Tux Posted July 10, 2019 Posted July 10, 2019 Hi all, Just looking for some advice on building a Spines/Dark Brute. 1) Thinking to go for S/L softcap then build for rech/end. Sound reasonable? 2) How much defence does Cloak of Darkness give unstealthed? Is there a way to easily see this on Mids? 3) Cloak of Fear. Worth it? Any other skippable powers? I remember Oppressive Gloom being good and looks like I want to take everything else. 4) EDIT: Oppressive Gloom? Opinions? Thanks in advance.
Nightmarer Posted July 10, 2019 Posted July 10, 2019 1.- Very reasonable indeed, it will boost your survivability all the way. WIth the right sets, you don't even need Weave to get S/L softcap. 2.- I don't have the figure on top of my head but CoD always gives same amount of def, stealthed or not. You can check it in Mid's anytime. 3.- I think CoF is definitgely worthy. DA has a very good balance and all toggles help. Also, the -To Hit will work fine with your softcapped S/L def.
Tux Posted July 10, 2019 Author Posted July 10, 2019 Great thanks for your help! Thoughts on Oppressive Gloom? Here's my Spines/Dark build so far. Softcalled S/L/Melee defence. 65% recharge, decent recovery/end on paper. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Final Resting Place Spines: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-EndRdx/Rchg(9) Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(13) Level 4: Death Shroud -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(15), SprBrtFur-Acc/Dmg/Rchg(15), Mlt-Dmg/EndRdx(17), Mlt-Acc/Dmg/EndRdx(17), EndRdx-I(19) Level 6: Murky Cloud -- GldArm-3defTpProc(A), GldArm-ResDam(19), GldArm-End/Res(21) Level 8: Super Jump -- UnbLea-Stlth(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), Rct-Def(21), ShlWal-ResDam/Re TP(25), Rct-ResDam%(43) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal(27), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/Heal(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31) Level 18: Quills -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg(33), EndRdx-I(33), SprUnrFur-Rchg/+Regen/+End(34), Erd-%Dam(34) Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(36), UnbGrd-Max HP%(37), UnbGrd-ResDam(50) Level 26: Ripper -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FrcFdb-Rechg%(39) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(42) Level 32: Throw Spines -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43) Level 35: Oppressive Gloom -- AbsAmz-EndRdx/Stun(A), AbsAmz-ToHitDeb%(50) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 44: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(40), PrfShf-End%(40) ------------
slimmatt Posted July 11, 2019 Posted July 11, 2019 Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Energy Mastery Villain Profile: Level 1: Barb Swipe (A) Accuracy IO (3) Kinetic Combat - Damage/Endurance/Recharge (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance (5) Kinetic Combat - Accuracy/Damage Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP (23) Steadfast Protection - Resistance/+Def 3% (23) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Spine Burst (A) Obliteration - Chance for Smashing Damage (9) Obliteration - Accuracy/Damage/Endurance/Recharge (11) Obliteration - Accuracy/Damage/Recharge (11) Obliteration - Damage/Recharge (13) Obliteration - Accuracy/Recharge (13) Obliteration - Damage Level 4: Death Shroud (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (17) Superior Unrelenting Fury - Damage/RechargeTime (19) Superior Unrelenting Fury - Accuracy/Damage Level 6: Murky Cloud (A) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - Resistance Level 8: Build Up (A) Recharge Reduction IO (25) Recharge Reduction IO Level 10: Obsidian Shield (A) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Unbreakable Guard - Resistance Level 12: Boxing (A) Accuracy IOLevel 14: Tough (A) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - Resistance Level 16: Dark Regeneration (A) Touch of the Nictus - Accuracy/Endurance/Recharge (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (39) Touch of the Nictus - Accuracy/Healing (39) Theft of Essence - Accuracy/Healing (40) Theft of Essence - Healing/Recharge (40) Theft of Essence - Chance for +Endurance Level 18: Quills (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance (42) Overwhelming Force - Endurance/Recharge (43) Overwhelming Force - Accuracy/Damage Level 20: Cloak of Darkness (A) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense (45) Luck of the Gambler - Recharge Speed Level 22: Weave (A) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Recharge Speed Level 24: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 26: Combat Jumping (A) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Recharge Speed Level 28: Ripper (A) Superior Avalanche - Recharge/Chance for Knockdown (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Damage/Endurance (50) Superior Avalanche - Accuracy/Damage Level 30: Cloak of Fear (A) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - Accuracy/Endurance/Recharge (45) Siphon Insight - ToHit Debuff/Endurance/Recharge (46) Siphon Insight - Accuracy/ToHit Debuff (50) Siphon Insight - ToHit Debuff Level 32: Throw Spines (A) Superior