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Favorite Sentinel combo

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I have solo'd av and pylons without incarnate abilities.


Would you be willing to share builds?  I'd love to know how you're doing that.  For a friend.  ;)


this is a build i use now. i have removed meltdown because i didn't ever use it except on a pylon before i got incarnate powers. It isn't defense capped on anything at all. That being said i can tank the world on this toon. link minds the 5% def from barrier and the absorb shield mixed with an on demand heal and good regen makes this thing a hovering force of nature........and of course that force is fire because we like damage even though we are on a sentinel.



Hero Plan by Mids' Hero Designer 1.962



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Daisy Blaze Remix: Level 50 Mutation Sentinel

Primary Power Set: Fire Blast

Secondary Power Set: Radiation Armor

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Psionic Mastery


Hero Profile:

Level 1: Flares

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (3) Superior Opportunity Strikes - Accuracy/Damage
  • (3) Superior Opportunity Strikes - Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 1: Alpha Barrier

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Impervious Skin - Resistance/Endurance
  • (23) Impervious Skin - Status Resistance

Level 2: Gamma Boost

  • (A) Efficacy Adaptor - EndMod/Endurance
  • (7) Efficacy Adaptor - EndMod/Accuracy
  • (7) Efficacy Adaptor - Accuracy/Recharge
  • (9) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (9) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Shield Wall - Defense

Level 6: Blaze

  • (A) Apocalypse - Chance of Damage(Negative)
  • (11) Apocalypse - Damage/Endurance
  • (19) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Fire Ball

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (13) Superior Sentinel's Ward - Accuracy/Damage
  • (15) Superior Sentinel's Ward - Damage/RechargeTime
  • (15) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime

Level 12: Fly

  • (A) Empty

Level 14: Kick

  • (A) Empty

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 18: Fallout Shelter

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 20: Particle Acceleration

  • (A) Flight Speed IO

Level 22: Proton Therapy

  • (A) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Heal/Endurance

Level 24: Tough

  • (A) Resist Damage IO

Level 26: Fire Blast

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (27) Superior Winter's Bite - Accuracy/Damage
  • (27) Superior Winter's Bite - Damage/RechargeTime
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (31) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 28: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (42) Preventive Medicine - Heal/RechargeTime/Endurance
  • (42) Preventive Medicine - Heal/RechargeTime
  • (42) Preventive Medicine - Endurance/RechargeTime
  • (43) Preventive Medicine - Heal/Endurance
  • (43) Preventive Medicine - Heal

Level 30: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Kismet - Accuracy +6%
  • (39) Luck of the Gambler - Defense

Level 32: Inferno

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge

Level 35: Ground Zero

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Accuracy/Damage
  • (37) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Recharge

Level 38: Proton Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance

Level 41: Mass Hypnosis

  • (A) Fortunata Hypnosis - Accuracy/Recharge
  • (43) Fortunata Hypnosis - Sleep/Recharge
  • (46) Fortunata Hypnosis - Accuracy/Sleep/Recharge

Level 44: Psychic Shockwave

  • (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (45) Overwhelming Force - Accuracy/Damage
  • (45) Overwhelming Force - Endurance/Recharge
  • (45) Obliteration - Damage
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 47: Link Minds

  • (A) Gift of the Ancients - Defense
  • (48) Gift of the Ancients - Defense/Recharge
  • (48) Gift of the Ancients - Endurance/Recharge
  • (48) Gift of the Ancients - Defense/Endurance/Recharge
  • (50) Gift of the Ancients - Run Speed +7.5%
  • (50) Gift of the Ancients - Defense/Endurance

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - Chance for +End

Level 50: Musculature Core Paragon

Level 50: Barrier Core Epiphany

Level 50: Assault Radial Embodiment

Level 1: Opportunity

Level 50: Reactive Radial Flawless Interface






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Assault Rifle / Bio.


Assault Rifle has so many changes it feels like a whole new set.  It's been quite fun trying different things out.


Bio, based on my personal testing between Fiery Aura's Molten Embrace and Bio Armor's Offensive Adaptation.

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So far my favorite is Elec/Elec.  I had an Elec/Elec scrapper on live that I really liked but decided to try Sent here.  So far, it's my favorite character.  I have tried scrapper and blaster versions here on Homecoming but I keep coming back to Sentinel.

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I like Fire/Bio.  You can cap all your defenses and you still get the extra damage boost from Bio while doings so.  I've been able to solo every villain group on +4/x8 using the build, including arachnos and rogue vanguard, although rogue vanguard required purples.  It can solo AVs too, but it's annoying without envenomed daggers because they run away a lot even if you stand in melee.

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23 water/fire here. My theme is elementalist, so I will take electricity as my power pool. I love the thematic combination of setting things on fire using molten embrace while knocking them down with water.


Water works really well with the tidal force mechanic and sentinel opportunities!

