Infinitum Posted July 7, 2019 Posted July 7, 2019 I've read a lot on this, I know the soft cap is 45%. At what point over that is extra overkill when it comes to defensive value? I've always built primarily for resist and wanted to try something new. Thanks!
Gobbledygook Posted July 7, 2019 Posted July 7, 2019 I believe Arcanaville suggests to build for around 47-49% to have a buffer. Incarnate softcap however is 59% however. A lot of folks say it's unnecessary to build that high though, as any I-trial will have plenty of buffs for you, but I would say personal preference.
Kruunch Posted July 8, 2019 Posted July 8, 2019 I'd go with 55% (or higher if you can) depending how much you like pushing the envelope.
Infinitum Posted July 8, 2019 Author Posted July 8, 2019 I can get melee up to 80-90ish but is it with it?
Kruunch Posted July 8, 2019 Posted July 8, 2019 I can get melee up to 80-90ish but is it with it? Confusing defense and resist? If not, there shouldn't be a need to get defense that high.
Hyperstrike Posted July 8, 2019 Posted July 8, 2019 Getting defense numbers in the 50's on an SR tank is child's play. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Hero Profile: Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), Rct-ResDam%:50(5) Level 1: Jab -- Empty(A) Level 2: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), ShlWal-ResDam/Re TP:50(5) Level 4: Haymaker -- Empty(A) Level 6: Agile -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7) Level 8: Practiced Brawler -- Empty(A) Level 10: Taunt -- Empty(A) Level 12: Dodge -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(13) Level 14: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(15), LucoftheG-Rchg+:50(15) Level 16: Kick -- Empty(A) Level 18: Lucky -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19) Level 20: Knockout Blow -- Empty(A) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23) Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Ksm-ToHit+:30(25) Level 26: Quickness -- Run-I:50(A) Level 28: Rage -- Empty(A), Empty(29) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31) Level 32: Elude -- Empty(A) Level 35: Hurl -- Empty(A) Level 38: Foot Stomp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40) Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;966;444;888;HEX;| |78DA6D52DB4EC24010DD855602146F488160353151A3D12A60E25D63BC3D288911D| |F4943566CC442DA9AE0A33FE49F29263E9B3ACC8EC4B06EBAB3DD33E7CC9976B7D6| |3B33DE2E5F8F19374EDB4E1034EE1CEF51F87ACD69B94D3618099896441B67E25E7| |881B0EBCF5DD8DD8AFBB6E889A044D99A688BDF5C3DF485D70A1F58E6A6D369DB17| |6EEB2174BD9681BB6BE1746133839BF31EF0DD27E1854EE8763C83F8A12782207BD| |E759BF689DF0CDD66A3E604A1F05F0AD0CF22CC6D13021F7418C5D8479CB1B2C662| |7DB96A5F725D4B311A113C30D80EA838A9F8A8EA4AAE36A8E2A48AA36A1754BA547| |13DC791353623D73D53FEA3013B81EC0DD027094922B20F9C34E9D3A437487F00B9| |0C7594A18EC6A9A371E2C6C060822A4E60C543504D51C529624D53C532F867899D4| |5761CF43962E7F2F06269CCACD057432E4FFE79F22F907FE19B21F708DC8A92C38A| |EB0C73157029E10144BC842EB3184DA8679197459DCD5167C750679E3A9B477615A| |A2C10B280C8564A9E2F20FA22224B4A5CFE13A37FC6AC367AEE2BDAF0B644AB4A76| |5341CA0A5255902D05B956901B8D6C01E188242787B72B7A4F0D6F2365FB0AF2A12| |09F0AF20381620394| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Hyperstrike Posted July 8, 2019 Posted July 8, 2019 And slotted out conventionally....using Elude as an emergency debuff absorber... Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Earth Mastery Hero Profile: Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), Rct-ResDam%:50(46) Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(5), SprMghoft-Acc/Dmg/Rchg:50(5), SprMghoft-Dmg/EndRdx/Rchg:50(7), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMghoft-Rchg/Res%:50(9) Level 2: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(9), ShlWal-ResDam/Re TP:50(11) Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(11), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(15) Level 6: Agile -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17) Level 8: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(17) Level 10: Taunt -- PrfZng-Taunt:50(A), PrfZng-Taunt/Rchg:50(19), PrfZng-Taunt/Rchg/Rng:50(19), PrfZng-Acc/Rchg:50(21), PrfZng-Taunt/Rng:50(21), PrfZng-Dam%:50(23) Level 12: Dodge -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23) Level 14: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), LucoftheG-Rchg+:50(25) Level 16: Kick -- FrcFdb-Rechg%:50(A) Level 18: Lucky -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(27), SprBlsCol-Acc/Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/Rchg:50(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(31) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31) Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(33), Ksm-ToHit+:30(33) Level 26: Quickness -- Run-I:50(A) Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(33), RctRtc-Pcptn:20(34) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34) Level 32: Elude -- Rct-Def:50(A) Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(37), SprWntBit-Acc/Dmg/EndRdx:50(37), SprWntBit-Acc/Dmg/Rchg:50(37), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(39), SprWntBit-Rchg/SlowProc:50(39) Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(42) Level 41: Stone Prison -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(42), Thn-Dmg/Rchg:50(42), Thn-Acc/Dmg/Rchg:50(43), Thn-Acc/Dmg/EndRdx:50(43), Thn-Dmg/EndRdx/Rchg:50(43) Level 44: Fossilize -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(45), SprEnt-End/Rchg:50(45), SprEnt-Acc/Hold/End:50(45), SprEnt-Acc/Hold/End/Rchg:50(46), SprEnt-Rchg/AbsorbProc:50(46) Level 47: Stalagmites -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50), SprFrzBls-Rchg/ImmobProc:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(34), RgnTss-Regen+:30(36) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(36), PrfShf-EndMod/Rchg:50(36) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;662;1324;HEX;| |78DA6594594F135114C7EFB453A1A5C852288552694196B20C1448DCE983A089D28| |458E36BD3E0A56D6C86DA19137C34119737A5A22FB2F9E4FEE4FAE6FA155C3F8360| |E2B3A9A773FE569399B4FDF59E73CFFF2C3377124BD3DEA7C72FC585E23D9A4F1B4| |6EA745A3F278BAE443A939B1795AB86BE21B6A6A6E582D40DA9252F1468754A2EE4| |E5923482F026645EFEF525CDA2D4336656D4CF2D2EE6B563B94CD6CCE919AFB59A9| |5E9022D3CD6225990F2AC17BB4C5D1A46F34C2137AFCDA48B663695481BA62C5E0C| |50117DF4DDE7A71FA55256D921B69D42C454E1D8618EFC620E7BAA7B5CE213DBD4C| |FE017E6AEAFE03766ED77E67ED257A0AF40BF16FA9E934C8DF49D82F59D9755F62D| |33BD57C0ABCCDDD7C0EBCC03A4EF627DC5D5AA58B6C616E6413F0FBBE2AB1912EC0| |34729A71B39DDBAC3B2352F820566CB79B0C8F41BCC43A45B879C75C8E947CEC3E4| |AB47BFF5E837807E03D8EBA0A21A38B7685866CD2314D704CD26ECEB80668C6AF5A| |156DF0DEEBBE326B373052C31F7DC0257994ECAD50ADDD636FA1322DF38EE1DF9DA| |506B1B6A0DA3D6F06F61ED9DA2BADA798F681FE1D98D533D41EBA6961D41CC330C4| |6D6A81F1FCD83B443C81B423F11F41327CD2EF4DF85BC13A4D98D1EBBEF73ED7B1F| |800FC147CCBEC7E013E624C5F622B6F72E7C6BCCFE757003DC6446B798254A3F80D| |88135EE21BA0E6E300737C12DF01E73956287702E86DEB0DEF05BF01DF89E39F201| |FCC8BC4DB11AF26ACFD836FA1C7C01BE64C65E81AF99DD34DB31CC760C738F819DA| |AC055A60F5D22AA564F6F79D0E61DB3596236CB84CD3269B3CCDA2C732AD29245B1| |2CEEC6EA392FFFF054DF0BF0EEFCB3389508DE4467F0E49C20F6ABA2678A9FE06D5| |BF44FCF7FEF993B7CA67A56C012334E87288649FC015468EAA8| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
nihilii Posted July 8, 2019 Posted July 8, 2019 59% is good, and relatively easy to get on SR. I can't agree with the idea it's overkill, unless you always have a team behind you. If you want to solo incarnate arcs on +4/x8, those levels of defense are useful (especially as the IDF has further tohit buffs). 80-90% melee def? Largely overkill in most scenarios.
Infinitum Posted July 8, 2019 Author Posted July 8, 2019 59% is good, and relatively easy to get on SR. I can't agree with the idea it's overkill, unless you always have a team behind you. If you want to solo incarnate arcs on +4/x8, those levels of defense are useful (especially as the IDF has further tohit buffs). 80-90% melee def? Largely overkill in most scenarios. that's what I thought, thanks for the confirmation.
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