Brute's Fury - Recharge/Fury Bonus (46) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (46) Superior Brute's Fury - Damage/Endurance/RechargeTime (48) Superior Brute's Fury - Accuracy/Damage/Recharge (48) Superior Brute's Fury - Damage/Recharge (48) Superior Brute's Fury - Accuracy/Damage Level 35: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 38: Stealth (A) Luck of the Gambler - Recharge SpeedLevel 41: Grant Invisibility (A) Luck of the Gambler - Recharge SpeedLevel 44: Superior Conditioning (A) Endurance Modification IOLevel 47: Physical Perfection (A) Panacea - +Hit Points/EnduranceLevel 49: Soul Transfer (A) Regenerative Tissue - +RegenerationLevel 1: Brawl (A) Accuracy IOLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) Run Speed IOLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +Recovery (31) Numina's Convalesence - +Regeneration/+Recovery (31) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - EndMod/Accuracy (29) Performance Shifter - EndMod/Recharge (29) Performance Shifter - EndMod (31) Performance Shifter - Chance for +End Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;672;1344;HEX;| |78DA6594DB4E13511486F77406E9F9444BCB9916689143A5EAB544058C84262889B| |74DD5B14EAC2D698B914B5F41134D94B37AEB73184DD407C0D303A05E68D478A8AB| |F3FF024927997E33FF5EFFDA7BADD9BBB9DB33DE67E7EE4C2BCD73B654A8D5F267A| |A2B75D3995BA917EA56A5AC2BB9DAE50EDB7A3E67964C33B3B46C95CD5A1CD28C79| |CD2CD7CCCC4CA17A237FBA7AB35255BEC54AA59499B38AD7EB56B9E8B5DF16CC82B| |88A6EFB6569D934AF86ECC7F3E55B56CDBA6C95ACFA6AD7ECB27525335B36ABC5D5| |7CAE50AB9BD5552C282E4B48C9FDBCF9635F0D43750BB286722C0993C28BA071815| |C041F36C335DBD3A6BEEAB6E7C837F207E8FC0976C624B04F781CEF2F52B48A5753| |8C6D386CBAFF927F40EF6FF217F8485C3AE7D54386ADF98364000CFA491F18F6826| |BE26A83576FFB8E79C35C73846B8EB09697297C2289D5DAC7D19338B92E70318F8B| |79E2CCD3CD3CDDCCA349120FF2280F7BAB8BE6A3DF47DF30F30CD33F4CFF8644053| |4CDAE371083968A905132A0DBFD4DFBC930F84A6A08B157A18F884D7F008FBE27DF| |916FC1B15D70535C1D5C6347F3A139162423E0441434A49E2863A38C1D62EC10638| |7181B93D818FB11DBC537ED14AD0B7E47177D09FA12F4BD965A7AB8677AB6F13D07| |B7C84D72034CAC83D935704B5C7DC86FF4B950DF84877483934E30DB0EBE91F906D| |8BB81A78C79423E068FED90DBE41698947A92F06A49EE992CE993B111D63FC2DAFC| |A28D521BA5E60A29358E1C6A7C105EAF68196A9904E6DA91B729EC0F35750AE7ACD| |7D83FCFEAFF791E3BAC35E452532D4AB64539D1A29C6C51E68CFD7F82C6C2E1D149| |CCBC68EC9F76A5B10BAEA0523AB4C69E5BC6599546CFE703CDA1CDCB43DA50FD97D| |099FE3D54FEE9B06F14BE2F079AAEDDC7EEEABD47DE05FB1F80D31D02AEFB1F7682| |D4C5| |-------------------------------------------------------------------|
Nightmarer Posted July 11, 2019 Posted July 11, 2019 I once removed OG on my DM/DA Scrapper thinking it did nothing for me, next thing I know, I went from owning ITFs to be perma-vengeance bait. As I said, there's a balance in DA that imho requires of all available tools at your disposal. Maybe OG or CoF are not noticeable against certain groups and yet, they might be your key to survive others. I pretty much plan all DA chars on a similar way, for some reason, I try to keep them under the 1.20 end/sec mark because I guess at a time is where I found the limit to keep them playable or to have them swallow blues like there's no tomorrow. I guess that has changed now with Incarnate tools but just in case, I still try to keep them below that. In this case it's 1.35 with Cardiac Alpha but with Ageless, shouldn't be a problem I think. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), Acc-I(45) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), Acc-I(40) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 6: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(36), UnbGrd-Max HP%(36) Level 8: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(13), ShlWal-ResDam/Re TP(15) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13) Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48), RechRdx-I(50) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- Mlt-Acc/EndRdx(A), ScrDrv-Acc/Rchg(17), TchoftheN-Acc/EndRdx/Rchg(17), Prv-EndRdx/Rchg(45), Prv-Absorb%(45), DctWnd-EndRdx/Rchg(46) Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 20: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx(21), Mlt-Acc/Dmg(25), ScrDrv-Acc/Dmg/EndRdx(50) Level 22: Cloak of Darkness -- Rct-Def/EndRdx(A), Rct-ResDam%(23), Rct-Def(23), Rct-Def/EndRdx/Rchg(40) Level 24: Boxing -- Empty(A) Level 26: Ripper -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(48) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(48), SphIns-ToHitDeb/EndRdx/Rchg(50) Level 30: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 32: Throw Spines -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Weave -- LucoftheG-Rchg+(A) Level 41: Mu Lightning -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(42), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(43) Level 44: Stealth -- LucoftheG-Rchg+(A) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Cardiac Core Paragon ------------
Tux Posted July 19, 2019 Author Posted July 19, 2019 Great cheers for your advice guys. Gone for S/L cap in the end with 65% recharge and taken everything from Dark. Will see how it plays out!
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