Super0Fluffy Posted Tuesday at 08:14 AM Posted Tuesday at 08:14 AM I found out not too long ago that Regeneration got a buff and is now good again. It's been such a long time since I last built regen that I don't know what to do with it. I chose Dark armor for 1: the theme of the hero. 2: Dark melee has always been one of my favorite secondaries on a tanker. If I can get some help from you guys with a build that would be great of you!
stealthnight Posted Thursday at 11:03 PM Posted Thursday at 11:03 PM Self Repair (Regen) - Hero Tanker Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: RegenerationSecondary powerset: Dark MeleePool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): FightingEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Fast Healing A: Preventive Medicine: Heal3: Preventive Medicine: Heal/Endurance3: Preventive Medicine: Heal/RechargeTime5: Preventive Medicine: Heal/RechargeTime/Endurance Level 1: Smite A: Superior Blistering Cold: Accuracy/Damage5: Superior Blistering Cold: Accuracy/Damage/Recharge7: Superior Blistering Cold: Recharge/Chance for Hold7: Superior Blistering Cold: Damage/Endurance Level 2: Reconstruction A: Impervious Skin: Resistance/Endurance11: Impervious Skin: Status Resistance/Regeneration11: Aegis: Psionic/Status Resistance Level 4: Quick Recovery A: Power Transfer: EndMod13: Power Transfer: Damage/EndMod13: Power Transfer: Chance to Heal Self Level 6: Shadow Maul A: Superior Avalanche: Accuracy/Damage17: Superior Avalanche: Accuracy/Damage/Endurance17: Superior Avalanche: Recharge/Chance for Knockdown Level 8: Super Jump A: Launch: Endurance/Jumping15: Launch: Endurance15: Launch: Jumping / Increased Jump Height Level 10: Taunt A: Perfect Zinger: Threat/Placate/Recharge19: Perfect Zinger: Threat/Placate/Recharge/Range19: Perfect Zinger: Accuracy/Recharge21: Perfect Zinger: Threat/Placate/Range Level 12: Ailment Resistance A: Miracle: Heal/Endurance21: Miracle: Heal/Recharge23: Miracle: Heal23: Miracle: +Recovery Level 14: Kick A: Force Feedback: Chance for +Recharge Level 16: Integration A: Preventive Medicine: Heal25: Preventive Medicine: Heal/Endurance25: Preventive Medicine: Endurance/RechargeTime27: Preventive Medicine: Heal/RechargeTime27: Preventive Medicine: Heal/RechargeTime/Endurance29: Preventive Medicine: Chance for +Absorb Level 18: Resilience A: Unbreakable Guard: Resistance29: Unbreakable Guard: Resistance/Endurance31: Unbreakable Guard: Endurance/RechargeTime31: Unbreakable Guard: RechargeTime/Resistance31: Unbreakable Guard: Resistance/Endurance/RechargeTime33: Unbreakable Guard: +Max HP Level 20: Siphon Life A: Theft of Essence: Accuracy/Healing33: Theft of Essence: Chance for +Endurance33: Hecatomb: Damage/Recharge/Accuracy34: Hecatomb: Recharge/Accuracy34: Hecatomb: Damage/Endurance Level 22: Second Wind A: Panacea: +Hit Points/Endurance Level 24: Hasten A: Invention: Recharge Reduction34: Invention: Recharge Reduction Level 26: Reactive Regeneration A: Numina's Convalesence: Heal/Endurance36: Numina's Convalesence: Heal/Endurance/Recharge36: Numina's Convalesence: Heal/Recharge36: Numina's Convalesence: Endurance/Recharge Level 28: Soul Drain A: Armageddon: Damage37: Armageddon: Damage/Recharge/Accuracy37: Armageddon: Recharge/Accuracy37: Armageddon: Damage/Endurance39: Armageddon: Chance for Fire Damage39: Armageddon: Damage/Recharge Level 30: Dark Consumption A: Superior Might of the Tanker: Accuracy/Damage39: Superior Might of the Tanker: Damage/Recharge40: Superior Might of the Tanker: Accuracy/Damage/Recharge50: Superior Might of the Tanker: Damage/Endurance/Recharge50: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge50: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 32: Midnight Grasp A: Superior Gauntleted Fist: Accuracy/Damage40: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime40: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime42: Superior Gauntleted Fist: Damage/Endurance/RechargeTime42: Superior Gauntleted Fist: Damage/RechargeTime42: Superior Gauntleted Fist: RechargeTime/+Absorb Level 35: Moment of Glory A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Shield Wall: +Res (Teleportation), +5% Res (All)43: Reactive Defenses: Scaling Resist Damage Level 38: Tough A: Impervium Armor: Resistance/Endurance43: Impervium Armor: Resistance/Recharge45: Impervium Armor: Endurance/Recharge45: Impervium Armor: Resistance/Endurance/Recharge45: Impervium Armor: Resistance46: Impervium Armor: Psionic Resistance Level 41: Focused Accuracy A: Adjusted Targeting: To Hit Buff46: Adjusted Targeting: To Hit Buff/Recharge46: Adjusted Targeting: Endurance/Recharge48: Adjusted Targeting: To Hit Buff/Endurance48: Adjusted Targeting: To Hit Buff/Endurance/Recharge Level 44: Physical Perfection A: Power Transfer: EndMod48: Power Transfer: Chance to Heal Self Level 47: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration Level 1: Stamina A: Power Transfer: EndMod9: Power Transfer: Damage/EndMod9: Power Transfer: Chance to Heal Self Level 20: Double Jump Level 1: Special Set Bonuses ────────────────────────────── Accolades: The Atlas MedallionFreedom Phalanx ReservePortal JockeyTask Force Commander ────────────────────────────── Incarnates: Spiritual Core ParagonDiamagnetic Total Radial ConversionMighty Total Core JudgementAgeless Partial Core InvocationWarworks Total Radial Improved AllyMelee Partial Core Graft https://api.midsreborn.com/build/download/GgEdqVKlLbvpsUqL
Warshades Posted Friday at 06:16 AM Posted Friday at 06:16 AM Quick sample build, you can really choose whatever you want for your epic/patron pool powers. Goes into sorcery pool to be able to cycle between RoP with melee core hybrid. Regarding the incarnate choices: Alpha: Vigor avoids recharge buffs while boosting healing, can swap to Spiritual if you don't care about proc chances and want the recharge buff for closer to perma hasten or musculature for a damage boost. Judgement: Vorpal gives some additional defense for 10 seconds, but really can choose whatever you want here. Destiny: Barrier will provide another perma 5% resist/def, can go ageless radial to get more debuff resists. Hybrid: Melee core to alternatively cycle with Rune of Protection. With a saturated melee core hybrid or RoP active, you'll hit 90% resist to most damage types, very little downtime periods where both powers are on cooldown. Tanker (Regeneration - Dark Melee).mbd
Super0Fluffy Posted Friday at 06:35 AM Author Posted Friday at 06:35 AM Thanks a bunch for the builds guys!
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