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Lvl 48 water blast/willpower, and it's amazing. In particular, it blithely slaughters its way through Carnival of Shadow mobs, which is a bit of long-delayed, deeply satisfying revenge.


I have never used a tier 9 power so frequently as I do with Geyser. It's very much part of my rotation, and is fun each time.


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I've only been playing for about a month. Tried most of the ATs first, but fell in love with Sentinels.


My main is Dual Pistols/Will Power currently at level 44. Tonne of Fun!

Energy Blast/Rad (2nd fav, levelling just below main)


tried out these to level 10, just to see how they handle. found them fun, but a little more challenging

AR/Super Reflexes






waiting to try these alts currently made, but waiting in line



Dark/Dark (Warshade minus the tri-form)



I dig every single Sentinel combo except maybe psi and sonic but purely because of the animation. Yes, I'm petty like that. Also tried DP/Nin but found it redundant with my main. I try to keep them as thematic or related primaries and secondaries. Haven't made a concept involving /Regen and /Fire. I guess my favourite one is my main, Dual Pistols (for the animation) and Will Power (for the toggle and forget). Then again, he's at a level where I can appreciate his build, so I don't know how much the others will impress me when they do level up.


I heart Sentinels.



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Dual Pistols/Ninjitsu


They're made for each other.  Hail of Bullets' defense stacks with Ninjitsu's defense.


+Heal and a +End Power, with a Stealth Power that you can slap a stealth IO in, or just put it in stealth, or put that extra slot with sprint for an additional 2.25% S/L Resist.


Not only is the Stealth power come with good defense, but also +Run/Jump :)  Also nice!


If it had a self rez, it'd be perfect!

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If you want self rez, you can get Back to the Battle from P2W lady. cost like 1 mil, I think. Free if you have the Unbroken Spirit Badge from planting faces. 😃

Also, I do think the devs created Dual Pistols to be paired specifically with Ninjitsu. For one thing, Ninja Run (from P2W) gets rid of DP's "running with broomstick up your butt" animation. 

Edited by Six Six
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  • 1 year later

Been a while since this thread was updated and figured more people have a lot more experience now (I know I have) so was worth reviving. 

Elec/Elec/Elec: Superb resist, reasonable defence with clever investment, good single target damage and a good level of soft control. A real Swiss Army knife of a Sentinel. 

Psy/Invul/Psi: Invul is brilliant with anything, but Psy Blast has good proc potential, a good nuke, and scramble thoughts is a delight. 

Rad/NRG/Psi: A bit of a surprise star this one. NRG secondary is a lovely set and quick animating rotation of irradiate —> psychic shockwave —> nuke —> irradiate —> psychic shockwave is delicious. 

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  • 4 weeks later
On 7/11/2019 at 1:08 AM, FUBARczar said:


Yeah this was the no-brainer combo for me too, beaming away with a constant 50%+ damage buff in offensive mode. Not to mention the -regen from BR and -res from Opportunity then add your preferred Interface and wow a killing machine.  A great debuffer and DPS for any team.

I'll have to make one. Do you have build to post? 

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  • 2 weeks later

After enjoying DP/Bio Sent for the last month, I decided to work on a beam/bio....she is in full build now as an incarnate in IOs and Attunes.  And hits like a truck!  My first toon since I arrived a couple months ago, is a ss/bio brute.  The beam/bio sent hits just as hard as the brute.  The DP aoe is more fluid for teams compared to beam imo...but for boss killing the beam wins hands down.  All fun to play. -resists is key with assault for incarnates for the sents.

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Would like to add Sonic/Regen to this list if I may. 

The build was an experiment of mine to try and make the absolute most out of Opportunity in it’s current form. Thought sonic -res could stack on opportunity -res and defensive opportunity’s heal could stack on top of Regen when needed. 


It leans heavily on a procced Dominate (as most Sentinels do) for big spike damage but great survivability without any real defence (<20) and resists, and really contributed to teams due to the -res and soft control from shockwave and the nuke. Even solo’d a couple of AVs without insps or temps. 

All in all, a very successful experiment (for once 🤣) and would recommend. 

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Tough call, because many combos are fun. I think I like */Bio best because the damage and range boost, plus the ability to go into Defensive mode if stuff hits the fan are great. Not a fan of the effects of some of the powers, but they are not terrible.


I like the Dual Pistols animations, and again the chance to increase damage with Fire Ammo is nice. I don't think I have a DP/Bio Sent, but that might be next. I have a DP/Inv and DP/SR both at 50 and they were a pretty smooth ride.


Right now I'm leveling an Eng/Bio Sentinel, and the KB plus a Chance to Hold proc in the single-target attacks is really great. I added the Dark Epic pool, the Tentacles fit his concept.


Reading here about how everyone likes */Rad makes me want to give it a try, but the effects have put me off in the past; they can kill a concept character if they don't "fit".

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