(45), SprEnt-Acc/Hold/End:50(45), SprEnt-Acc/Hold/End/Rchg:50(46), SprEnt-Rchg/AbsorbProc:50(46)

Level 47: Stalagmites -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50), SprFrzBls-Rchg/ImmobProc:50(50)

Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(34), RgnTss-Regen+:30(36)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(36), PrfShf-EndMod/Rchg:50(36)

Level 50: Cardiac Core Paragon

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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|-------------------------------------------------------------------|

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

59% is good, and relatively easy to get on SR. I can't agree with the idea it's overkill, unless you always have a team behind you. If you want to solo incarnate arcs on +4/x8, those levels of defense are useful (especially as the IDF has further tohit buffs).

 

80-90% melee def? Largely overkill in most scenarios.

Posted

59% is good, and relatively easy to get on SR. I can't agree with the idea it's overkill, unless you always have a team behind you. If you want to solo incarnate arcs on +4/x8, those levels of defense are useful (especially as the IDF has further tohit buffs).

 

80-90% melee def? Largely overkill in most scenarios.

that's what I thought, thanks for the confirmation.

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