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Posted

Hiyo,

 

 

I've been working on a build for my main for a little bit now. Was looking to see if there's any improvements to be made or faults needing shoring up. Some things I'm wondering about is if I can strengthen some of the weaker Defenses without sacrificing recharge/resistance. Also, I've been trying to get those last 2 seconds off hasten to make it permanent to no avail. Would it be better to switch back to what I had before--Teleport Friend--for the extra slots in other sets? Any help is greatly appreciated!

 

Hero Plan by Hero Hero Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Steelhelm: Level 50 Science Tanker

Primary Power Set: Electric Armor

Secondary Power Set: Electrical Melee

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (5) Aegis - Psionic/Status Resistance
  • (7) Aegis - Endurance/Recharge
  • (7) Aegis - Resistance/Endurance/Recharge
  • (9) Aegis - Resistance

Level 1: Charged Brawl

  • (A) Hecatomb - Damage
  • (3) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (19) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Chance of Damage(Negative)

Level 2: Conductive Shield

  • (A) Gladiator's Armor - Resistance
  • (15) Gladiator's Armor - End/Resist
  • (17) Gladiator's Armor - Resistance/Rech/End
  • (21) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Fly

  • (A) Freebird - +Stealth

Level 6: Jacobs Ladder

  • (A) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Recharge/Chance for Knockdown

Level 8: Static Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 10: Havoc Punch

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (11) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (13) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (46) Performance Shifter - Chance for +End

Level 12: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Grounded

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (17) Resist Damage IO

Level 18: Thunder Strike

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (19) Superior Gauntleted Fist - Damage/RechargeTime
  • (21) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (23) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 20: Taunt

  • (A) Perfect Zinger - Taunt/Recharge/Range

Level 22: Kick

  • (A) Kinetic Combat - Knockdown Bonus

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Endurance/RechargeTime
  • (37) Unbreakable Guard - +Max HP
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Power Sink

  • (A) Endurance Modification IO

Level 28: Chain Induction

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (29) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (45) Superior Blistering Cold - Recharge/Chance for Hold

Level 30: Weave

  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Shield Wall - Defense/Endurance/Recharge
  • (45) Shield Wall - Endurance/Recharge
  • (46) Shield Wall - Defense/Recharge
  • (46) Luck of the Gambler - Recharge Speed

Level 32: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Endurance/Recharge
  • (34) Kismet - Accuracy +6%

Level 35: Lightning Reflexes

  • (A) HamiO:Microfilament Exposure

Level 38: Lightning Rod

  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage

Level 41: Energize

  • (A) Preventive Medicine - Heal
  • (42) Preventive Medicine - Heal/Endurance
  • (42) Preventive Medicine - Endurance/RechargeTime
  • (42) Preventive Medicine - Heal/RechargeTime
  • (43) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Chance for +Absorb

Level 44: Gloom

  • (A) Siphon Insight - Chance for +ToHit

Level 47: Darkest Night

  • (A) HamiO:Enzyme Exposure
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (48) Dark Watcher's Despair - Chance for Recharge Slow
  • (48) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Run Speed IO

Level 1: Prestige Power Slide

  • (A) Run Speed IO

Level 1: Prestige Power Quick

  • (A) Run Speed IO

Level 1: Prestige Power Rush

  • (A) Run Speed IO

Level 1: Prestige Power Surge

  • (A) Run Speed IO

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Assault Core Embodiment

Level 50: Reactive Core Flawless Interface

Level 50: Ion Radial Final Judgement

Level 50: Musculature Core Paragon

------------

 

 

 

 

Posted

Some things I see off the top of my head:

 

1) No Lightning Field? Grab that and throw your Might of the Tanker: Rech/Chance for Resist in it. Guarantees a double stack at all times (with opponents in melee range).

 

2) Electric Armor has an amazing Endurance reclamation power and Electric Melee is endurance friendly. You don't need the +Recovery specials in Health. Frees up a slot and I would look at +Regen personally.

 

3) Get rid of Kismet in Maneuvers (in fact get rid of Maneuvers) and put in the LotG: Recharge global in that. You should have more then enough +Acc from other sets.

 

4) Get rid of Afterburner (crap power) and use #3 above as your LotG mule. In Afterburner's place, take Dark Oblivion in Ghost Widow's pool. Gives you a ranged AOE attack/taunt/toHit debuff and you're already into that pool as it is.

 

5) No Reactive Defenses: Scaling Resist? If you're gonna twink, twink it good ;)

 

6) Toxic is your hole and if you're playing Villain side (which you will be eventually given Ghost Widow's pool) it will show up against Arachnnos. You want to look towards filling that hole up and it's a long climb from 0%.

 

 

 

 

 

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