Steelhelm Posted July 8, 2019 Posted July 8, 2019 Hiyo, I've been working on a build for my main for a little bit now. Was looking to see if there's any improvements to be made or faults needing shoring up. Some things I'm wondering about is if I can strengthen some of the weaker Defenses without sacrificing recharge/resistance. Also, I've been trying to get those last 2 seconds off hasten to make it permanent to no avail. Would it be better to switch back to what I had before--Teleport Friend--for the extra slots in other sets? Any help is greatly appreciated! Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steelhelm: Level 50 Science Tanker Primary Power Set: Electric Armor Secondary Power Set: Electrical Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Charged Armor (A) Aegis - Resistance/Endurance (5) Aegis - Resistance/Recharge (5) Aegis - Psionic/Status Resistance (7) Aegis - Endurance/Recharge (7) Aegis - Resistance/Endurance/Recharge (9) Aegis - Resistance Level 1: Charged Brawl (A) Hecatomb - Damage (3) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Accuracy/Recharge (19) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) Level 2: Conductive Shield (A) Gladiator's Armor - Resistance (15) Gladiator's Armor - End/Resist (17) Gladiator's Armor - Resistance/Rech/End (21) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Fly (A) Freebird - +StealthLevel 6: Jacobs Ladder (A) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Recharge/Chance for Knockdown Level 8: Static Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Havoc Punch (A) Superior Might of the Tanker - Accuracy/Damage (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) (13) Superior Might of the Tanker - Damage/Endurance/Recharge (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (46) Performance Shifter - Chance for +End Level 12: Hover (A) Luck of the Gambler - Recharge SpeedLevel 14: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% (17) Resist Damage IO Level 18: Thunder Strike (A) Superior Gauntleted Fist - Accuracy/Damage (19) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - RechargeTime/+Absorb (23) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 20: Taunt (A) Perfect Zinger - Taunt/Recharge/RangeLevel 22: Kick (A) Kinetic Combat - Knockdown BonusLevel 24: Tough (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Endurance/RechargeTime (37) Unbreakable Guard - +Max HP (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Power Sink (A) Endurance Modification IOLevel 28: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (29) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (45) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (45) Superior Blistering Cold - Recharge/Chance for Hold Level 30: Weave (A) Shield Wall - Defense/Endurance (31) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Endurance/Recharge (46) Shield Wall - Defense/Recharge (46) Luck of the Gambler - Recharge Speed Level 32: Maneuvers (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Endurance/Recharge (34) Kismet - Accuracy +6% Level 35: Lightning Reflexes (A) HamiO:Microfilament ExposureLevel 38: Lightning Rod (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (40) Armageddon - Chance for Fire Damage Level 41: Energize (A) Preventive Medicine - Heal (42) Preventive Medicine - Heal/Endurance (42) Preventive Medicine - Endurance/RechargeTime (42) Preventive Medicine - Heal/RechargeTime (43) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Chance for +Absorb Level 44: Gloom (A) Siphon Insight - Chance for +ToHitLevel 47: Darkest Night (A) HamiO:Enzyme Exposure (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (48) Dark Watcher's Despair - Chance for Recharge Slow (48) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Dark Watcher's Despair - To Hit Debuff Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Accuracy IOLevel 1: Gauntlet Level 1: Prestige Power Dash (A) Run Speed IOLevel 1: Prestige Power Slide (A) Run Speed IOLevel 1: Prestige Power Quick (A) Run Speed IOLevel 1: Prestige Power Rush (A) Run Speed IOLevel 1: Prestige Power Surge (A) Run Speed IOLevel 1: Sprint (A) Run Speed IOLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (3) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IOLevel 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Assault Core Embodiment Level 50: Reactive Core Flawless Interface Level 50: Ion Radial Final Judgement Level 50: Musculature Core Paragon ------------
Kruunch Posted July 8, 2019 Posted July 8, 2019 Some things I see off the top of my head: 1) No Lightning Field? Grab that and throw your Might of the Tanker: Rech/Chance for Resist in it. Guarantees a double stack at all times (with opponents in melee range). 2) Electric Armor has an amazing Endurance reclamation power and Electric Melee is endurance friendly. You don't need the +Recovery specials in Health. Frees up a slot and I would look at +Regen personally. 3) Get rid of Kismet in Maneuvers (in fact get rid of Maneuvers) and put in the LotG: Recharge global in that. You should have more then enough +Acc from other sets. 4) Get rid of Afterburner (crap power) and use #3 above as your LotG mule. In Afterburner's place, take Dark Oblivion in Ghost Widow's pool. Gives you a ranged AOE attack/taunt/toHit debuff and you're already into that pool as it is. 5) No Reactive Defenses: Scaling Resist? If you're gonna twink, twink it good ;) 6) Toxic is your hole and if you're playing Villain side (which you will be eventually given Ghost Widow's pool) it will show up against Arachnnos. You want to look towards filling that hole up and it's a long climb from 0%.
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