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Posted

Fire Armor is high on offense and low on defense in general. People tend to make them as Brutes, especially with the love for farming. But there's nothing wrong with Fire/StJ as a tanker. You can make it quite sturdy with all the new IO sets, and do decent damage. Such a Tanker also gets to bring much more -RES to a team than his scrapper/brute counterparts, between the inherent and the higher modifier on Rib Cracker; and everyone loves -RES. :D Fire/ also makes up for StJ's lackluster AOE, which is nice.

 

Here's how I'd build it, in 10 minutes:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Choices might be weird/personal, so adjust as needed. Either way, it ends up with S/L/F hardcapped, C/E/N at 60% res, a decentish 30% def to all.

 

The big idea is to pop FE and BU, then go to town with Burn -> Initial Strike -> Rib Cracker -> Crushing Uppercut -> Shin Breaker -> Rib Cracker, repeat. Might be better chains, but this should let you stack about -50% res reliably, -70% when Achilles Heel proc. Not too shabby! Focus on bosses, let the rest die to Burn and Blazing Aura.

 

As for incarnates, ideally a combo of Musculature+Ageless for easy content and/or when carrying lucks, and Cardiac+Barrier for harder stuff where you need the survivability.

Posted

I don't have high level experience with Street Justice yet. 

 

I will say that Fire is the i1 offense oriented tanker primary par excellence.  It is also a very forgiving set to build with.  You don't need the last three powers: Burn is not the best at what it does, and serves largely as a trouble button and Immobilize breaker.  (Which you can also get by running Combat Jumping,) Nor is Fiery Embrace, and the self-rez Rise of the Phoenix isn't really on the menu for any tanker I'm going to make.  Temperature Protection should be taken, but there's no hurry.  Blazing Aura can be postponed  until you have slots and SOs or IOs in Stamina and Consume. 

 

The core of the set - Fire Shield, Healing Flames, Consume, and Plasma Shield - represents only four powers.  This is a great liberation; you're free to concentrate on your attacks.  This comes with a word of caution.  You depend a great deal on Healing Flames for your survival.  This means that animation lag can kill you.  My first high level Fire tanker was Fire/Energy Melee, not a standard build back then, made because I liked the looks of the two sets together back before power customization.  She was simply destroyed by the EM animation changes, stripped of her valuables and put out to pasture, unbearable to try to play. 

 

My second was Fire/Dual Blades, a demanding attack set that you aren't going to get the most of until you have all of the powers.  The animations were also quick and simple.  One of my favorite tankers towards the close of i23. 

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Posted

As Jaynen says, Fire/Elec/Rad (Fire's debuff cousin) make it relatively easy to cap almost all your Resists.  So slather some S/L defense on top can call it good.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Fiery Aura

Secondary Power Set: Fiery Melee

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: Blazing Aura -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15), SprMghoft-Rchg/Res%:50(37)

Level 1: Scorch -- Mk'Bit-Acc/EndRdx/Rchg:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(7)

Level 2: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40), UnbGrd-Max HP%:50(42)

Level 4: Healing Flames -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(37), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(42)

Level 6: Temperature Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43)

Level 8: Consume -- PrfShf-EndMod/Acc/Rchg:50(A), PrfShf-EndMod/Acc:50(43), EffAdp-EndMod/Acc/Rchg:50(46), EffAdp-EndMod/Acc:50(50)

Level 10: Combustion -- FuroftheG-Dam/End/Rech:50(A), FuroftheG-Acc/Dmg/End/Rech:50(11), Arm-Acc/Dmg/Rchg:50(11), FuroftheG-Acc/Dmg:50(15)

Level 12: Plasma Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13)

Level 14: Taunt -- PrfZng-Dam%:50(A)

Level 16: Breath of Fire -- Ann-Acc/Dmg/EndRdx/Rchg:50(A), Ann-Acc/Dmg/EndRdx:50(17), Ann-ResDeb%:50(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(19), SprFrzBls-Acc/Dmg/Rchg:50(34), SprFrzBls-Acc/Dmg/EndRdx:50(34)

Level 18: Burn -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(27), SprGntFis-Dmg/EndRdx/Rchg:50(33), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33), SprGntFis-Rchg/+Absorb:50(34)

Level 20: Build Up -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(21), AdjTrg-ToHit/EndRdx/Rchg:50(21), AdjTrg-EndRdx/Rchg:50(23), AdjTrg-Rchg:50(23)

Level 22: Kick -- FrcFdb-Rechg%:50(A)

Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25)

Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(27)

Level 28: Fire Sword Circle -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg/Rchg:50(29), SprAvl-Acc/Dmg/EndRdx:50(29), FuroftheG-Acc/Dmg/End/Rech:50(31), FuroftheG-Acc/End/Rech:50(31), FuroftheG-ResDeb%:50(31)

Level 30: Weave -- LucoftheG-Rchg+:50(A)

Level 32: Rise of the Phoenix -- RechRdx-I:50(A), RechRdx-I:50(33)

Level 35: Incinerate -- GldStr-Acc/Dmg/End/Rech:50(A), GldStr-Dam/End/Rech:50(36), Hct-Acc/Dmg/Rchg:50(36), CrsImp-Acc/Dmg/Rchg:50(36)

Level 38: Char -- SprEnt-Rchg/AbsorbProc:50(A)

Level 41: Melt Armor -- AchHee-ResDeb%:20(A), HO:Lyso(42)

Level 44: Fire Ball -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Dmg/EndRdx:50(45), Ann-Acc/Dmg/EndRdx/Rchg:50(45), Ann-Acc/Dmg/EndRdx:50(46), Ann-ResDeb%:50(46)

Level 47: Greater Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/Rchg:50(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(48)

Level 49: Combat Jumping -- Krm-ResKB:30(A), ShlWal-ResDam/Re TP:50(50), Rct-ResDam%:50(50)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(5)

Level 50: Cardiac Core Paragon

Level 50: Pyronic Core Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Longbow Core Superior Ally

Level 50: Barrier Core Epiphany

Level 50: Melee Radial Embodiment

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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